CCollisionLoader: Formatting
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@ -27,7 +27,7 @@ class CCollisionLoader
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public:
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static std::unique_ptr<CCollisionMeshGroup> LoadAreaCollision(IInputStream& rMREA);
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static std::unique_ptr<CCollisionMeshGroup> LoadDCLN(IInputStream& rDCLN, CResourceEntry *pEntry);
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static EGame GetFormatVersion(uint32 Version);
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static EGame GetFormatVersion(uint32 Version);
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};
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#endif // CCOLLISIONLOADER_H
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