Linux build fixes

This commit is contained in:
Jack Andersen
2019-05-25 20:24:13 -10:00
parent 20862139b6
commit 9f94db6c82
83 changed files with 839 additions and 295 deletions

View File

@@ -111,19 +111,6 @@ EGame CScriptTemplate::Game() const
return mpGame->Game();
}
// ************ PROPERTY FETCHING ************
template<class PropType>
PropType* TFetchProperty(CStructProperty* pProperties, const TIDString& rkID)
{
if (rkID.IsEmpty()) return nullptr;
IProperty *pProp = pProperties->ChildByIDString(rkID);
if (pProp && (pProp->Type() == PropEnum))
return static_cast<PropType*>(pProp)->ValuePtr();
else
return nullptr;
}
EVolumeShape CScriptTemplate::VolumeShape(CScriptObject *pObj)
{
if (pObj->Template() != this)

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@@ -52,7 +52,6 @@ public:
ScaleEnabled, ScaleDisabled, ScaleVolume
};
private:
struct SEditorAsset
{
enum class EAssetType {
@@ -75,6 +74,7 @@ private:
}
};
private:
std::vector<TString> mModules;
std::unique_ptr<CStructProperty> mpProperties;
std::vector<SEditorAsset> mAssets;

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@@ -5,7 +5,7 @@ namespace NGameList
{
/** Path for the templates directory */
const TString gkTemplatesDir = "../templates/";
const TString gkTemplatesDir = "templates/";
/** Path to the game list file */
const TString gkGameListPath = gkTemplatesDir + "GameList.xml";
@@ -33,7 +33,7 @@ struct SGameInfo
}
}
};
SGameInfo gGameList[EGame::Max];
SGameInfo gGameList[int(EGame::Max)];
/** Whether the game list has been loaded */
bool gLoadedGameList = false;
@@ -88,7 +88,7 @@ void LoadGameList()
ASSERT(!gLoadedGameList);
debugf("Loading game list");
CXMLReader Reader(gkGameListPath);
CXMLReader Reader(gDataDir + gkGameListPath);
ASSERT(Reader.IsValid());
SerializeGameList(Reader);
@@ -101,7 +101,7 @@ void SaveGameList()
ASSERT(gLoadedGameList);
debugf("Saving game list");
CXMLWriter Writer(gkGameListPath, "GameList");
CXMLWriter Writer(gDataDir + gkGameListPath, "GameList");
ASSERT(Writer.IsValid());
SerializeGameList(Writer);
@@ -151,7 +151,7 @@ CGameTemplate* GetGameTemplate(EGame Game)
// Load the game template, if it hasn't been loaded yet.
if (!GameInfo.pTemplate && !GameInfo.Name.IsEmpty())
{
TString GamePath = gkTemplatesDir + GameInfo.TemplatePath;
TString GamePath = gDataDir + gkTemplatesDir + GameInfo.TemplatePath;
GameInfo.pTemplate = std::make_unique<CGameTemplate>();
GameInfo.pTemplate->Load(GamePath);
}

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@@ -8,8 +8,8 @@ namespace NPropertyMap
{
/** Path to the property map file */
const char* gpkLegacyMapPath = "../templates/PropertyMapLegacy.xml";
const char* gpkMapPath = "../templates/PropertyMap.xml";
const char* gpkLegacyMapPath = "templates/PropertyMapLegacy.xml";
const char* gpkMapPath = "templates/PropertyMap.xml";
/** Whether to do name lookups from the legacy map */
const bool gkUseLegacyMapForNameLookups = false;
@@ -150,13 +150,13 @@ void LoadMap()
if ( gkUseLegacyMapForNameLookups )
{
CXMLReader Reader(gpkLegacyMapPath);
CXMLReader Reader(gDataDir + gpkLegacyMapPath);
ASSERT(Reader.IsValid());
Reader << SerialParameter("PropertyMap", gLegacyNameMap, SH_HexDisplay);
}
else
{
CXMLReader Reader(gpkMapPath);
CXMLReader Reader(gDataDir + gpkMapPath);
ASSERT(Reader.IsValid());
Reader << SerialParameter("PropertyMap", gNameMap, SH_HexDisplay);
@@ -198,7 +198,7 @@ void SaveMap(bool Force /*= false*/)
{
if( gkUseLegacyMapForUpdates )
{
CXMLWriter Writer(gpkLegacyMapPath, "PropertyMap");
CXMLWriter Writer(gDataDir + gpkLegacyMapPath, "PropertyMap");
ASSERT(Writer.IsValid());
Writer << SerialParameter("PropertyMap", gLegacyNameMap, SH_HexDisplay);
}
@@ -219,7 +219,7 @@ void SaveMap(bool Force /*= false*/)
}
// Perform the actual save
CXMLWriter Writer(gpkMapPath, "PropertyMap");
CXMLWriter Writer(gDataDir + gpkMapPath, "PropertyMap");
ASSERT(Writer.IsValid());
Writer << SerialParameter("PropertyMap", gNameMap, SH_HexDisplay);
}

