CMaterialPass: Simplify initialization code
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@ -4,33 +4,11 @@
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#include <Common/CTimer.h>
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CMaterialPass::CMaterialPass(CMaterial *pParent)
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: mPassType("CUST")
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, mSettings(EPassSettings::None)
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, mpTexture(nullptr)
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, mEnabled(true)
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, mpParentMat(pParent)
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, mColorOutput(kPrevReg)
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, mAlphaOutput(kPrevReg)
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, mKColorSel(kKonstOne)
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, mKAlphaSel(kKonstOne)
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, mRasSel(kRasColorNull)
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, mTevColorScale(1.f)
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, mTevAlphaScale(1.f)
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, mTexCoordSource(0xFF)
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, mAnimMode(EUVAnimMode::NoUVAnim)
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, mTexSwapComps{'r', 'g', 'b', 'a'}
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: mpParentMat(pParent)
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{
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for (uint32 iParam = 0; iParam < 4; iParam++)
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{
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mColorInputs[iParam] = kZeroRGB;
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mAlphaInputs[iParam] = kZeroAlpha;
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mAnimParams[iParam] = 0.f;
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}
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}
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CMaterialPass::~CMaterialPass()
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{
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}
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CMaterialPass::~CMaterialPass() = default;
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std::unique_ptr<CMaterialPass> CMaterialPass::Clone(CMaterial* pParent)
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{
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@ -24,29 +24,29 @@ class CMaterialPass
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friend class CMaterialLoader;
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friend class CMaterialCooker;
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CMaterial *mpParentMat;
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CFourCC mPassType;
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FPassSettings mSettings;
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CMaterial *mpParentMat = nullptr;
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CFourCC mPassType{"CUST"};
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FPassSettings mSettings{EPassSettings::None};
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ETevColorInput mColorInputs[4];
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ETevAlphaInput mAlphaInputs[4];
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ETevOutput mColorOutput;
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ETevOutput mAlphaOutput;
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ETevKSel mKColorSel;
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ETevKSel mKAlphaSel;
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ETevRasSel mRasSel;
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float mTevColorScale;
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float mTevAlphaScale;
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uint32 mTexCoordSource; // Should maybe be an enum but worried about conflicts with EVertexDescriptionn
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TResPtr<CTexture> mpTexture;
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EUVAnimMode mAnimMode;
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EUVConvolutedModeBType mAnimConvolutedModeBType;
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float mAnimParams[8];
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char mTexSwapComps[4];
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bool mEnabled;
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ETevColorInput mColorInputs[4] = {kZeroRGB, kZeroRGB, kZeroRGB, kZeroRGB};
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ETevAlphaInput mAlphaInputs[4] = {kZeroAlpha, kZeroAlpha, kZeroAlpha, kZeroAlpha};
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ETevOutput mColorOutput{kPrevReg};
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ETevOutput mAlphaOutput{kPrevReg};
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ETevKSel mKColorSel{kKonstOne};
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ETevKSel mKAlphaSel{kKonstOne};
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ETevRasSel mRasSel{kRasColorNull};
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float mTevColorScale = 1.0f;
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float mTevAlphaScale = 1.0f;
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uint32 mTexCoordSource = 0xFF; // Should maybe be an enum but worried about conflicts with EVertexDescriptionn
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TResPtr<CTexture> mpTexture{nullptr};
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EUVAnimMode mAnimMode{EUVAnimMode::NoUVAnim};
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EUVConvolutedModeBType mAnimConvolutedModeBType{};
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float mAnimParams[8] = {};
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char mTexSwapComps[4] = {'r', 'g', 'b', 'a'};
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bool mEnabled = true;
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public:
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CMaterialPass(CMaterial *pParent);
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explicit CMaterialPass(CMaterial *pParent);
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~CMaterialPass();
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std::unique_ptr<CMaterialPass> Clone(CMaterial *pParent);
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void HashParameters(CFNV1A& rHash);
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