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Initial commit of current work on Prime World Editor
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20
Core/CAreaAttributes.h
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20
Core/CAreaAttributes.h
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#ifndef CAREAATTRIBUTES_H
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#define CAREAATTRIBUTES_H
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#include <Resource/script/CScriptObject.h>
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class CAreaAttributes
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{
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EGame mGame;
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CScriptObject *mpObj;
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public:
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CAreaAttributes(CScriptObject *pObj);
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~CAreaAttributes();
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void SetObject(CScriptObject *pObj);
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bool IsLayerEnabled();
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bool IsSkyEnabled();
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CModel* SkyModel();
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};
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#endif // CAREAATTRIBUTES_H
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