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Moved Log to Common and made some changes to log formatting
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@@ -177,7 +177,7 @@ void CScene::SetActiveArea(CGameArea *pArea)
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}
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mRanPostLoad = false;
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Log::Write( TString::FromInt32(CSceneNode::NumNodes()) + " nodes" );
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Log::Write( TString::FromInt32(CSceneNode::NumNodes(), 0, 10) + " nodes" );
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}
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void CScene::SetActiveWorld(CWorld* pWorld)
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