Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16]

This commit is contained in:
parax0
2016-07-25 03:25:22 -06:00
parent 9341c11ac8
commit 5f1b5da430
36 changed files with 285 additions and 519 deletions

View File

@@ -127,7 +127,7 @@ void CGameProject::SetActive()
}
}
void CGameProject::GetWorldList(std::list<CUniqueID>& rOut) const
void CGameProject::GetWorldList(std::list<CAssetID>& rOut) const
{
for (u32 iPkg = 0; iPkg < mPackages.size(); iPkg++)
{