Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other

This commit is contained in:
parax0
2015-08-15 00:04:56 -04:00
parent 4d7774f19e
commit 928381f8e4
16 changed files with 166 additions and 98 deletions

View File

@@ -71,9 +71,9 @@ void CDynamicVertexBuffer::ClearBuffers()
{
for (u32 iAttrib = 0; iAttrib < 12; iAttrib++)
{
u8 Bit = 1 << iAttrib;
int bit = 1 << iAttrib;
if (mBufferedFlags & Bit)
if (mBufferedFlags & bit)
glDeleteBuffers(1, &mAttribBuffers[iAttrib]);
}