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Gizmo raycasting implemented
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@@ -95,7 +95,7 @@ SRayIntersection CStaticNode::RayNodeIntersectTest(const CRay &Ray, u32 AssetID)
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out.AssetIndex = AssetID;
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CRay TransformedRay = Ray.Transformed(Transform().Inverse());
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std::pair<bool,float> Result = mpModel->GetSurface(AssetID)->IntersectsRay(TransformedRay, Transform());
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std::pair<bool,float> Result = mpModel->GetSurface(AssetID)->IntersectsRay(TransformedRay);
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if (Result.first)
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{
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