Added ability to rebuild the resource database from the project resources folder. Editor can detect if the resource database is corrupt on load and if so prompts the user to repair it.

This commit is contained in:
Aruki
2017-07-04 04:59:22 -06:00
parent 1f3df14b02
commit 9a52fe52d4
29 changed files with 425 additions and 93 deletions

View File

@@ -76,12 +76,8 @@ void ApplyGeneratedName(CResourceEntry *pEntry, const TString& rkDir, const TStr
if (pEntry->Directory() == pNewDir && pEntry->Name() == NewName) return;
// Perform the move
CVirtualDirectory *pOldDir = pEntry->Directory();
bool Success = pEntry->Move(pNewDir->FullPath(), NewName, true, true);
ASSERT(Success);
// If the old directory is now empty, delete it
pEntry->ResourceStore()->ConditionalDeleteDirectory(pOldDir);
}
void GenerateAssetNames(CGameProject *pProj)
@@ -657,6 +653,7 @@ void GenerateAssetNames(CGameProject *pProj)
}
#endif
Log::Write("*** Asset Name Generation FINISHED ***");
pStore->RootDirectory()->RemoveEmptySubdirectories();
pStore->ConditionalSaveStore();
Log::Write("*** Asset Name Generation FINISHED ***");
}

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@@ -1,4 +1,5 @@
#include "CGameProject.h"
#include "IUIRelay.h"
#include "Core/Resource/Factory/CTemplateLoader.h"
#include "Core/Resource/Script/CMasterTemplate.h"
#include <Common/Serialization/XML.h>
@@ -33,7 +34,7 @@ bool CGameProject::Save()
return SaveSuccess;
}
void CGameProject::Serialize(IArchive& rArc)
bool CGameProject::Serialize(IArchive& rArc)
{
rArc << SERIAL("Name", mProjectName)
<< SERIAL("Region", mRegion)
@@ -50,7 +51,7 @@ void CGameProject::Serialize(IArchive& rArc)
rArc << SERIAL("ResourceDB", mResourceDBPath);
// Packages
// Serialize package list
std::vector<TString> PackageList;
if (!rArc.IsReader())
@@ -61,38 +62,29 @@ void CGameProject::Serialize(IArchive& rArc)
rArc << SERIAL_CONTAINER("Packages", PackageList, "Package");
// Load packages
if (rArc.IsReader())
{
// Load resource store
ASSERT(mpResourceStore == nullptr);
mpResourceStore = new CResourceStore(this);
ASSERT(mPackages.empty());
if (!mpResourceStore->LoadResourceDatabase())
mLoadSuccess = false;
else
for (u32 iPkg = 0; iPkg < PackageList.size(); iPkg++)
{
// Load packages
ASSERT(mPackages.empty());
const TString& rkPackagePath = PackageList[iPkg];
TString PackageName = rkPackagePath.GetFileName(false);
TString PackageDir = rkPackagePath.GetFileDirectory();
for (u32 iPkg = 0; iPkg < PackageList.size(); iPkg++)
CPackage *pPackage = new CPackage(this, PackageName, PackageDir);
bool PackageLoadSuccess = pPackage->Load();
mPackages.push_back(pPackage);
if (!PackageLoadSuccess)
{
const TString& rkPackagePath = PackageList[iPkg];
TString PackageName = rkPackagePath.GetFileName(false);
TString PackageDir = rkPackagePath.GetFileDirectory();
CPackage *pPackage = new CPackage(this, PackageName, PackageDir);
bool PackageLoadSuccess = pPackage->Load();
mPackages.push_back(pPackage);
if (!PackageLoadSuccess)
{
mLoadSuccess = false;
break;
}
return false;
}
}
}
return true;
}
bool CGameProject::BuildISO(const TString& rkIsoPath, IProgressNotifier *pProgress)
@@ -213,16 +205,23 @@ CGameProject* CGameProject::CreateProjectForExport(
pProj->mProjectRoot.Replace("\\", "/");
pProj->mpResourceStore = new CResourceStore(pProj);
pProj->mpGameInfo->LoadGameInfo(Game);
pProj->mLoadSuccess = true;
return pProj;
}
CGameProject* CGameProject::LoadProject(const TString& rkProjPath)
CGameProject* CGameProject::LoadProject(const TString& rkProjPath, IProgressNotifier *pProgress)
{
// Init project
CGameProject *pProj = new CGameProject;
pProj->mProjectRoot = rkProjPath.GetFileDirectory();
pProj->mProjectRoot.Replace("\\", "/");
// Init progress
pProgress->SetTask(0, "Loading project: " + rkProjPath.GetFileName());
// Load main project file
pProgress->Report("Loading project settings");
bool LoadSuccess = false;
TString ProjPath = rkProjPath;
CXMLReader Reader(ProjPath);
@@ -233,9 +232,37 @@ CGameProject* CGameProject::LoadProject(const TString& rkProjPath)
}
pProj->mGame = Reader.Game();
pProj->Serialize(Reader);
if (!pProj->mLoadSuccess)
if (pProj->Serialize(Reader))
{
// Load resource database
pProgress->Report("Loading resource database");
pProj->mpResourceStore = new CResourceStore(pProj);
LoadSuccess = pProj->mpResourceStore->LoadResourceDatabase();
// Validate resource database
if (LoadSuccess)
{
pProgress->Report("Validating resource database");
bool DatabaseIsValid = pProj->mpResourceStore->AreAllEntriesValid();
// Resource database is corrupt. Ask the user if they want to rebuild it.
if (!DatabaseIsValid)
{
bool ShouldRebuild = gpUIRelay->AskYesNoQuestion("Error", "The resource database is corrupt. Attempt to repair it?");
if (ShouldRebuild)
{
pProgress->Report("Repairing resource database");
pProj->mpResourceStore->RebuildFromDirectory();
}
else
LoadSuccess = false;
}
}
}
if (!LoadSuccess)
{
delete pProj;
return nullptr;

