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Gizmo raycasting implemented
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@@ -33,7 +33,7 @@ struct SSurface
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TriangleCount = 0;
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}
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std::pair<bool,float> IntersectsRay(const CRay& Ray, const CTransform4f& Transform = CTransform4f::skIdentity);
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std::pair<bool,float> IntersectsRay(const CRay& Ray, float LineThreshold = 0.02f);
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};
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#endif // SSURFACE_H
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