CSceneNode: Convert 0 literal to nullptr
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@ -102,7 +102,7 @@ protected:
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CColor mAmbientColor;
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public:
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explicit CSceneNode(CScene *pScene, uint32 NodeID, CSceneNode *pParent = 0);
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explicit CSceneNode(CScene *pScene, uint32 NodeID, CSceneNode *pParent = nullptr);
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~CSceneNode() override;
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virtual ENodeType NodeType() = 0;
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virtual void PostLoad() {}
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