CCollisionMeshData: Make use of size_t where applicable

Plays nicer with standard types.
This commit is contained in:
Lioncash 2020-06-18 04:37:17 -04:00
parent ce97d79fa3
commit 65482ba272
3 changed files with 21 additions and 21 deletions

View File

@ -17,8 +17,8 @@ public:
explicit CCollisionMeshGroup(CResourceEntry *pEntry = nullptr) : CResource(pEntry) {}
~CCollisionMeshGroup() = default;
uint32 NumMeshes() const { return mMeshes.size(); }
CCollisionMesh* MeshByIndex(uint32 Index) const { return mMeshes[Index].get(); }
size_t NumMeshes() const { return mMeshes.size(); }
CCollisionMesh* MeshByIndex(size_t Index) const { return mMeshes[Index].get(); }
void AddMesh(std::unique_ptr<CCollisionMesh>&& pMesh) { mMeshes.push_back(std::move(pMesh)); }
void BuildRenderData()

View File

@ -47,13 +47,13 @@ void CCollisionNode::Draw(FRenderOptions /*Options*/, int /*ComponentIndex*/, ER
CColor BaseTint = TintColor(rkViewInfo);
for (uint32 MeshIdx = 0; MeshIdx < mpCollision->NumMeshes(); MeshIdx++)
for (size_t MeshIdx = 0; MeshIdx < mpCollision->NumMeshes(); MeshIdx++)
{
CCollisionMesh *pMesh = mpCollision->MeshByIndex(MeshIdx);
CCollisionRenderData& RenderData = pMesh->GetRenderData();
const SCollisionIndexData& kIndexData = pMesh->GetIndexData();
for (int MatIdx = 0; MatIdx < (int) kIndexData.Materials.size(); MatIdx++)
for (int MatIdx = 0; MatIdx < static_cast<int>(kIndexData.Materials.size()); MatIdx++)
{
const CCollisionMaterial& kMat = kIndexData.Materials[MatIdx];
@ -83,9 +83,9 @@ void CCollisionNode::Draw(FRenderOptions /*Options*/, int /*ComponentIndex*/, ER
// Render bounding hierarchy
if (rkViewInfo.CollisionSettings.DrawBoundingHierarchy)
{
int Depth = rkViewInfo.CollisionSettings.BoundingHierarchyRenderDepth;
const int Depth = rkViewInfo.CollisionSettings.BoundingHierarchyRenderDepth;
for (uint MeshIdx = 0; MeshIdx < mpCollision->NumMeshes(); MeshIdx++)
for (size_t MeshIdx = 0; MeshIdx < mpCollision->NumMeshes(); MeshIdx++)
{
mpCollision->MeshByIndex(MeshIdx)->GetRenderData().RenderBoundingHierarchy(Depth);
}
@ -124,17 +124,17 @@ void CCollisionNode::SetCollision(CCollisionMeshGroup *pCollision)
{
mpCollision = pCollision;
if (mpCollision)
{
if (!mpCollision)
return;
mpCollision->BuildRenderData();
// Update bounds
mLocalAABox = CAABox::Infinite();
for (uint MeshIdx = 0; MeshIdx < pCollision->NumMeshes(); MeshIdx++)
for (size_t MeshIdx = 0; MeshIdx < pCollision->NumMeshes(); MeshIdx++)
{
CCollisionMesh* pMesh = pCollision->MeshByIndex(MeshIdx);
const CCollisionMesh* pMesh = pCollision->MeshByIndex(MeshIdx);
mLocalAABox.ExpandBounds(pMesh->Bounds());
}
}
}

View File

@ -31,11 +31,11 @@ CCollisionEditor::CCollisionEditor(CCollisionMeshGroup* pCollisionMesh, QWidget*
mpUI->ToolBar->addWidget( new QLabel("OBBTree: ", this) );
int MaxDepth = 0;
for (uint MeshIdx = 0; MeshIdx < pCollisionMesh->NumMeshes(); MeshIdx++)
for (size_t MeshIdx = 0; MeshIdx < pCollisionMesh->NumMeshes(); MeshIdx++)
{
CCollisionMesh* pMesh = pCollisionMesh->MeshByIndex(MeshIdx);
int MeshDepth = pMesh->GetRenderData().MaxBoundingHierarchyDepth();
MaxDepth = Math::Max(MeshDepth, MaxDepth);
const CCollisionMesh* pMesh = pCollisionMesh->MeshByIndex(MeshIdx);
const int MeshDepth = pMesh->GetRenderData().MaxBoundingHierarchyDepth();
MaxDepth = std::max(MeshDepth, MaxDepth);
}
QSlider* pOBBTreeSlider = new QSlider(this);