Added project settings dialog; added build name lookup functionality
This commit is contained in:
parent
3697401ebb
commit
bdb753dca2
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<GameInfo ArchiveVer="0" FileVer="0" Game="DKCR">
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<GameBuilds>
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<Build>
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<Version>74887</Version>
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<Region>PAL</Region>
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<Name>Wii PAL</Name>
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</Build>
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<Build>
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<Version>75001</Version>
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<Region>NTSC</Region>
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<Name>Wii NTSC 0A-1</Name>
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</Build>
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</GameBuilds>
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</GameInfo>
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@ -1,5 +1,57 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<GameInfo ArchiveVer="0" FileVer="0" Game="MPRM">
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<GameBuilds>
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<Build>
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<Version>0.0</Version>
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<Region>NTSC</Region>
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<Name>Multi-Game Demo Disc v7-9</Name>
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</Build>
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<Build>
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<Version>1.088</Version>
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<Region>NTSC</Region>
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<Name>GameCube 0-00 NTSC</Name>
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</Build>
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<Build>
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<Version>1.093</Version>
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<Region>NTSC</Region>
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<Name>GameCube 0-01 NTSC</Name>
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</Build>
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<Build>
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<Version>1.097</Version>
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<Region>NTSC</Region>
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<Name>GameCube 0-30 NTSC-K</Name>
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</Build>
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<Build>
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<Version>1.101</Version>
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<Region>PAL</Region>
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<Name>EUR Interactive Multi-Game Demo Disc: February 2003</Name>
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</Build>
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<Build>
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<Version>1.111</Version>
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<Region>JPN</Region>
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<Name>GameCube 0-00 NTSC-J</Name>
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</Build>
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<Build>
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<Version>1.111</Version>
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<Region>JPN</Region>
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<Name>GameCube 0-02 NTSC (Player's Choice)</Name>
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</Build>
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<Build>
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<Version>3.570</Version>
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<Region>JPN</Region>
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<Name>Wii de Asobu</Name>
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</Build>
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<Build>
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<Version>3.593</Version>
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<Region>NTSC</Region>
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<Name>Metroid Prime: Trilogy NTSC</Name>
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</Build>
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<Build>
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<Version>3.629</Version>
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<Region>PAL</Region>
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<Name>Metroid Prime: Trilogy PAL</Name>
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</Build>
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</GameBuilds>
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<AreaNameMap>
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<AreaName>
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<Key>0035FDAD</Key>
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@ -0,0 +1,50 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<GameInfo ArchiveVer="0" FileVer="0" Game="MPRM">
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<GameBuilds>
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<Build>
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<Version>0.160</Version>
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<Region>NTSC</Region>
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<Name>Metroid Prime 2: Echoes Bonus Disc</Name>
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</Build>
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<Build>
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<Version>0.227</Version>
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<Region>NTSC</Region>
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<Name>Multi-Game Demo Disc v20, v23-26</Name>
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</Build>
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<Build>
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<Version>0.237</Version>
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<Region>PAL</Region>
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<Name>EUR Interactive Multi-Game Demo Disc: November 2004</Name>
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</Build>
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<Build>
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<Version>1.028</Version>
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<Region>NTSC</Region>
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<Name>GameCube 0-00 NTSC</Name>
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</Build>
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<Build>
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<Version>1.035</Version>
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<Region>PAL</Region>
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<Name>GameCube 0-00 PAL</Name>
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</Build>
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<Build>
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<Version>1.036</Version>
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<Region>JPN</Region>
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<Name>GameCube 0-00 NTSC-J</Name>
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</Build>
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<Build>
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<Version>3.561</Version>
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<Region>JPN</Region>
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<Name>Wii de Asobu</Name>
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</Build>
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<Build>
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<Version>3.593</Version>
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<Region>NTSC</Region>
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<Name>Metroid Prime: Trilogy NTSC</Name>
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</Build>
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<Build>
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<Version>3.629</Version>
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<Region>PAL</Region>
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<Name>Metroid Prime: Trilogy PAL</Name>
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</Build>
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</GameBuilds>
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</GameInfo>
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@ -0,0 +1,35 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<GameInfo ArchiveVer="0" FileVer="0" Game="MP3C">
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<GameBuilds>
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<Build>
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<Version>3.068</Version>
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<Region>NTSC</Region>
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<Name>E3 2006 Prototype</Name>
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</Build>
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<Build>
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<Version>3.436</Version>
