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https://github.com/AxioDL/PrimeWorldEditor.git
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Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
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@@ -6,6 +6,7 @@
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#include <Core/Resource/CScan.h>
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#include <Core/Resource/Cooker/CPoiToWorldCooker.h>
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#include <Core/Resource/Script/CGameTemplate.h>
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#include <Core/Resource/Script/NGameList.h>
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#include <Core/ScriptExtra/CPointOfInterestExtra.h>
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#include <QMouseEvent>
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@@ -339,7 +340,7 @@ void CPoiMapSidebar::StopPicking()
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void CPoiMapSidebar::OnInstanceListButtonClicked()
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{
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EGame Game = Editor()->CurrentGame();
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CScriptTemplate *pPoiTemplate = CGameTemplate::GetGameTemplate(Game)->TemplateByID("POIN");
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CScriptTemplate *pPoiTemplate = NGameList::GetGameTemplate(Game)->TemplateByID("POIN");
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CPoiListDialog Dialog(pPoiTemplate, &mSourceModel, Editor()->Scene(), this);
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Dialog.exec();
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