View File

@@ -11,7 +11,7 @@ class CAssetProperty : public TSerializeableTypedProperty<CAssetID, EPropertyTyp
CResTypeFilter mTypeFilter;
protected:
CAssetProperty::CAssetProperty(EGame Game)
CAssetProperty(EGame Game)
: TSerializeableTypedProperty(Game)
{
mDefaultValue = CAssetID::InvalidID( mGame );

View File

@@ -13,6 +13,7 @@
template<EPropertyType TypeEnum>
class TEnumPropertyBase : public TSerializeableTypedProperty<int32, TypeEnum>
{
using base = TSerializeableTypedProperty<int32, TypeEnum>;
friend class IProperty;
struct SEnumValue
@@ -47,17 +48,17 @@ class TEnumPropertyBase : public TSerializeableTypedProperty<int32, TypeEnum>
protected:
/** Constructor */
TEnumPropertyBase(EGame Game)
: TSerializeableTypedProperty(Game)
: base(Game)
, mOverrideTypeName(false)
{}
public:
virtual const char* HashableTypeName() const
{
if (mpArchetype)
return mpArchetype->HashableTypeName();
if (base::mpArchetype)
return base::mpArchetype->HashableTypeName();
else if (mOverrideTypeName)
return *mName;
return *base::mName;
else if (TypeEnum == EPropertyType::Enum)
return "enum";
else
@@ -67,15 +68,15 @@ public:
virtual void Serialize(IArchive& rArc)
{
// Skip TSerializeableTypedProperty, serialize default value ourselves so we can set SH_HexDisplay
TTypedProperty::Serialize(rArc);
TTypedProperty<int32, TypeEnum>::Serialize(rArc);
// Serialize default value
TEnumPropertyBase* pArchetype = static_cast<TEnumPropertyBase*>(mpArchetype);
TEnumPropertyBase* pArchetype = static_cast<TEnumPropertyBase*>(base::mpArchetype);
uint32 DefaultValueFlags = SH_Optional | (TypeEnum == EPropertyType::Enum ? SH_HexDisplay : 0);
rArc << SerialParameter("DefaultValue", mDefaultValue, DefaultValueFlags, pArchetype ? pArchetype->mDefaultValue : 0);
rArc << SerialParameter("DefaultValue", base::mDefaultValue, DefaultValueFlags, pArchetype ? pArchetype->mDefaultValue : 0);
// Only serialize type name override for root archetypes.
if (!mpArchetype)
if (!base::mpArchetype)
{
rArc << SerialParameter("OverrideTypeName", mOverrideTypeName, SH_Optional, false);
}
@@ -88,19 +89,19 @@ public:
virtual void SerializeValue(void* pData, IArchive& Arc) const
{
Arc.SerializePrimitive( (uint32&) ValueRef(pData), 0 );
Arc.SerializePrimitive( (uint32&) base::ValueRef(pData), 0 );
}
virtual void InitFromArchetype(IProperty* pOther)
{
TTypedProperty::InitFromArchetype(pOther);
base::InitFromArchetype(pOther);
TEnumPropertyBase* pOtherEnum = static_cast<TEnumPropertyBase*>(pOther);
mValues = pOtherEnum->mValues;
}
virtual TString ValueAsString(void* pData) const
{
return TString::FromInt32( Value(pData), 0, 10 );
return TString::FromInt32( base::Value(pData), 0, 10 );
}
void AddValue(TString ValueName, uint32 ValueID)
@@ -137,21 +138,21 @@ public:
bool HasValidValue(void* pPropertyData)
{
if (mValues.empty()) return true;
int ID = ValueRef(pPropertyData);
int ID = base::ValueRef(pPropertyData);
uint32 Index = ValueIndex(ID);
return Index >= 0 && Index < mValues.size();
}
bool OverridesTypeName() const
{
return mpArchetype ? TPropCast<TEnumPropertyBase>(mpArchetype)->OverridesTypeName() : mOverrideTypeName;
return base::mpArchetype ? TPropCast<TEnumPropertyBase>(base::mpArchetype)->OverridesTypeName() : mOverrideTypeName;
}
void SetOverrideTypeName(bool Override)
{
if (mpArchetype)
if (base::mpArchetype)
{
TEnumPropertyBase* pArchetype = TPropCast<TEnumPropertyBase>(RootArchetype());
TEnumPropertyBase* pArchetype = TPropCast<TEnumPropertyBase>(base::RootArchetype());
pArchetype->SetOverrideTypeName(Override);
}
else
@@ -159,7 +160,7 @@ public:
if (mOverrideTypeName != Override)
{
mOverrideTypeName = Override;
MarkDirty();
base::MarkDirty();
}
}
}

