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Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
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@@ -281,7 +281,8 @@ void CWorldEditor::ViewportRender(CCamera& Camera)
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if (pSky) mpRenderer->RenderSky(pSky, Camera.Position());
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}
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mpRenderer->RenderScene(Camera);
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mpRenderer->RenderBuckets(Camera);
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mpRenderer->RenderBloom();
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mpRenderer->EndFrame();
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mFrameTimer.Stop();
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mFrameCount++;
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