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Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
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@@ -59,9 +59,10 @@ void CProjectSettingsDialog::ActiveProjectChanged(CGameProject *pProj)
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float BuildVer = pProj->BuildVersion();
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ERegion Region = pProj->Region();
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TString RegionName = TEnumReflection<ERegion>::ConvertValueToString(Region);
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TString BuildName = pProj->GameInfo()->GetBuildName(BuildVer, Region);
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mpUI->BuildLineEdit->setText( QString("%1 (%2)").arg(BuildVer).arg( TO_QSTRING(BuildName) ) );
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mpUI->RegionLineEdit->setText( TO_QSTRING(GetRegionName(Region)) );
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mpUI->RegionLineEdit->setText( TO_QSTRING(RegionName) );
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// Banner info
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COpeningBanner Banner(pProj);
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