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Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
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@@ -587,7 +587,7 @@ void CModelEditorWindow::PaintViewport(CCamera& Camera)
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{
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CDrawUtil::DrawGrid();
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mpCurrentModelNode->AddToRenderer(mpRenderer);
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mpRenderer->RenderScene(Camera);
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mpRenderer->RenderBuckets(Camera);
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}
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else if (mDrawMode == eDrawSphere)
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