Moved Log to Common and made some changes to log formatting

This commit is contained in:
parax0
2016-02-15 05:28:20 -07:00
parent d39a9dd1c1
commit a35044ef83
31 changed files with 149 additions and 115 deletions

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@@ -1,7 +1,7 @@
#include "CAnimationParameters.h"
#include "CAnimSet.h"
#include "CResCache.h"
#include "Core/Log.h"
#include <Common/Log.h>
#include <iostream>
CAnimationParameters::CAnimationParameters()

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@@ -9,7 +9,7 @@
#include "Core/Resource/Factory/CStringLoader.h"
#include "Core/Resource/Factory/CTextureDecoder.h"
#include "Core/Resource/Factory/CWorldLoader.h"
#include "Core/Log.h"
#include <Common/Log.h>
#include <Common/TString.h>
#include <FileIO/FileIO.h>

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@@ -1,6 +1,6 @@
#include "CAreaCooker.h"
#include "CScriptCooker.h"
#include <Core/Log.h>
#include <Common/Log.h>
CAreaCooker::CAreaCooker()
{

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@@ -1,6 +1,6 @@
#include "CAnimSetLoader.h"
#include "Core/Resource/CResCache.h"
#include "Core/Log.h"
#include <Common/Log.h>
CAnimSetLoader::CAnimSetLoader()
{
@@ -75,7 +75,6 @@ void CAnimSetLoader::LoadPASDatabase(IInputStream& PAS4)
CAnimSet* CAnimSetLoader::LoadANCS(IInputStream& ANCS)
{
if (!ANCS.IsValid()) return nullptr;
Log::Write("Loading " + ANCS.GetSourceString());
u32 magic = ANCS.ReadLong();
if (magic != 0x00010001)
@@ -172,7 +171,6 @@ CAnimSet* CAnimSetLoader::LoadANCS(IInputStream& ANCS)
CAnimSet* CAnimSetLoader::LoadCHAR(IInputStream &CHAR)
{
if (!CHAR.IsValid()) return nullptr;
Log::Write("Loading " + CHAR.GetSourceString());
CAnimSetLoader loader;
u8 check = CHAR.ReadByte();

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@@ -3,7 +3,7 @@
#include "CModelLoader.h"
#include "CMaterialLoader.h"
#include "CScriptLoader.h"
#include "Core/Log.h"
#include <Common/Log.h>
#include <Common/CFourCC.h>
#include <Common/CompressionUtil.h>
@@ -613,7 +613,6 @@ CGameArea* CAreaLoader::LoadMREA(IInputStream& MREA)
// Validation
if (!MREA.IsValid()) return nullptr;
Log::Write("Loading " + MREA.GetSourceString());
u32 deadbeef = MREA.ReadLong();
if (deadbeef != 0xdeadbeef)

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@@ -1,5 +1,5 @@
#include "CCollisionLoader.h"
#include "Core/Log.h"
#include <Common/Log.h>
#include <iostream>
CCollisionLoader::CCollisionLoader()

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@@ -1,5 +1,5 @@
#include "CFontLoader.h"
#include "Core/Log.h"
#include <Common/Log.h>
#include <iostream>
CFontLoader::CFontLoader()
@@ -82,7 +82,6 @@ CFont* CFontLoader::LoadFont(IInputStream& FONT)
CFont* CFontLoader::LoadFONT(IInputStream& FONT)
{
if (!FONT.IsValid()) return nullptr;
Log::Write("Loading " + FONT.GetSourceString());
CFourCC Magic(FONT);
if (Magic != "FONT")

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@@ -1,7 +1,7 @@
#include "CMaterialLoader.h"
#include "Core/Resource/CResCache.h"
#include "Core/OpenGL/GLCommon.h"
#include "Core/Log.h"
#include <Common/Log.h>
#include <iostream>
#include <iomanip>

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@@ -1,6 +1,6 @@
#include "CModelLoader.h"
#include "CMaterialLoader.h"
#include "Core/Log.h"
#include <Common/Log.h>
#include <map>
CModelLoader::CModelLoader()
@@ -382,7 +382,6 @@ SSurface* CModelLoader::LoadAssimpMesh(const aiMesh *pMesh, CMaterialSet *pSet)
CModel* CModelLoader::LoadCMDL(IInputStream& CMDL)
{
CModelLoader Loader;
Log::Write("Loading " + CMDL.GetSourceString());
// CMDL header - same across the three Primes, but different structure in DKCR
u32 Magic = CMDL.ReadLong();