View File

@@ -36,7 +36,6 @@ class CGameProject
// Keep file handle open for the .prj file to prevent users from opening the same project
// in multiple instances of PWE
CFileLock mProjFileLock;
bool mLoadSuccess;
enum EProjectVersion
{
@@ -55,7 +54,6 @@ class CGameProject
, mBuildVersion(0.f)
, mResourceDBPath("ResourceDB.rdb")
, mpResourceStore(nullptr)
, mLoadSuccess(true)
{
mpGameInfo = new CGameInfo();
mpAudioManager = new CAudioManager(this);
@@ -65,7 +63,7 @@ public:
~CGameProject();
bool Save();
void Serialize(IArchive& rArc);
bool Serialize(IArchive& rArc);
bool BuildISO(const TString& rkIsoPath, IProgressNotifier *pProgress);
void GetWorldList(std::list<CAssetID>& rOut) const;
CAssetID FindNamedResource(const TString& rkName) const;
@@ -84,7 +82,7 @@ public:
u32 FstAddress
);
static CGameProject* LoadProject(const TString& rkProjPath);
static CGameProject* LoadProject(const TString& rkProjPath, IProgressNotifier *pProgress);
// Directory Handling
inline TString ProjectRoot() const { return mProjectRoot; }

View File

@@ -566,7 +566,7 @@ bool CResourceEntry::Move(const TString& rkDir, const TString& rkName, bool IsAu
Log::Error("MOVE FAILED: " + MoveFailReason);
mpDirectory = pOldDir;
mName = OldName;
mpStore->ConditionalDeleteDirectory(pNewDir);
mpStore->ConditionalDeleteDirectory(pNewDir, false);
return false;
}
}

View File

@@ -7,22 +7,22 @@
class CResourceIterator
{
protected:
CResourceStore *mpStore;
std::map<CAssetID, CResourceEntry*>::iterator mIter;
const CResourceStore *mpkStore;
std::map<CAssetID, CResourceEntry*>::const_iterator mIter;
CResourceEntry *mpCurEntry;
public:
CResourceIterator(CResourceStore *pStore = gpResourceStore)
: mpStore(pStore)
CResourceIterator(const CResourceStore *pkStore = gpResourceStore)
: mpkStore(pkStore)
, mpCurEntry(nullptr)
{
mIter = mpStore->mResourceEntries.begin();
mIter = mpkStore->mResourceEntries.begin();
Next();
}
virtual CResourceEntry* Next()
{
if (mIter != mpStore->mResourceEntries.end())
if (mIter != mpkStore->mResourceEntries.end())
{
mpCurEntry = mIter->second;
mIter++;
@@ -73,7 +73,7 @@ public:
TResourceIterator(CResourceStore *pStore = gpResourceStore)
: CResourceIterator(pStore)
{
if (mpCurEntry->ResourceType() != ResType)
if (mpCurEntry && mpCurEntry->ResourceType() != ResType)
Next();
}

