PrimeWorldEditor/Core/CAreaAttributes.h

21 lines
388 B
C++

#ifndef CAREAATTRIBUTES_H
#define CAREAATTRIBUTES_H
#include <Resource/script/CScriptObject.h>
class CAreaAttributes
{
EGame mGame;
CScriptObject *mpObj;
public:
CAreaAttributes(CScriptObject *pObj);
~CAreaAttributes();
void SetObject(CScriptObject *pObj);
bool IsLayerEnabled();
bool IsSkyEnabled();
CModel* SkyModel();
};
#endif // CAREAATTRIBUTES_H