Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other

This commit is contained in:
parax0
2015-08-15 00:04:56 -04:00
parent 4d7774f19e
commit 928381f8e4
16 changed files with 166 additions and 98 deletions

View File

@@ -281,7 +281,8 @@ void CWorldEditor::ViewportRender(CCamera& Camera)
if (pSky) mpRenderer->RenderSky(pSky, Camera.Position());
}
mpRenderer->RenderScene(Camera);
mpRenderer->RenderBuckets(Camera);
mpRenderer->RenderBloom();
mpRenderer->EndFrame();
mFrameTimer.Stop();
mFrameCount++;