View File

@@ -46,7 +46,7 @@ CResourceStore::~CResourceStore()
delete It->second;
}
void CResourceStore::SerializeResourceDatabase(IArchive& rArc)
bool CResourceStore::SerializeResourceDatabase(IArchive& rArc)
{
struct SDatabaseResource
{
@@ -83,6 +83,8 @@ void CResourceStore::SerializeResourceDatabase(IArchive& rArc)
RegisterResource(rRes.ID, rRes.pType->Type(), rRes.Directory, rRes.Name);
}
}
return true;
}
bool CResourceStore::LoadResourceDatabase()
@@ -105,7 +107,7 @@ bool CResourceStore::LoadResourceDatabase()
ASSERT(mpProj->Game() == Reader.Game());
mGame = Reader.Game();
SerializeResourceDatabase(Reader);
if (!SerializeResourceDatabase(Reader)) return false;
return LoadCacheFile();
}
@@ -293,19 +295,17 @@ CVirtualDirectory* CResourceStore::GetVirtualDirectory(const TString& rkPath, bo
return nullptr;
}
void CResourceStore::ConditionalDeleteDirectory(CVirtualDirectory *pDir)
void CResourceStore::ConditionalDeleteDirectory(CVirtualDirectory *pDir, bool Recurse)
{
if (pDir->IsEmpty())
if (pDir->IsEmpty() && !pDir->IsRoot())
{
// If this directory is part of the project, then we should delete the corresponding filesystem directory
if (pDir->GetRoot() == mpDatabaseRoot && !pDir->IsRoot())
{
FileUtil::DeleteDirectory(ResourcesDir() + pDir->FullPath(), true);
}
CVirtualDirectory *pParent = pDir->Parent();
pParent->RemoveChildDirectory(pDir);
ConditionalDeleteDirectory(pParent);
if (Recurse)
{
ConditionalDeleteDirectory(pParent, true);
}
}
}
@@ -322,6 +322,98 @@ CResourceEntry* CResourceStore::FindEntry(const TString& rkPath) const
return (mpDatabaseRoot ? mpDatabaseRoot->FindChildResource(rkPath) : nullptr);
}
bool CResourceStore::AreAllEntriesValid() const
{
for (CResourceIterator Iter(this); Iter; ++Iter)
{
if (!Iter->HasCookedVersion() && !Iter->HasRawVersion())
return false;
}
return true;
}
void CResourceStore::ClearDatabase()
{
// THIS OPERATION REQUIRES THAT ALL RESOURCES ARE UNREFERENCED
DestroyUnreferencedResources();
ASSERT(mLoadedResources.empty());
// Clear out existing resource entries and directories
for (auto Iter = mResourceEntries.begin(); Iter != mResourceEntries.end(); Iter++)
delete Iter->second;
mResourceEntries.clear();
delete mpDatabaseRoot;
mpDatabaseRoot = new CVirtualDirectory(this);
mDatabaseDirty = true;
mCacheFileDirty = true;
}
void CResourceStore::RebuildFromDirectory()
{
ASSERT(mpProj != nullptr);
mpProj->AudioManager()->ClearAssets();
ClearDatabase();
// Get list of resources
TString ResDir = ResourcesDir();
TStringList ResourceList;
FileUtil::GetDirectoryContents(ResDir, ResourceList);
for (auto Iter = ResourceList.begin(); Iter != ResourceList.end(); Iter++)
{
TString Path = *Iter;
TString RelPath = FileUtil::MakeRelative(Path, ResDir);
if (FileUtil::IsFile(Path) && Path.GetFileExtension() == "rsmeta")
{
// Determine resource name
TString DirPath = RelPath.GetFileDirectory();
TString CookedFilename = RelPath.GetFileName(false); // This call removes the .rsmeta extension
TString ResName = CookedFilename.GetFileName(false); // This call removes the cooked extension
ASSERT( IsValidResourcePath(DirPath, ResName) );
// Determine resource type
TString CookedExtension = CookedFilename.GetFileExtension();
CResTypeInfo *pTypeInfo = CResTypeInfo::TypeForCookedExtension( Game(), CFourCC(CookedExtension) );
if (!pTypeInfo)
{
Log::Error("Found resource but couldn't register because failed to identify resource type: " + RelPath);
continue;
}
// Create resource entry
CResourceEntry *pEntry = new CResourceEntry(this, CAssetID::InvalidID(mGame), DirPath, ResName, pTypeInfo->Type());
pEntry->LoadMetadata();
// Validate the entry
CAssetID ID = pEntry->ID();
ASSERT( mResourceEntries.find(ID) == mResourceEntries.end() );
ASSERT( ID.Length() == CAssetID::GameIDLength(mGame) );
mResourceEntries[ID] = pEntry;
}
else if (FileUtil::IsDirectory(Path))
GetVirtualDirectory(RelPath, true);
}
// Make sure audio manager is loaded correctly so AGSC dependencies can be looked up
mpProj->AudioManager()->LoadAssets();
// Update dependencies
for (CResourceIterator It(this); It; ++It)
It->UpdateDependencies();
// Update database files
mDatabaseDirty = true;
mCacheFileDirty = true;
ConditionalSaveStore();
}
bool CResourceStore::IsResourceRegistered(const CAssetID& rkID) const
{
return FindEntry(rkID) != nullptr;

