mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-12-21 10:49:23 +00:00
Moved Log to Common and made some changes to log formatting
This commit is contained in:
@@ -1,7 +1,7 @@
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#include "CAnimationParameters.h"
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#include "CAnimSet.h"
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#include "CResCache.h"
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#include "Core/Log.h"
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#include <Common/Log.h>
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#include <iostream>
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CAnimationParameters::CAnimationParameters()
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@@ -9,7 +9,7 @@
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#include "Core/Resource/Factory/CStringLoader.h"
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#include "Core/Resource/Factory/CTextureDecoder.h"
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#include "Core/Resource/Factory/CWorldLoader.h"
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#include "Core/Log.h"
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#include <Common/Log.h>
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#include <Common/TString.h>
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#include <FileIO/FileIO.h>
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@@ -1,6 +1,6 @@
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#include "CAreaCooker.h"
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#include "CScriptCooker.h"
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#include <Core/Log.h>
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#include <Common/Log.h>
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CAreaCooker::CAreaCooker()
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{
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@@ -1,6 +1,6 @@
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#include "CAnimSetLoader.h"
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#include "Core/Resource/CResCache.h"
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#include "Core/Log.h"
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#include <Common/Log.h>
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CAnimSetLoader::CAnimSetLoader()
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{
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@@ -75,7 +75,6 @@ void CAnimSetLoader::LoadPASDatabase(IInputStream& PAS4)
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CAnimSet* CAnimSetLoader::LoadANCS(IInputStream& ANCS)
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{
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if (!ANCS.IsValid()) return nullptr;
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Log::Write("Loading " + ANCS.GetSourceString());
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u32 magic = ANCS.ReadLong();
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if (magic != 0x00010001)
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@@ -172,7 +171,6 @@ CAnimSet* CAnimSetLoader::LoadANCS(IInputStream& ANCS)
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CAnimSet* CAnimSetLoader::LoadCHAR(IInputStream &CHAR)
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{
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if (!CHAR.IsValid()) return nullptr;
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Log::Write("Loading " + CHAR.GetSourceString());
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CAnimSetLoader loader;
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u8 check = CHAR.ReadByte();
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@@ -3,7 +3,7 @@
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#include "CModelLoader.h"
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#include "CMaterialLoader.h"
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#include "CScriptLoader.h"
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#include "Core/Log.h"
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#include <Common/Log.h>
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#include <Common/CFourCC.h>
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#include <Common/CompressionUtil.h>
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@@ -613,7 +613,6 @@ CGameArea* CAreaLoader::LoadMREA(IInputStream& MREA)
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// Validation
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if (!MREA.IsValid()) return nullptr;
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Log::Write("Loading " + MREA.GetSourceString());
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u32 deadbeef = MREA.ReadLong();
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if (deadbeef != 0xdeadbeef)
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@@ -1,5 +1,5 @@
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#include "CCollisionLoader.h"
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#include "Core/Log.h"
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#include <Common/Log.h>
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#include <iostream>
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CCollisionLoader::CCollisionLoader()
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@@ -1,5 +1,5 @@
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#include "CFontLoader.h"
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#include "Core/Log.h"
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#include <Common/Log.h>
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#include <iostream>
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CFontLoader::CFontLoader()
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@@ -82,7 +82,6 @@ CFont* CFontLoader::LoadFont(IInputStream& FONT)
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CFont* CFontLoader::LoadFONT(IInputStream& FONT)
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{
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if (!FONT.IsValid()) return nullptr;
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Log::Write("Loading " + FONT.GetSourceString());
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CFourCC Magic(FONT);
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if (Magic != "FONT")
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@@ -1,7 +1,7 @@
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#include "CMaterialLoader.h"
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#include "Core/Resource/CResCache.h"
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#include "Core/OpenGL/GLCommon.h"
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#include "Core/Log.h"
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#include <Common/Log.h>
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#include <iostream>
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#include <iomanip>
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@@ -1,6 +1,6 @@
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#include "CModelLoader.h"
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#include "CMaterialLoader.h"
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#include "Core/Log.h"
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#include <Common/Log.h>
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#include <map>
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CModelLoader::CModelLoader()
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@@ -382,7 +382,6 @@ SSurface* CModelLoader::LoadAssimpMesh(const aiMesh *pMesh, CMaterialSet *pSet)
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CModel* CModelLoader::LoadCMDL(IInputStream& CMDL)
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{
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CModelLoader Loader;
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Log::Write("Loading " + CMDL.GetSourceString());
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// CMDL header - same across the three Primes, but different structure in DKCR
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u32 Magic = CMDL.ReadLong();
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@@ -1,6 +1,6 @@
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#include "CScanLoader.h"
