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Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16]
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@@ -127,7 +127,7 @@ void CGameProject::SetActive()
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}
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}
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void CGameProject::GetWorldList(std::list<CUniqueID>& rOut) const
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void CGameProject::GetWorldList(std::list<CAssetID>& rOut) const
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{
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for (u32 iPkg = 0; iPkg < mPackages.size(); iPkg++)
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{
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