mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-12-21 02:39:17 +00:00
Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes
This commit is contained in:
@@ -21,7 +21,7 @@ public:
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CDependencyTree* BuildDependencyTree() const
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{
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CDependencyTree *pTree = new CDependencyTree(ID());
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CDependencyTree *pTree = new CDependencyTree();
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AddDependenciesToTree(pTree);
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return pTree;
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}
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@@ -109,7 +109,7 @@ public:
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CDependencyTree* BuildDependencyTree() const
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{
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CDependencyTree *pTree = new CDependencyTree(ID());
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CDependencyTree *pTree = new CDependencyTree();
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// Character dependencies
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for (u32 iChar = 0; iChar < mCharacters.size(); iChar++)
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@@ -18,7 +18,7 @@ CAnimation::CAnimation(CResourceEntry *pEntry /*= 0*/)
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CDependencyTree* CAnimation::BuildDependencyTree() const
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{
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CDependencyTree *pTree = new CDependencyTree(ID());
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CDependencyTree *pTree = new CDependencyTree();
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pTree->AddDependency(mpEventData);
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return pTree;
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}
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@@ -32,7 +32,7 @@ CGameArea::~CGameArea()
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CDependencyTree* CGameArea::BuildDependencyTree() const
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{
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// Base dependencies
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CAreaDependencyTree *pTree = new CAreaDependencyTree(ID());
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CAreaDependencyTree *pTree = new CAreaDependencyTree();
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std::set<CAssetID> MatTextures;
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mpMaterialSet->GetUsedTextureIDs(MatTextures);
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35
src/Core/Resource/CAudioMacro.h
Normal file
35
src/Core/Resource/CAudioMacro.h
Normal file
@@ -0,0 +1,35 @@
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#ifndef CAUDIOMACRO_H
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#define CAUDIOMACRO_H
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#include "CResource.h"
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class CAudioMacro : public CResource
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{
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DECLARE_RESOURCE_TYPE(eAudioMacro)
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friend class CUnsupportedFormatLoader;
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TString mMacroName;
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std::vector<CAssetID> mSamples;
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public:
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CAudioMacro(CResourceEntry *pEntry = 0)
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: CResource(pEntry)
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{}
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virtual CDependencyTree* BuildDependencyTree() const
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{
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CDependencyTree *pTree = new CDependencyTree();
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for (u32 iSamp = 0; iSamp < mSamples.size(); iSamp++)
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pTree->AddDependency(mSamples[iSamp]);
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return pTree;
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}
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// Accessors
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inline TString MacroName() const { return mMacroName; }
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inline u32 NumSamples() const { return mSamples.size(); }
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inline CAssetID SampleByIndex(u32 Index) const { return mSamples[Index]; }
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};
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#endif // CAUDIOMACRO_H
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@@ -52,7 +52,7 @@ public:
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CDependencyTree* BuildDependencyTree() const
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{
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CDependencyTree *pTree = new CDependencyTree(ID());
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CDependencyTree *pTree = new CDependencyTree();
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for (auto DepIt = mDependencies.begin(); DepIt != mDependencies.end(); DepIt++)
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pTree->AddDependency(*DepIt);
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@@ -24,7 +24,7 @@ inline float PtsToFloat(s32 Pt)
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CDependencyTree* CFont::BuildDependencyTree() const
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{
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CDependencyTree *pOut = new CDependencyTree(ID());
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CDependencyTree *pOut = new CDependencyTree();
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pOut->AddDependency(mpFontTexture);
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return pOut;
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}
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@@ -42,7 +42,7 @@ public:
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}
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virtual ~CResource() {}
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virtual CDependencyTree* BuildDependencyTree() const { return new CDependencyTree(ID()); }
