CTweakEditor: Unindent some code

This commit is contained in:
Lioncash 2020-07-10 11:08:49 -04:00
parent a65af0dd22
commit 63678a558b

View File

@ -63,19 +63,20 @@ void CTweakEditor::SetActiveTweakData(CTweakData* pTweakData)
{
for (int TweakIdx = 0; TweakIdx < mTweakAssets.size(); TweakIdx++)
{
if (mTweakAssets[TweakIdx] == pTweakData)
{
CSetTweakIndexCommand* pCommand = new CSetTweakIndexCommand(this, mCurrentTweakIndex, TweakIdx);
if (mTweakAssets[TweakIdx] != pTweakData)
continue;
auto* pCommand = new CSetTweakIndexCommand(this, mCurrentTweakIndex, TweakIdx);
UndoStack().push(pCommand);
break;
}
}
}
void CTweakEditor::SetActiveTweakIndex(int Index)
{
if( mCurrentTweakIndex != Index )
{
if (mCurrentTweakIndex == Index)
return;
mCurrentTweakIndex = Index;
CTweakData* pTweakData = mTweakAssets[Index];
@ -85,16 +86,15 @@ void CTweakEditor::SetActiveTweakIndex(int Index)
mpUI->TweakTabs->setCurrentIndex(Index);
mpUI->TweakTabs->blockSignals(false);
}
}
void CTweakEditor::OnTweakTabClicked(int Index)
{
if (Index != mCurrentTweakIndex)
{
CSetTweakIndexCommand* pCommand = new CSetTweakIndexCommand(this, mCurrentTweakIndex, Index);
if (Index == mCurrentTweakIndex)
return;
auto* pCommand = new CSetTweakIndexCommand(this, mCurrentTweakIndex, Index);
UndoStack().push(pCommand);
}
}
void CTweakEditor::OnProjectChanged(CGameProject* pNewProject)
{