View File

@@ -22,7 +22,7 @@ void CPropertyNameGenerator::Warmup()
mWords.clear();
// Load the word list from the file
FILE* pListFile = fopen("../resources/WordList.txt", "r");
FILE* pListFile = fopen(*(gDataDir + "resources/WordList.txt"), "r");
ASSERT(pListFile);
while (!feof(pListFile))

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@@ -10,6 +10,8 @@
#include "Core/Resource/Script/NGameList.h"
#include "Core/Resource/Script/NPropertyMap.h"
#include <cfloat>
/** IProperty */
IProperty::IProperty(EGame Game)
: mpParent( nullptr )
@@ -311,7 +313,7 @@ TString IProperty::GetTemplateFileName()
pTemplateRoot = pTemplateRoot->RootParent();
// Now that we have the base property of our template, we can return the file path.
static const uint32 kChopAmount = strlen("../templates/");
static const uint32 kChopAmount = strlen(*(gDataDir + "templates/"));
if (pTemplateRoot->ScriptTemplate())
{

View File

@@ -419,29 +419,30 @@ public:
template<typename PropType, EPropertyType PropEnum>
class TSerializeableTypedProperty : public TTypedProperty<PropType, PropEnum>
{
using base = TTypedProperty<PropType, PropEnum>;
protected:
TSerializeableTypedProperty(EGame Game)
: TTypedProperty(Game)
: base(Game)
{}
public:
virtual void Serialize(IArchive& rArc)
{
TTypedProperty::Serialize(rArc);
TSerializeableTypedProperty* pArchetype = static_cast<TSerializeableTypedProperty*>(mpArchetype);
base::Serialize(rArc);
TSerializeableTypedProperty* pArchetype = static_cast<TSerializeableTypedProperty*>(base::mpArchetype);
// Determine if default value should be serialized as optional.
// All MP1 properties should be optional. For MP2 and on, we set optional
// on property types that don't have default values in the game executable.
bool MakeOptional = false;
if (Game() <= EGame::Prime || pArchetype != nullptr)
if (base::Game() <= EGame::Prime || pArchetype != nullptr)
{
MakeOptional = true;
}
else
{
switch (Type())
switch (base::Type())
{
case EPropertyType::String:
case EPropertyType::Asset:
@@ -457,17 +458,18 @@ public:
// Branch here to avoid constructing a default value if we don't need to.
if (MakeOptional)
rArc << SerialParameter("DefaultValue", mDefaultValue, SH_Optional, pArchetype ? pArchetype->mDefaultValue : GetSerializationDefaultValue());
rArc << SerialParameter("DefaultValue", base::mDefaultValue, SH_Optional,
pArchetype ? pArchetype->mDefaultValue : GetSerializationDefaultValue());
else
rArc << SerialParameter("DefaultValue", mDefaultValue);
rArc << SerialParameter("DefaultValue", base::mDefaultValue);
}
virtual bool ShouldSerialize() const
{
TTypedProperty* pArchetype = static_cast<TTypedProperty*>(mpArchetype);
base* pArchetype = static_cast<base*>(base::mpArchetype);
return TTypedProperty::ShouldSerialize() ||
!(mDefaultValue == pArchetype->DefaultValue());
return base::ShouldSerialize() ||
!(base::mDefaultValue == pArchetype->DefaultValue());
}
/** Return default value for serialization - can be customized per type */
