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https://github.com/AxioDL/PrimeWorldEditor.git
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Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16]
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@@ -47,7 +47,7 @@ void CMaterialCooker::WriteMatSetPrime(IOutputStream& rOut)
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{
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CTexture *pTex = pMat->Pass(iPass)->Texture();
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if (pTex)
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mTextureIDs.push_back(pTex->ResID().ToLong());
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mTextureIDs.push_back(pTex->ID().ToLong());
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}
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}
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@@ -122,7 +122,7 @@ void CMaterialCooker::WriteMaterialPrime(IOutputStream& rOut)
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if (pPassTex != nullptr)
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{
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TexFlags |= (1 << iPass);
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u32 TexID = pPassTex->ResID().ToLong();
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u32 TexID = pPassTex->ID().ToLong();
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for (u32 iTex = 0; iTex < mTextureIDs.size(); iTex++)
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{
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