Add basic template files for Prime Remastered
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<Name>Donkey Kong Country Returns</Name>
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<GameTemplate>DKCR/Game.xml</GameTemplate>
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</Game>
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<Game ID="PrimeRemastered">
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<Name>Metroid Prime Remastered</Name>
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<GameTemplate>MP1R/Game.xml</GameTemplate>
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</Game>
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</GameList>
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<?xml version="1.0" encoding="UTF-8"?>
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<Game ArchiveVer="4" Game="PrimeRemastered">
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<ScriptObjects>
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<Element>
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<Key>0x2fa104ff</Key>
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<Value Path="Script/SLdrWorldTeleporterTooMP1.xml"/>
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</Element>
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</ScriptObjects>
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<PropertyArchetypes>
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<Element>
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<Key>SLdrAnimSetMP1Typedef</Key>
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<Value Path="Structs/SLdrAnimSetMP1Typedef.xml"/>
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</Element>
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<Element>
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<Key>SLdrVectorMP1Typedef</Key>
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<Value Path="Structs/SLdrVectorMP1Typedef.xml"/>
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</Element>
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</PropertyArchetypes>
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<MiscTemplates>
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</MiscTemplates>
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<States>
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</States>
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<Messages>
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</Messages>
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</Game>
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<?xml version="1.0" encoding="UTF-8"?>
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<ScriptObject ArchiveVer="4" Game="PrimeRemastered">
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<Properties Type="Struct">
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<Name>SLdrWorldTeleporterTooMP1</Name>
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<SubProperties>
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<Element Type="Struct" ID="0x6AEAEE72" Archetype="SLdrAnimSetMP1Typedef" Name="animSet" />
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<Element Type="Struct" ID="0xc2536679" Archetype="SLdrVectorMP1Typedef" Name="vecA" />
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<Element Type="Struct" ID="0x4FB5E821" Archetype="SLdrVectorMP1Typedef" Name="vecB" />
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<Element Type="Struct" ID="0xbb3ae62a" Archetype="SLdrVectorMP1Typedef" Name="vecC" />
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<Element Type="Asset" ID="0xd49a517f" Name="targetWorld">
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<TypeFilter>
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<Element>ROOM</Element>
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</TypeFilter>
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</Element>
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<Element Type="Asset" ID="0x9a5ffb6c" Name="targetArea">
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<TypeFilter>
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<Element>ROOM</Element>
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</TypeFilter>
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</Element>
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<Element Type="Asset" ID="0xa7b31f8e" Name="cmdl">
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<TypeFilter>
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<Element>CMDL</Element>
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</TypeFilter>
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</Element>
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<Element Type="Asset" ID="0x5407BB23" Name="caud">
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<TypeFilter>
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<Element>CAUD</Element>
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</TypeFilter>
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</Element>
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</SubProperties>
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</Properties>
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</ScriptObject>
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<?xml version="1.0" encoding="UTF-8"?>
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<PropertyTemplate ArchiveVer="4" Game="PrimeRemastered">
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<PropertyArchetype Type="Struct">
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<Name>SLdrAnimSetMP1Typedef</Name>
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<SubProperties>
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<Element Type="Asset" ID="0xa589d885" Name="id" />
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<Element Type="PooledString" ID="0x87c03a01" Name="str1" />
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<Element Type="PooledString" ID="0xd6f0c0f0" Name="str2" />
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</SubProperties>
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</PropertyArchetype>
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</PropertyTemplate>
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<?xml version="1.0" encoding="UTF-8"?>
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<PropertyTemplate ArchiveVer="4" Game="PrimeRemastered">
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<PropertyArchetype Type="Struct">
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<Name>SLdrVectorMP1Typedef</Name>
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<SubProperties>
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<Element Type="Float" ID="0x2649E551" Name="x" />
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<Element Type="Float" ID="0xd2bb5bc6" Name="y" />
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<Element Type="Float" ID="0x7F9499B2" Name="z" />
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</SubProperties>
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</PropertyArchetype>
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</PropertyTemplate>
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