CTweakEditor: Unindent some code

This commit is contained in:
Lioncash 2020-07-10 11:08:49 -04:00
parent a65af0dd22
commit 63678a558b
1 changed files with 22 additions and 22 deletions

View File

@ -61,39 +61,39 @@ bool CTweakEditor::Save()
void CTweakEditor::SetActiveTweakData(CTweakData* pTweakData) void CTweakEditor::SetActiveTweakData(CTweakData* pTweakData)
{ {
for( int TweakIdx = 0; TweakIdx < mTweakAssets.size(); TweakIdx++ ) for (int TweakIdx = 0; TweakIdx < mTweakAssets.size(); TweakIdx++)
{ {
if (mTweakAssets[TweakIdx] == pTweakData) if (mTweakAssets[TweakIdx] != pTweakData)
{ continue;
CSetTweakIndexCommand* pCommand = new CSetTweakIndexCommand(this, mCurrentTweakIndex, TweakIdx);
UndoStack().push(pCommand); auto* pCommand = new CSetTweakIndexCommand(this, mCurrentTweakIndex, TweakIdx);
break; UndoStack().push(pCommand);
} break;
} }
} }
void CTweakEditor::SetActiveTweakIndex(int Index) void CTweakEditor::SetActiveTweakIndex(int Index)
{ {
if( mCurrentTweakIndex != Index ) if (mCurrentTweakIndex == Index)
{ return;
mCurrentTweakIndex = Index;
CTweakData* pTweakData = mTweakAssets[Index]; mCurrentTweakIndex = Index;
mpUI->PropertyView->SetIntrinsicProperties(pTweakData->TweakData());
mpUI->TweakTabs->blockSignals(true); CTweakData* pTweakData = mTweakAssets[Index];
mpUI->TweakTabs->setCurrentIndex(Index); mpUI->PropertyView->SetIntrinsicProperties(pTweakData->TweakData());
mpUI->TweakTabs->blockSignals(false);
} mpUI->TweakTabs->blockSignals(true);
mpUI->TweakTabs->setCurrentIndex(Index);
mpUI->TweakTabs->blockSignals(false);
} }
void CTweakEditor::OnTweakTabClicked(int Index) void CTweakEditor::OnTweakTabClicked(int Index)
{ {
if (Index != mCurrentTweakIndex) if (Index == mCurrentTweakIndex)
{ return;
CSetTweakIndexCommand* pCommand = new CSetTweakIndexCommand(this, mCurrentTweakIndex, Index);
UndoStack().push(pCommand); auto* pCommand = new CSetTweakIndexCommand(this, mCurrentTweakIndex, Index);
} UndoStack().push(pCommand);
} }
void CTweakEditor::OnProjectChanged(CGameProject* pNewProject) void CTweakEditor::OnProjectChanged(CGameProject* pNewProject)
@ -144,5 +144,5 @@ void CTweakEditor::OnProjectChanged(CGameProject* pNewProject)
mpUI->TweakTabs->blockSignals(false); mpUI->TweakTabs->blockSignals(false);
// Hide "save and repack" button for MP2+ as it doesn't do anything different from the regular Save button // Hide "save and repack" button for MP2+ as it doesn't do anything different from the regular Save button
mpUI->ActionSaveAndRepack->setVisible( !pNewProject || pNewProject->Game() <= EGame::Prime ); mpUI->ActionSaveAndRepack->setVisible(!pNewProject || pNewProject->Game() <= EGame::Prime);
} }