Committing a couple things that should've been in the last commit

This commit is contained in:
parax0
2016-01-06 03:47:18 -07:00
parent d66b3dee8e
commit a2bb48f53f
2 changed files with 2 additions and 6 deletions

View File

@@ -201,7 +201,7 @@ void CScene::ClearScene()
void CScene::AddSceneToRenderer(CRenderer *pRenderer, const SViewInfo& ViewInfo)
{
// Override show flags in game mode
FShowFlags ShowFlags = (ViewInfo.GameMode ? gGameModeShowFlags : ViewInfo.ShowFlags);
FShowFlags ShowFlags = (ViewInfo.GameMode ? gkGameModeShowFlags : ViewInfo.ShowFlags);
for (auto it = mNodes.begin(); it != mNodes.end(); it++)
{
@@ -218,7 +218,7 @@ void CScene::AddSceneToRenderer(CRenderer *pRenderer, const SViewInfo& ViewInfo)
SRayIntersection CScene::SceneRayCast(const CRay& Ray, const SViewInfo& ViewInfo)
{
FShowFlags ShowFlags = (ViewInfo.GameMode ? gGameModeShowFlags : ViewInfo.ShowFlags);
FShowFlags ShowFlags = (ViewInfo.GameMode ? gkGameModeShowFlags : ViewInfo.ShowFlags);
CRayCollisionTester Tester(Ray);
for (auto it = mNodes.begin(); it != mNodes.end(); it++)