Fixed crash when creating new projects
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1baa48de34
commit
b49f19c386
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@ -16,7 +16,7 @@ EXTERNALS_DIR = $$PWD/../externals
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PWE_MAIN_INCLUDE = $$PWD
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DEFINES += 'APP_NAME=\"\\\"Prime World Editor\\\"\"' \
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'APP_VERSION=\"\\\"1.2.1\\\"\"'
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'APP_VERSION=\"\\\"1.2.2\\\"\"'
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PUBLIC_RELEASE {
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DEFINES += 'PUBLIC_RELEASE=1' \
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@ -626,7 +626,9 @@ void CGameExporter::ExportResource(SResourceInstance& rRes)
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Name = rRes.ResourceID.ToString();
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#endif
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CResourceEntry *pEntry = mpStore->CreateNewResource(rRes.ResourceID, CResTypeInfo::TypeForCookedExtension(mGame, rRes.ResourceType)->Type(), Directory, Name);
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CResourceEntry *pEntry = mpStore->CreateNewResource(rRes.ResourceID,
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CResTypeInfo::TypeForCookedExtension(mGame, rRes.ResourceType)->Type(),
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Directory, Name, true);
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// Set flags
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pEntry->SetFlag(EResEntryFlag::IsBaseGameResource);
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@ -24,7 +24,7 @@ CResourceEntry::CResourceEntry(CResourceStore *pStore)
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// Static constructors
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CResourceEntry* CResourceEntry::CreateNewResource(CResourceStore *pStore, const CAssetID& rkID,
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const TString& rkDir, const TString& rkName,
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EResourceType Type)
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EResourceType Type, bool ExistingResource /*= false*/)
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{
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// Initialize all entry info with the input data.
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CResourceEntry *pEntry = new CResourceEntry(pStore);
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@ -41,13 +41,17 @@ CResourceEntry* CResourceEntry::CreateNewResource(CResourceStore *pStore, const
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pEntry->mMetadataDirty = true;
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// Check if the data exists or not. If so, then we are creating an entry for an existing resource (game exporter).
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// If not, we want to initiate the new resource data and save it as soon as possible.
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if (!pEntry->HasCookedVersion())
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// If this is a new resource (i.e. not a base game resource that we are currently exporting),
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// then instantiate the new resource data so it can be saved as soon as possible.
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if (!ExistingResource)
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{
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pEntry->mpResource = CResourceFactory::CreateResource(pEntry);
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if (pEntry->mpResource)
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{
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pEntry->mpResource = CResourceFactory::SpawnResource(pEntry);
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pEntry->mpResource->InitializeNewResource();
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}
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}
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return pEntry;
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}
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@ -394,7 +398,7 @@ CResource* CResourceEntry::Load()
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// support serialization yet) then load the cooked version as a backup.
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if (HasRawVersion())
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{
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mpResource = CResourceFactory::SpawnResource(this);
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mpResource = CResourceFactory::CreateResource(this);
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if (mpResource)
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{
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@ -46,7 +46,7 @@ class CResourceEntry
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public:
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static CResourceEntry* CreateNewResource(CResourceStore *pStore, const CAssetID& rkID,
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const TString& rkDir, const TString& rkName,
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EResourceType Type);
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EResourceType Type, bool ExistingResource = false);
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static CResourceEntry* BuildFromArchive(CResourceStore *pStore, IArchive& rArc);
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static CResourceEntry* BuildFromDirectory(CResourceStore *pStore, CResTypeInfo *pTypeInfo,
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const TString& rkDirPath, const TString& rkName);
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@ -445,7 +445,7 @@ bool CResourceStore::IsResourceRegistered(const CAssetID& rkID) const
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return FindEntry(rkID) != nullptr;
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}
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CResourceEntry* CResourceStore::CreateNewResource(const CAssetID& rkID, EResourceType Type, const TString& rkDir, const TString& rkName)
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CResourceEntry* CResourceStore::CreateNewResource(const CAssetID& rkID, EResourceType Type, const TString& rkDir, const TString& rkName, bool ExistingResource /*= false*/)
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{
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CResourceEntry *pEntry = FindEntry(rkID);
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@ -457,7 +457,7 @@ CResourceEntry* CResourceStore::CreateNewResource(const CAssetID& rkID, EResourc
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// Validate directory
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if (IsValidResourcePath(rkDir, rkName))
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{
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pEntry = CResourceEntry::CreateNewResource(this, rkID, rkDir, rkName, Type);
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pEntry = CResourceEntry::CreateNewResource(this, rkID, rkDir, rkName, Type, ExistingResource);
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mResourceEntries[rkID] = pEntry;
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mDatabaseCacheDirty = true;
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@ -55,7 +55,7 @@ public:
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TString DeletedResourcePath() const;
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bool IsResourceRegistered(const CAssetID& rkID) const;
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CResourceEntry* CreateNewResource(const CAssetID& rkID, EResourceType Type, const TString& rkDir, const TString& rkName);
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CResourceEntry* CreateNewResource(const CAssetID& rkID, EResourceType Type, const TString& rkDir, const TString& rkName, bool ExistingResource = false);
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CResourceEntry* FindEntry(const CAssetID& rkID) const;
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CResourceEntry* FindEntry(const TString& rkPath) const;
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bool AreAllEntriesValid() const;
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@ -32,7 +32,7 @@ class CResourceFactory
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CResourceFactory() {}
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public:
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static CResource* SpawnResource(CResourceEntry *pEntry)
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static CResource* CreateResource(CResourceEntry *pEntry)
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{
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switch (pEntry->ResourceType())
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{
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@ -839,6 +839,18 @@
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<Key>EditorProperties</Key>
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<Value Path="Structs/EditorProperties.xml"/>
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</Element>
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<Element>
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<Key>EmperorIngStage1Data</Key>
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<Value Path="Structs/EmperorIngStage1Data.xml"/>
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</Element>
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<Element>
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<Key>EmperorIngStage1TentacleData</Key>
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<Value Path="Structs/EmperorIngStage1TentacleData.xml"/>
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</Element>
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<Element>
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<Key>EmperorIngStage2TentacleData</Key>
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<Value Path="Structs/EmperorIngStage2TentacleData.xml"/>
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</Element>
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<Element>
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<Key>EmperorIngStage3Data</Key>
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<Value Path="Structs/EmperorIngStage3Data.xml"/>
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@ -1307,14 +1319,6 @@
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<Key>UnknownStruct17</Key>
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<Value Path="Structs/UnknownStruct17.xml"/>
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</Element>
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<Element>
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<Key>UnknownStruct18</Key>
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<Value Path="Structs/UnknownStruct18.xml"/>
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</Element>
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<Element>
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<Key>UnknownStruct19</Key>
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<Value Path="Structs/UnknownStruct19.xml"/>
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</Element>
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<Element>
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<Key>UnknownStruct2</Key>
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<Value Path="Structs/UnknownStruct2.xml"/>
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@ -1339,10 +1343,6 @@
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<Key>UnknownStruct24</Key>
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<Value Path="Structs/UnknownStruct24.xml"/>
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</Element>
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<Element>
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<Key>UnknownStruct25</Key>
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<Value Path="Structs/UnknownStruct25.xml"/>
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</Element>
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<Element>
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<Key>UnknownStruct26</Key>
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<Value Path="Structs/UnknownStruct26.xml"/>
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@ -15,7 +15,7 @@
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</SubProperties>
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</Element>
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<Element Type="Struct" ID="0x7E397FED" Archetype="ActorParameters"/>
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<Element Type="Struct" ID="0x4A1E493B" Archetype="UnknownStruct25"/>
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<Element Type="Struct" ID="0x4A1E493B" Archetype="EmperorIngStage1Data"/>
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</SubProperties>
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</Properties>
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<EditorProperties>
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@ -15,7 +15,7 @@
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</SubProperties>
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</Element>
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<Element Type="Struct" ID="0x7E397FED" Archetype="ActorParameters"/>
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<Element Type="Struct" ID="0x5105FA2D" Archetype="UnknownStruct18"/>
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<Element Type="Struct" ID="0x5105FA2D" Archetype="EmperorIngStage2TentacleData"/>
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</SubProperties>
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</Properties>
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<EditorProperties>
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@ -1,9 +1,9 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<PropertyTemplate ArchiveVer="4" Game="Echoes">
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<PropertyArchetype Type="Struct">
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<Name>UnknownStruct25</Name>
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<Name>EmperorIngStage1Data</Name>
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<SubProperties>
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<Element Type="Struct" ID="0xB3C6398F" Archetype="UnknownStruct19"/>
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<Element Type="Struct" ID="0xB3C6398F" Archetype="EmperorIngStage1TentacleData"/>
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<Element Type="Struct" ID="0xF59F9A60" Archetype="UnknownStruct20"/>
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<Element Type="Struct" ID="0xA1CDA0B6" Archetype="UnknownStruct21"/>
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<Element Type="Struct" ID="0x85F36473" Archetype="UnknownStruct22"/>