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@@ -1,6 +1,6 @@
#include "CScanLoader.h"
#include "Core/Resource/CResCache.h"
#include "Core/Log.h"
#include <Common/Log.h>
CScanLoader::CScanLoader()
{
@@ -142,7 +142,6 @@ void CScanLoader::LoadParamsMP3(IInputStream& SCAN)
CScan* CScanLoader::LoadSCAN(IInputStream &SCAN)
{
if (!SCAN.IsValid()) return nullptr;
Log::Write("Loading " + SCAN.GetSourceString());
/* Switching to EGame enum here isn't really useful unfortunately
* because the MP1 demo can be 1, 2, or 3, while MP1 is 5 and MP2+ is 2

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@@ -2,7 +2,7 @@
#include "CTemplateLoader.h"
#include "Core/Resource/Script/CMasterTemplate.h"
#include "Core/Resource/CResCache.h"
#include "Core/Log.h"
#include <Common/Log.h>
#include <iostream>
#include <sstream>

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@@ -1,5 +1,5 @@
#include "CStringLoader.h"
#include "Core/Log.h"
#include <Common/Log.h>
CStringLoader::CStringLoader()
{
@@ -162,7 +162,6 @@ CStringTable* CStringLoader::LoadSTRG(IInputStream& STRG)
{
// Verify that this is a valid STRG
if (!STRG.IsValid()) return nullptr;
Log::Write("Loading " + STRG.GetSourceString());
u32 Magic = STRG.ReadLong();
EGame Version = eUnknownVersion;

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@@ -1,7 +1,7 @@
#include "CTemplateLoader.h"
#include "CAreaLoader.h"
#include "Core/Resource/Script/IPropertyTemplate.h"
#include "Core/Log.h"
#include <Common/Log.h>
#include <boost/filesystem.hpp>
const TString CTemplateLoader::mskTemplatesDir = "../templates/";

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@@ -1,5 +1,5 @@
#include "CTextureDecoder.h"
#include "Core/Log.h"
#include <Common/Log.h>
#include <Common/CColor.h>
// A cleanup is warranted at some point. Trying to support both partial + full decode ended up really messy.
@@ -127,7 +127,6 @@ CTexture* CTextureDecoder::DoFullDecode(CTexture*)
void CTextureDecoder::ReadTXTR(IInputStream& TXTR)
{
// Read TXTR header
Log::Write("Loading " + TXTR.GetSourceString());
mTexelFormat = ETexelFormat(TXTR.ReadLong());
mWidth = TXTR.ReadShort();
mHeight = TXTR.ReadShort();
@@ -151,8 +150,6 @@ void CTextureDecoder::ReadTXTR(IInputStream& TXTR)
void CTextureDecoder::ReadDDS(IInputStream& DDS)
{
Log::Write("Loading " + DDS.GetSourceString());
// Header
CFourCC Magic(DDS);
if (Magic != "DDS ")

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@@ -1,6 +1,6 @@
#include "CWorldLoader.h"
#include "Core/Resource/CResCache.h"
#include "Core/Log.h"
#include <Common/Log.h>
#include <iostream>
CWorldLoader::CWorldLoader()
@@ -285,7 +285,6 @@ void CWorldLoader::LoadReturnsMLVL(IInputStream& MLVL)
CWorld* CWorldLoader::LoadMLVL(IInputStream& MLVL)
{
if (!MLVL.IsValid()) return nullptr;
Log::Write("Loading " + MLVL.GetSourceString());
u32 Magic = MLVL.ReadLong();
if (Magic != 0xDEAFBABE)

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@@ -1,6 +1,6 @@
#include "CMasterTemplate.h"
#include "Core/Resource/Factory/CWorldLoader.h"
#include "Core/Log.h"
#include <Common/Log.h>
CMasterTemplate::CMasterTemplate()
{

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@@ -3,7 +3,7 @@
#include "CMasterTemplate.h"
#include "Core/Resource/CResCache.h"
#include "Core/Resource/CAnimSet.h"
#include "Core/Log.h"
#include <Common/Log.h>
#include <iostream>
#include <string>

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@@ -2,7 +2,7 @@
#define IPROPERTYVALUE_H
#include "EPropertyType.h"
#include "Core/Log.h"
#include <Common/Log.h>
#include "Core/Resource/CAnimationParameters.h"
#include "Core/Resource/CResource.h"
#include "Core/Resource/CResourceInfo.h"