Renaming some DKCR templates

This commit is contained in:
parax0 2016-01-05 01:41:48 -07:00
parent 70d8981037
commit b61f21f346
8 changed files with 17 additions and 17 deletions

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@ -59,7 +59,7 @@
<object ID="FOGV" template="Script/FogVolume.xml"/> <object ID="FOGV" template="Script/FogVolume.xml"/>
<object ID="FOBS" template="Script/ForestBoss.xml"/> <object ID="FOBS" template="Script/ForestBoss.xml"/>
<object ID="GMGR" template="Script/GameManager.xml"/> <object ID="GMGR" template="Script/GameManager.xml"/>
<object ID="CSGO" template="Script/CSGO.xml"/> <object ID="CSGO" template="Script/GameOver.xml"/>
<object ID="GOBD" template="Script/GeneratedObjectDeleter.xml"/> <object ID="GOBD" template="Script/GeneratedObjectDeleter.xml"/>
<object ID="GENR" template="Script/Generator.xml"/> <object ID="GENR" template="Script/Generator.xml"/>
<object ID="GCTR" template="Script/GenericCreature.xml"/> <object ID="GCTR" template="Script/GenericCreature.xml"/>
@ -71,7 +71,7 @@
<object ID="GSLD" template="Script/GuiSlider.xml"/> <object ID="GSLD" template="Script/GuiSlider.xml"/>
<object ID="GWIG" template="Script/GuiWidget.xml"/> <object ID="GWIG" template="Script/GuiWidget.xml"/>
<object ID="HUDD" template="Script/HUD.xml"/> <object ID="HUDD" template="Script/HUD.xml"/>
<object ID="HUDP" template="Script/HUDP.xml"/> <object ID="HUDP" template="Script/HUDProxy.xml"/>
<object ID="IHUD" template="Script/IslandHUD.xml"/> <object ID="IHUD" template="Script/IslandHUD.xml"/>
<object ID="ISAR" template="Script/IslandArea.xml"/> <object ID="ISAR" template="Script/IslandArea.xml"/>
<object ID="JB01" template="Script/JungleBoss1.xml"/> <object ID="JB01" template="Script/JungleBoss1.xml"/>
@ -104,14 +104,14 @@
<object ID="PLAT" template="Script/Platform.xml"/> <object ID="PLAT" template="Script/Platform.xml"/>
<object ID="HINT" template="Script/PlayerHint.xml"/> <object ID="HINT" template="Script/PlayerHint.xml"/>
<object ID="PLAC" template="Script/PlayerActor.xml"/> <object ID="PLAC" template="Script/PlayerActor.xml"/>
<object ID="PRSP" template="Script/PRSP.xml"/> <object ID="PRSP" template="Script/PlayerRespawn.xml"/>
<object ID="PTOK" template="Script/PlayerToken.xml"/> <object ID="PTOK" template="Script/PlayerToken.xml"/>
<object ID="POIO" template="Script/PoiObject.xml"/> <object ID="POIO" template="Script/PoiObject.xml"/>
<object ID="SPRL" template="Script/PositionRelay.xml"/> <object ID="SPRL" template="Script/PositionRelay.xml"/>
<object ID="PRLA" template="Script/PRLA.xml"/> <object ID="PRLA" template="Script/PickupRelay.xml"/>
<object ID="PROJ" template="Script/Projectile.xml"/> <object ID="PROJ" template="Script/Projectile.xml"/>
<object ID="RADD" template="Script/RadialDamage.xml"/> <object ID="RADD" template="Script/RadialDamage.xml"/>
<object ID="RMBI" template="Script/RMBI.xml"/> <object ID="RMBI" template="Script/Rambi.xml"/>
<object ID="RACR" template="Script/RambiCrate.xml"/> <object ID="RACR" template="Script/RambiCrate.xml"/>
<object ID="REAC" template="Script/ReactiveObject.xml"/> <object ID="REAC" template="Script/ReactiveObject.xml"/>
<object ID="RSCL" template="Script/RSCL.xml"/> <object ID="RSCL" template="Script/RSCL.xml"/>
@ -130,7 +130,7 @@
<object ID="SBMI" template="Script/SkyboxModInca.xml"/> <object ID="SBMI" template="Script/SkyboxModInca.xml"/>
<object ID="SOND" template="Script/Sound.xml"/> <object ID="SOND" template="Script/Sound.xml"/>
<object ID="SNDM" template="Script/SoundModifier.xml"/> <object ID="SNDM" template="Script/SoundModifier.xml"/>
<object ID="SNMD" template="Script/SNMD.xml"/> <object ID="SNMD" template="Script/SoundModifierData.xml"/>
<object ID="SPWN" template="Script/SpawnPoint.xml"/> <object ID="SPWN" template="Script/SpawnPoint.xml"/>
<object ID="SPFN" template="Script/SpecialFunction.xml"/> <object ID="SPFN" template="Script/SpecialFunction.xml"/>
<object ID="SPIN" template="Script/Spinner.xml"/> <object ID="SPIN" template="Script/Spinner.xml"/>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4"> <ScriptTemplate version="4">
<name>CSGO</name> <name>GameOver</name>
<properties> <properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/> <struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
</properties> </properties>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4"> <ScriptTemplate version="4">
<name>HUDP</name> <name>HUDProxy</name>
<properties> <properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/> <struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
</properties> </properties>

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@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4"> <ScriptTemplate version="4">
<name>PRLA</name> <name>PickupRelay</name>
<properties> <properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/> <struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
<struct ID="0x18E3B4E9" template="Structs/PRLAStruct.xml"/> <struct ID="0x18E3B4E9" template="Structs/PickupRelayStruct.xml"/>
<struct ID="0x219B19A9" template="Structs/PRLAStruct.xml"/> <struct ID="0x219B19A9" template="Structs/PickupRelayStruct.xml"/>
<struct ID="0x121CB465" template="Structs/PRLAStruct.xml"/> <struct ID="0x121CB465" template="Structs/PickupRelayStruct.xml"/>
<struct ID="0xFFB7A5BE" template="Structs/PRLAStruct.xml"/> <struct ID="0xFFB7A5BE" template="Structs/PickupRelayStruct.xml"/>
</properties> </properties>
<states/> <states/>
<messages/> <messages/>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4"> <ScriptTemplate version="4">
<name>PRSP</name> <name>PlayerRespawn</name>
<properties> <properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/> <struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
<property ID="0x650016ED" type="bool"> <property ID="0x650016ED" type="bool">

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4"> <ScriptTemplate version="4">
<name>RMBI</name> <name>Rambi</name>
<properties> <properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/> <struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
<struct ID="0xBF81C83E" template="Structs/ShadowData.xml"/> <struct ID="0xBF81C83E" template="Structs/ShadowData.xml"/>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4"> <ScriptTemplate version="4">
<name>SNMD</name> <name>SoundModifierData</name>
<properties> <properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/> <struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
<property ID="0x44335AFF" type="float"> <property ID="0x44335AFF" type="float">

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<struct name="PRLAStruct" type="multi"> <struct name="PickupRelayStruct" type="multi">
<properties> <properties>
<property ID="0xFDE3A4F5" type="float"> <property ID="0xFDE3A4F5" type="float">
<default>0.0</default> <default>0.0</default>