Modding tools and editor suite for the Metroid Prime series
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parax0 5977225aca Gizmo raycasting implemented 2015-08-17 14:10:42 -04:00
Common Gizmo raycasting implemented 2015-08-17 14:10:42 -04:00
Core Gizmo raycasting implemented 2015-08-17 14:10:42 -04:00
EditorAssets Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes) 2015-08-16 00:29:37 -04:00
OpenGL Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other 2015-08-15 00:04:56 -04:00
Resource Gizmo raycasting implemented 2015-08-17 14:10:42 -04:00
Scene Gizmo raycasting implemented 2015-08-17 14:10:42 -04:00
UI Gizmo raycasting implemented 2015-08-17 14:10:42 -04:00
.gitignore Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
Icons.qrc Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes) 2015-08-16 00:29:37 -04:00
PrimeWorldEditor.pro Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other 2015-08-15 00:04:56 -04:00