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virtual CDependencyTree* BuildDependencyTree() const { return new CDependencyTree(); }
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virtual void Serialize(IArchive& /*rArc*/) {}
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inline CResourceEntry* Entry() const { return mpEntry; }
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@@ -67,7 +67,7 @@ public:
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if (Game() >= eCorruptionProto)
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Log::Warning("CScan::BuildDependencyTree not handling Corruption dependencies");
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CDependencyTree *pTree = new CDependencyTree(ID());
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CDependencyTree *pTree = new CDependencyTree();
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if (Game() <= ePrime)
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pTree->AddDependency(mFrameID);
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@@ -45,7 +45,7 @@ public:
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CDependencyTree* BuildDependencyTree() const
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{
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// STRGs can reference FONTs with the &font=; formatting tag and TXTRs with the &image=; tag
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CDependencyTree *pTree = new CDependencyTree(ID());
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CDependencyTree *pTree = new CDependencyTree();
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EIDLength IDLength = (Game() <= eEchoes ? e32Bit : e64Bit);
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for (u32 iLang = 0; iLang < mLangTables.size(); iLang++)
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@@ -19,7 +19,7 @@ CWorld::~CWorld()
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CDependencyTree* CWorld::BuildDependencyTree() const
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{
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CDependencyTree *pTree = new CDependencyTree(ID());
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CDependencyTree *pTree = new CDependencyTree();
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for (u32 iArea = 0; iArea < mAreas.size(); iArea++)
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{
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@@ -81,10 +81,11 @@ TString CWorld::AreaInGameName(u32 AreaIndex) const
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// ************ SERIALIZATION ************
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void CWorld::Serialize(IArchive& rArc)
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{
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rArc << SERIAL("WorldNameString", mpWorldName);
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rArc << SERIAL("Name", mName)
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<< SERIAL("NameString", mpWorldName);
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if (rArc.Game() == eEchoesDemo || rArc.Game() == eEchoes)
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rArc << SERIAL("DarkWorldNameString", mpDarkWorldName);
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rArc << SERIAL("DarkNameString", mpDarkWorldName);
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rArc << SERIAL("WorldSaveInfo", mpSaveWorld)
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<< SERIAL("WorldMap", mpMapWorld)
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@@ -14,6 +14,7 @@ class CWorld : public CResource
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friend class CWorldCooker;
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// Instances of CResource pointers are placeholders for unimplemented resource types (eg CMapWorld)
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TString mName;
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TResPtr<CStringTable> mpWorldName;
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TResPtr<CStringTable> mpDarkWorldName;
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TResPtr<CResource> mpSaveWorld;
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@@ -93,8 +94,9 @@ public:
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friend void Serialize(IArchive& rArc, SAudioGrp& rAudioGrp);
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// Accessors
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inline CStringTable* WorldName() const { return mpWorldName; }
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inline CStringTable* DarkWorldName() const { return mpDarkWorldName; }
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inline TString Name() const { return mName; }
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inline CStringTable* NameString() const { return mpWorldName; }
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inline CStringTable* DarkNameString() const { return mpDarkWorldName; }
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inline CResource* SaveWorld() const { return mpSaveWorld; }
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inline CModel* DefaultSkybox() const { return mpDefaultSkybox; }
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inline CResource* MapWorld() const { return mpMapWorld; }
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@@ -107,6 +109,7 @@ public:
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inline CStringTable* AreaName(u32 AreaIndex) const { return mAreas[AreaIndex].pAreaName; }
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inline bool DoesAreaAllowPakDuplicates(u32 AreaIndex) const { return mAreas[AreaIndex].AllowPakDuplicates; }
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inline void SetName(const TString& rkName) { mName = rkName; }
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inline void SetAreaAllowsPakDuplicates(u32 AreaIndex, bool Allow) { mAreas[AreaIndex].AllowPakDuplicates = Allow; }
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};
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@@ -38,6 +38,7 @@ public:
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case eAnimEventData: return new CAnimEventData(pEntry);
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case eAnimSet: return new CAnimSet(pEntry);
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case eArea: return new CGameArea(pEntry);
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case eAudioMacro: return new CAudioMacro(pEntry);
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case eAudioGroup: return new CAudioGroup(pEntry);
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case eAudioLookupTable: return new CAudioLookupTable(pEntry);