@@ -480,6 +482,7 @@ public:
template<typename PropType, EPropertyType PropEnum>
class TNumericalProperty : public TSerializeableTypedProperty<PropType, PropEnum>
{
using base = TSerializeableTypedProperty<PropType, PropEnum>;
friend class IProperty;
friend class CTemplateLoader;
@@ -488,7 +491,7 @@ protected:
PropType mMaxValue;
TNumericalProperty(EGame Game)
: TSerializeableTypedProperty(Game)
: base(Game)
, mMinValue( -1 )
, mMaxValue( -1 )
{}
@@ -496,8 +499,8 @@ protected:
public:
virtual void Serialize(IArchive& rArc)
{
TSerializeableTypedProperty::Serialize(rArc);
TNumericalProperty* pArchetype = static_cast<TNumericalProperty*>(mpArchetype);
base::Serialize(rArc);
TNumericalProperty* pArchetype = static_cast<TNumericalProperty*>(base::mpArchetype);
rArc << SerialParameter("Min", mMinValue, SH_Optional, pArchetype ? pArchetype->mMinValue : (PropType) -1)
<< SerialParameter("Max", mMaxValue, SH_Optional, pArchetype ? pArchetype->mMaxValue : (PropType) -1);
@@ -505,15 +508,15 @@ public:
virtual bool ShouldSerialize() const
{
TNumericalProperty* pArchetype = static_cast<TNumericalProperty*>(mpArchetype);
return TSerializeableTypedProperty::ShouldSerialize() ||
TNumericalProperty* pArchetype = static_cast<TNumericalProperty*>(base::mpArchetype);
return base::ShouldSerialize() ||
mMinValue != pArchetype->mMinValue ||
mMaxValue != pArchetype->mMaxValue;
}
virtual void InitFromArchetype(IProperty* pOther)
{
TSerializeableTypedProperty::InitFromArchetype(pOther);
base::InitFromArchetype(pOther);
TNumericalProperty* pCastOther = static_cast<TNumericalProperty*>(pOther);
mMinValue = pCastOther->mMinValue;
mMaxValue = pCastOther->mMaxValue;
@@ -521,11 +524,11 @@ public:
virtual void PropertyValueChanged(void* pPropertyData)
{
TSerializeableTypedProperty::PropertyValueChanged(pPropertyData);
base::PropertyValueChanged(pPropertyData);
if (mMinValue >= 0 && mMaxValue >= 0)
{
PropType& rValue = ValueRef(pPropertyData);
PropType& rValue = base::ValueRef(pPropertyData);
rValue = Math::Clamp(mMinValue, mMaxValue, rValue);
}
}

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@@ -23,7 +23,7 @@
#include "CVectorProperty.h"
/** TPropertyRef: Embeds a reference to a property on a specific object */
template<class PropertyClass, typename ValueType = PropertyClass::ValueType>
template<class PropertyClass, typename ValueType = typename PropertyClass::ValueType>
class TPropertyRef
{
/** Property data being referenced */
@@ -96,17 +96,18 @@ typedef TPropertyRef<CArrayProperty> CArrayRef;
template<typename ValueType>
class TEnumRef : public TPropertyRef<CEnumProperty, ValueType>
{
using base = TPropertyRef<CEnumProperty, ValueType>;
public:
TEnumRef()
: TPropertyRef()
: base()
{}
TEnumRef(void* pInData, IProperty* pInProperty)
: TPropertyRef(pInData, pInProperty)
: base(pInData, pInProperty)
{}
TEnumRef(void* pInData, CEnumProperty* pInProperty)
: TPropertyRef(pInData, pInProperty)
: base(pInData, pInProperty)
{}
};