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AxioDL
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PrimeWorldEditor
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https://github.com/AxioDL/PrimeWorldEditor.git
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Modding tools and editor suite for the Metroid Prime series
26
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6
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102
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C++
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928381f8e4
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parax0
928381f8e4
Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
2015-08-15 00:04:56 -04:00
Common
Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
2015-08-15 00:04:56 -04:00
Core
Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
2015-08-15 00:04:56 -04:00
EditorAssets
Initial commit of current work on Prime World Editor
2015-07-26 17:39:49 -04:00
OpenGL
Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
2015-08-15 00:04:56 -04:00
Resource
Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
2015-08-15 00:04:56 -04:00
Scene
Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
2015-08-15 00:04:56 -04:00
UI
Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
2015-08-15 00:04:56 -04:00
.gitignore
Initial commit of current work on Prime World Editor
2015-07-26 17:39:49 -04:00
Icons.qrc
Initial commit of current work on Prime World Editor
2015-07-26 17:39:49 -04:00
PrimeWorldEditor.pro
Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
2015-08-15 00:04:56 -04:00