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@ -31,7 +31,7 @@
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<Element Type="Float" ID="0xE5A7C358">
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<DefaultValue>0.0</DefaultValue>
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</Element>
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<Element Type="Int" ID="0x93357240">
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<Element Type="Sound" ID="0x93357240">
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<DefaultValue>-1</DefaultValue>
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</Element>
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<Element Type="Float" ID="0x293A0C19">
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<PropertyTemplate ArchiveVer="4" Game="Echoes">
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<PropertyArchetype Type="Struct">
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<Name>UnknownStruct19</Name>
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<Name>EmperorIngStage1TentacleData</Name>
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<SubProperties>
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<Element Type="Struct" ID="0xCF90D15E" Archetype="HealthInfo"/>
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<Element Type="Struct" ID="0x29DF61E1" Archetype="DamageVulnerability"/>
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<PropertyTemplate ArchiveVer="4" Game="Echoes">
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<PropertyArchetype Type="Struct">
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<Name>UnknownStruct18</Name>
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<Name>EmperorIngStage2TentacleData</Name>
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<SubProperties>
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<Element Type="Float" ID="0xBAA9254A">
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<DefaultValue>0.0</DefaultValue>
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@ -1213,10 +1213,6 @@
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<Key ID="0x6DCF118" Type="float"/>
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<Value Name="CloseDelay"/>
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</Element>
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<Element>
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<Key ID="0x6DEE4C5" Type="choice"/>
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<Value Name="Unknown"/>
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</Element>
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<Element>
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<Key ID="0x6DEE4C5" Type="int"/>
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<Value Name="Unknown"/>
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@ -13561,9 +13557,13 @@
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<Key ID="0x4A1E493B" Type="UnknownStruct16"/>
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<Value Name="UnknownStruct25"/>
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</Element>
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<Element>
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<Key ID="0x4A1E493B" Type="EmperorIngStage1Data"/>
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<Value Name="Data"/>
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</Element>
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<Element>
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<Key ID="0x4A1E493B" Type="UnknownStruct25"/>
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<Value Name="UnknownStruct25"/>
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<Value Name="Data"/>
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</Element>
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<Element>
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<Key ID="0x4A1E8961" Type="float"/>
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@ -14909,9 +14909,13 @@
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<Key ID="0x50FC4ACB" Type="float"/>
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<Value Name="BallCameraChaseAnglePerSecond"/>
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</Element>
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<Element>
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<Key ID="0x5105FA2D" Type="EmperorIngStage2TentacleData"/>
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<Value Name="Data"/>
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</Element>
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<Element>
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<Key ID="0x5105FA2D" Type="UnknownStruct18"/>
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<Value Name="UnknownStruct18"/>
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<Value Name="Data"/>
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</Element>
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<Element>
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<Key ID="0x5106FEB9" Type="bool"/>
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@ -26838,7 +26842,7 @@
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<Value Name="Jump"/>
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</Element>
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<Element>
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<Key ID="0x93357240" Type="int"/>
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<Key ID="0x93357240" Type="sound"/>
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<Value Name="VulnerabilityChangeSound"/>
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</Element>
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<Element>
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@ -29043,7 +29047,7 @@
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</Element>
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<Element>
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<Key ID="0x9FB2FAA6" Type="float"/>
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<Value Name="Unknown"/>
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<Value Name="FieldofView2Player"/>
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</Element>
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<Element>
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<Key ID="0x9FB991FE" Type="float"/>
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@ -32857,9 +32861,13 @@
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<Key ID="0xB3C6398F" Type="UnknownStruct13"/>
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<Value Name="UnknownStruct19"/>
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</Element>
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<Element>
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<Key ID="0xB3C6398F" Type="EmperorIngStage1TentacleData"/>
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<Value Name="Tentacle"/>
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</Element>
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<Element>
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<Key ID="0xB3C6398F" Type="UnknownStruct19"/>
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<Value Name="UnknownStruct19"/>
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<Value Name="Tentacle"/>
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</Element>
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<Element>
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<Key ID="0xB3DABF84" Type="DamageInfo"/>
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