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https://github.com/AxioDL/PrimeWorldEditor.git
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CAudioManager: Make LogSoundInfo() a const member function
This function doesn't modify internal state.
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872c38b384
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@ -84,18 +84,18 @@ SSoundInfo CAudioManager::GetSoundInfo(uint32 SoundID) const
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return Out;
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return Out;
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}
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}
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void CAudioManager::LogSoundInfo(uint32 SoundID)
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void CAudioManager::LogSoundInfo(uint32 SoundID) const
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{
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{
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SSoundInfo SoundInfo = GetSoundInfo(SoundID);
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const SSoundInfo SoundInfo = GetSoundInfo(SoundID);
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if (SoundInfo.DefineID != 0xFFFF)
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if (SoundInfo.DefineID == 0xFFFF)
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{
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return;
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if (mpProject->Game() >= EGame::EchoesDemo)
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debugf("Sound Name: %s", *SoundInfo.Name);
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debugf("Sound ID: 0x%04x", SoundInfo.SoundID);
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if (mpProject->Game() >= EGame::EchoesDemo)
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debugf("Define ID: 0x%04x", SoundInfo.DefineID);
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debugf("Sound Name: %s", *SoundInfo.Name);
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debugf("Audio Group: %s", *SoundInfo.pAudioGroup->Entry()->Name());
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debugf("");
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debugf("Sound ID: 0x%04x", SoundInfo.SoundID);
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}
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debugf("Define ID: 0x%04x", SoundInfo.DefineID);
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debugf("Audio Group: %s", *SoundInfo.pAudioGroup->Entry()->Name());
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debugf("");
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}
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}
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@ -30,7 +30,7 @@ public:
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void LoadAssets();
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void LoadAssets();
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void ClearAssets();
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void ClearAssets();
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SSoundInfo GetSoundInfo(uint32 SoundID) const;
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SSoundInfo GetSoundInfo(uint32 SoundID) const;
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void LogSoundInfo(uint32 SoundID);
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void LogSoundInfo(uint32 SoundID) const;
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};
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};
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#endif // CAUDIOMANAGER
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#endif // CAUDIOMANAGER
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