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CGameInfo: Make use of const reference with LoadGameInfo()
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@ -15,7 +15,7 @@ bool CGameInfo::LoadGameInfo(EGame Game)
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return LoadGameInfo(Path);
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}
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bool CGameInfo::LoadGameInfo(TString Path)
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bool CGameInfo::LoadGameInfo(const TString& Path)
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{
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CXMLReader Reader(Path);
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@ -37,7 +37,7 @@ public:
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CGameInfo() = default;
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bool LoadGameInfo(EGame Game);
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bool LoadGameInfo(TString Path);
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bool LoadGameInfo(const TString& Path);
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bool SaveGameInfo(TString Path = "");
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void Serialize(IArchive& rArc);
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