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#include "Core/Resource/CResCache.h"
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#include "Core/Log.h"
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#include <Common/Log.h>
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CScanLoader::CScanLoader()
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{
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@@ -142,7 +142,6 @@ void CScanLoader::LoadParamsMP3(IInputStream& SCAN)
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CScan* CScanLoader::LoadSCAN(IInputStream &SCAN)
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{
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if (!SCAN.IsValid()) return nullptr;
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Log::Write("Loading " + SCAN.GetSourceString());
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/* Switching to EGame enum here isn't really useful unfortunately
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* because the MP1 demo can be 1, 2, or 3, while MP1 is 5 and MP2+ is 2
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@@ -2,7 +2,7 @@
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#include "CTemplateLoader.h"
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#include "Core/Resource/Script/CMasterTemplate.h"
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#include "Core/Resource/CResCache.h"
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#include "Core/Log.h"
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#include <Common/Log.h>
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#include <iostream>
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#include <sstream>
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@@ -1,5 +1,5 @@
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#include "CStringLoader.h"
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#include "Core/Log.h"
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#include <Common/Log.h>
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CStringLoader::CStringLoader()
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{
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@@ -162,7 +162,6 @@ CStringTable* CStringLoader::LoadSTRG(IInputStream& STRG)
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{
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// Verify that this is a valid STRG
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if (!STRG.IsValid()) return nullptr;
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Log::Write("Loading " + STRG.GetSourceString());
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u32 Magic = STRG.ReadLong();
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EGame Version = eUnknownVersion;
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@@ -1,7 +1,7 @@
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#include "CTemplateLoader.h"
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#include "CAreaLoader.h"
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#include "Core/Resource/Script/IPropertyTemplate.h"
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#include "Core/Log.h"
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#include <Common/Log.h>
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#include <boost/filesystem.hpp>
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const TString CTemplateLoader::mskTemplatesDir = "../templates/";
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@@ -1,5 +1,5 @@
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#include "CTextureDecoder.h"
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#include "Core/Log.h"
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#include <Common/Log.h>
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#include <Common/CColor.h>
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// A cleanup is warranted at some point. Trying to support both partial + full decode ended up really messy.
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@@ -127,7 +127,6 @@ CTexture* CTextureDecoder::DoFullDecode(CTexture*)
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void CTextureDecoder::ReadTXTR(IInputStream& TXTR)
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{
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// Read TXTR header
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Log::Write("Loading " + TXTR.GetSourceString());
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mTexelFormat = ETexelFormat(TXTR.ReadLong());
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mWidth = TXTR.ReadShort();
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mHeight = TXTR.ReadShort();
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@@ -151,8 +150,6 @@ void CTextureDecoder::ReadTXTR(IInputStream& TXTR)
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void CTextureDecoder::ReadDDS(IInputStream& DDS)
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{
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Log::Write("Loading " + DDS.GetSourceString());
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// Header
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CFourCC Magic(DDS);
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if (Magic != "DDS ")
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@@ -1,6 +1,6 @@
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#include "CWorldLoader.h"
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#include "Core/Resource/CResCache.h"
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#include "Core/Log.h"
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#include <Common/Log.h>
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#include <iostream>
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CWorldLoader::CWorldLoader()
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@@ -285,7 +285,6 @@ void CWorldLoader::LoadReturnsMLVL(IInputStream& MLVL)
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CWorld* CWorldLoader::LoadMLVL(IInputStream& MLVL)
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{
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if (!MLVL.IsValid()) return nullptr;
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Log::Write("Loading " + MLVL.GetSourceString());
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u32 Magic = MLVL.ReadLong();
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if (Magic != 0xDEAFBABE)
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@@ -1,6 +1,6 @@
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#include "CMasterTemplate.h"
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#include "Core/Resource/Factory/CWorldLoader.h"
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#include "Core/Log.h"
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#include <Common/Log.h>
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CMasterTemplate::CMasterTemplate()
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{
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@@ -3,7 +3,7 @@
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#include "CMasterTemplate.h"
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#include "Core/Resource/CResCache.h"
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#include "Core/Resource/CAnimSet.h"
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#include "Core/Log.h"
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#include <Common/Log.h>
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#include <iostream>
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#include <string>
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@@ -2,7 +2,7 @@
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#define IPROPERTYVALUE_H
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#include "EPropertyType.h"
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#include "Core/Log.h"
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#include <Common/Log.h>
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#include "Core/Resource/CAnimationParameters.h"
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#include "Core/Resource/CResource.h"
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#include "Core/Resource/CResourceInfo.h"
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