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case eCharacter: return new CAnimSet(pEntry);
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@@ -69,6 +70,7 @@ public:
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case eAnimEventData: pRes = CAnimEventLoader::LoadEVNT(rInput, pEntry); break;
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case eAnimSet: pRes = CAnimSetLoader::LoadANCS(rInput, pEntry); break;
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case eArea: pRes = CAreaLoader::LoadMREA(rInput, pEntry); break;
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case eAudioMacro: pRes = CUnsupportedFormatLoader::LoadCAUD(rInput, pEntry); break;
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case eAudioGroup: pRes = CAudioGroupLoader::LoadAGSC(rInput, pEntry); break;
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case eAudioLookupTable: pRes = CAudioGroupLoader::LoadATBL(rInput, pEntry); break;
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case eBinaryData: pRes = CUnsupportedFormatLoader::LoadDUMB(rInput, pEntry); break;
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@@ -1,6 +1,53 @@
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#include "CUnsupportedFormatLoader.h"
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#include "Core/GameProject/CGameProject.h"
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CAudioMacro* CUnsupportedFormatLoader::LoadCAUD(IInputStream& rCAUD, CResourceEntry *pEntry)
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{
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u32 Magic = rCAUD.ReadLong();
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ASSERT(Magic == FOURCC('CAUD'));
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u32 Version = rCAUD.ReadLong();
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EGame Game = (Version == 0x2 ? eCorruptionProto :
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Version == 0x9 ? eCorruption :
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Version == 0xE ? eReturns :
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eUnknownGame);
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ASSERT(Game != eUnknownGame && Game == pEntry->Game());
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CAudioMacro *pMacro = new CAudioMacro(pEntry);
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pMacro->mMacroName = rCAUD.ReadString();
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// DKCR needs some reverse engineering work still in order to parse the file correctly, unfortunately
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if (Game == eReturns)
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{
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Log::Warning("DKCR CAUD dependencies not being handled!");
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return pMacro;
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}
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// Skip past the rest of the header
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u32 NumVolGroups = rCAUD.ReadLong();
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for (u32 iVol = 0; iVol < NumVolGroups; iVol++)
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rCAUD.ReadString();
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u32 SkipAmt = (Game == eCorruptionProto ? 0x10 : 0x14);
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rCAUD.Seek(SkipAmt, SEEK_CUR);
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u32 NumSamples = rCAUD.ReadLong();
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for (u32 iSamp = 0; iSamp < NumSamples; iSamp++)
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{
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u32 SampleDataSize = rCAUD.ReadLong();
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u32 SampleDataEnd = rCAUD.Tell() + SampleDataSize;
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CAssetID SampleID(rCAUD, Game);
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ASSERT(gpResourceStore->IsResourceRegistered(SampleID) == true);
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pMacro->mSamples.push_back(SampleID);
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rCAUD.Seek(SampleDataEnd, SEEK_SET);
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}
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return pMacro;
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}
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CDependencyGroup* CUnsupportedFormatLoader::LoadCSNG(IInputStream& rCSNG, CResourceEntry *pEntry)
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{
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u32 Magic = rCSNG.ReadLong();
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@@ -1,6 +1,7 @@
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#ifndef CUNSUPPORTEDFORMATLOADER_H
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#define CUNSUPPORTEDFORMATLOADER_H
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#include "Core/Resource/CAudioMacro.h"
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#include "Core/Resource/CDependencyGroup.h"
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// This class is responsible for loading formats that aren't yet fully supported.
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@@ -11,6 +12,7 @@ class CUnsupportedFormatLoader
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CUnsupportedFormatLoader() {}
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public:
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static CAudioMacro* LoadCAUD(IInputStream& rCAUD, CResourceEntry *pEntry);
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static CDependencyGroup* LoadCSNG(IInputStream& rCSNG, CResourceEntry *pEntry);
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static CDependencyGroup* LoadDUMB(IInputStream& rDUMB, CResourceEntry *pEntry);
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static CDependencyGroup* LoadFRME(IInputStream& rFRME, CResourceEntry *pEntry);
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@@ -32,7 +32,7 @@ CModel::~CModel()
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CDependencyTree* CModel::BuildDependencyTree() const
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{
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CDependencyTree *pTree = new CDependencyTree(ID());
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CDependencyTree *pTree = new CDependencyTree();
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std::set<CAssetID> TextureIDs;
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for (u32 iSet = 0; iSet < mMaterialSets.size(); iSet++)
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