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@@ -43,7 +43,7 @@ public:
CResourceStore(const TString& rkDatabasePath);
CResourceStore(CGameProject *pProject);
~CResourceStore();
void SerializeResourceDatabase(IArchive& rArc);
bool SerializeResourceDatabase(IArchive& rArc);
bool LoadResourceDatabase();
bool SaveResourceDatabase();
bool LoadCacheFile();
@@ -52,12 +52,15 @@ public:
void SetProject(CGameProject *pProj);
void CloseProject();
CVirtualDirectory* GetVirtualDirectory(const TString& rkPath, bool AllowCreate);
void ConditionalDeleteDirectory(CVirtualDirectory *pDir);
void ConditionalDeleteDirectory(CVirtualDirectory *pDir, bool Recurse);
bool IsResourceRegistered(const CAssetID& rkID) const;
CResourceEntry* RegisterResource(const CAssetID& rkID, EResType Type, const TString& rkDir, const TString& rkName);
CResourceEntry* FindEntry(const CAssetID& rkID) const;
CResourceEntry* FindEntry(const TString& rkPath) const;
bool AreAllEntriesValid() const;
void ClearDatabase();
void RebuildFromDirectory();
template<typename ResType> ResType* LoadResource(const CAssetID& rkID) { return static_cast<ResType*>(LoadResource(rkID, ResType::StaticType())); }
CResource* LoadResource(const CAssetID& rkID);

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@@ -155,6 +155,7 @@ bool CVirtualDirectory::AddChild(const TString &rkPath, CResourceEntry *pEntry)
{
// Create new subdirectory
pSubdir = new CVirtualDirectory(this, DirName, mpStore);
FileUtil::MakeDirectory(mpStore->ResourcesDir() + pSubdir->FullPath());
mSubdirectories.push_back(pSubdir);
std::sort(mSubdirectories.begin(), mSubdirectories.end(), [](CVirtualDirectory *pLeft, CVirtualDirectory *pRight) -> bool {
@@ -199,6 +200,14 @@ bool CVirtualDirectory::RemoveChildDirectory(CVirtualDirectory *pSubdir)
if (*It == pSubdir)
{
mSubdirectories.erase(It);
// If this is part of the resource store, delete the corresponding filesystem directory
if (mpStore && pSubdir->GetRoot() == mpStore->RootDirectory())
{
TString AbsPath = mpStore->DatabaseRootPath() + pSubdir->FullPath();
FileUtil::DeleteDirectory(AbsPath, true);
}
delete pSubdir;
return true;
}
@@ -221,6 +230,19 @@ bool CVirtualDirectory::RemoveChildResource(CResourceEntry *pEntry)
return false;
}
void CVirtualDirectory::RemoveEmptySubdirectories()
{
for (u32 SubdirIdx = 0; SubdirIdx < mSubdirectories.size(); SubdirIdx++)
{
CVirtualDirectory *pDir = mSubdirectories[SubdirIdx];
if (pDir->IsEmpty())
RemoveChildDirectory(pDir);
else
pDir->RemoveEmptySubdirectories();
}
}
// ************ STATIC ************
bool CVirtualDirectory::IsValidDirectoryName(const TString& rkName)
{

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@@ -33,6 +33,7 @@ public:
bool AddChild(const TString& rkPath, CResourceEntry *pEntry);
bool RemoveChildDirectory(CVirtualDirectory *pSubdir);
bool RemoveChildResource(CResourceEntry *pEntry);
void RemoveEmptySubdirectories();
static bool IsValidDirectoryName(const TString& rkName);
static bool IsValidDirectoryPath(TString Path);