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CAnimation: Remove unnecessary inline specifiers
Same behavior, less writing. Functions defined in a class declaration are already implicitly inline.
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@ -41,10 +41,10 @@ public:
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void EvaluateTransform(float Time, uint32 BoneID, CVector3f *pOutTranslation, CQuaternion *pOutRotation, CVector3f *pOutScale) const;
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void EvaluateTransform(float Time, uint32 BoneID, CVector3f *pOutTranslation, CQuaternion *pOutRotation, CVector3f *pOutScale) const;
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bool HasTranslation(uint32 BoneID) const;
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bool HasTranslation(uint32 BoneID) const;
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inline float Duration() const { return mDuration; }
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float Duration() const { return mDuration; }
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inline uint32 NumKeys() const { return mNumKeys; }
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uint32 NumKeys() const { return mNumKeys; }
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inline float TickInterval() const { return mTickInterval; }
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float TickInterval() const { return mTickInterval; }
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inline CAnimEventData* EventData() const { return mpEventData; }
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CAnimEventData* EventData() const { return mpEventData; }
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};
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};
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#endif // CANIMATION_H
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#endif // CANIMATION_H
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