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<Region>NTSC</Region>
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<Name>Wii NTSC</Name>
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</Build>
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<Build>
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<Version>3.453</Version>
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<Region>PAL</Region>
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<Name>Wii PAL</Name>
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</Build>
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<Build>
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<Version>3.495</Version>
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<Region>JPN</Region>
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<Name>Wii NTSC-J</Name>
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</Build>
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<Build>
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<Version>3.593</Version>
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<Region>NTSC</Region>
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<Name>Metroid Prime: Trilogy NTSC</Name>
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</Build>
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<Build>
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<Version>3.629</Version>
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<Region>PAL</Region>
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<Name>Metroid Prime: Trilogy PAL</Name>
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</Build>
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</GameBuilds>
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</GameInfo>
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@ -67,25 +67,32 @@ void Serialize(IArchive& rArc, EGame& rGame)
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}
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// ERegion
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static const TString gskRegionNames[] = { "NTSC", "PAL", "JPN", "UnknownRegion" };
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static const u32 gskNumRegions = sizeof(gskRegionNames) / sizeof(gskRegionNames[0]);
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TString GetRegionName(ERegion Region)
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{
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return gskRegionNames[(int) Region];
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}
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ERegion GetRegionForName(const TString& rkName)
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{
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for (u32 iReg = 0; iReg < gskNumRegions; iReg++)
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if (gskRegionNames[iReg] == rkName)
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return (ERegion) iReg;
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return eRegion_Unknown;
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}
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void Serialize(IArchive& rArc, ERegion& rRegion)
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{
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static const TString skRegionNames[] = { "NTSC", "PAL", "JPN" };
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TString Name;
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if (rArc.IsWriter())
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Name = skRegionNames[rRegion];
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Name = GetRegionName(rRegion);
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rArc.SerializePrimitive(Name);
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if (rArc.IsReader())
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{
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for (u32 iReg = 0; iReg < 3; iReg++)
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{
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if (skRegionNames[iReg] == Name)
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{
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rRegion = (ERegion) iReg;
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break;
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}
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}
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}
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rRegion = GetRegionForName(Name);
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}
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@ -36,6 +36,8 @@ enum ERegion
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eRegion_JPN,
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eRegion_Unknown = -1
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};
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TString GetRegionName(ERegion Region);
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ERegion GetRegionForName(const TString& rkName);
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void Serialize(IArchive& rArc, ERegion& rRegion);
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#endif // EGAME_H
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@ -41,10 +41,25 @@ void CGameInfo::Serialize(IArchive& rArc)
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}
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// Serialize data
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rArc << SERIAL_CONTAINER("GameBuilds", mBuilds, "Build");
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if (mGame <= ePrime)
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rArc << SERIAL_CONTAINER("AreaNameMap", mAreaNameMap, "AreaName");
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}
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TString CGameInfo::GetBuildName(float BuildVer, ERegion Region) const
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{
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for (u32 iBuild = 0; iBuild < mBuilds.size(); iBuild++)
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{
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const SBuildInfo& rkBuildInfo = mBuilds[iBuild];
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if (rkBuildInfo.Version == BuildVer && rkBuildInfo.Region == Region)
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return rkBuildInfo.Name;
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}
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return "Unknown Build";
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}
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TString CGameInfo::GetAreaName(const CAssetID &rkID) const
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{
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auto Iter = mAreaNameMap.find(rkID);
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@ -14,6 +14,22 @@ const TString gkGameInfoExt = "xml";
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class CGameInfo
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{
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EGame mGame;
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// List of known builds of each game
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struct SBuildInfo
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{
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float Version;
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ERegion Region;
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TString Name;
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void Serialize(IArchive& rArc)
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{
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rArc << SERIAL_AUTO(Version) << SERIAL_AUTO(Region) << SERIAL_AUTO(Name);
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}
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};
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std::vector<SBuildInfo> mBuilds;
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// List of internal area names; used for MP1 which doesn't store area names in the MLVL
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std::map<CAssetID, TString> mAreaNameMap;
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public:
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@ -26,6 +42,7 @@ public:
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bool SaveGameInfo(TString Path = "");
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void Serialize(IArchive& rArc);
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TString GetBuildName(float BuildVer, ERegion Region) const;
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TString GetAreaName(const CAssetID& rkID) const;
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// Accessors
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@ -104,6 +104,8 @@ public:
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inline CGameInfo* GameInfo() const { return mpGameInfo; }
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inline CAudioManager* AudioManager() const { return mpAudioManager; }
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inline EGame Game() const { return mGame; }
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inline ERegion Region() const { return mRegion; }
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inline TString GameID() const { return mGameID; }
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inline float BuildVersion() const { return mBuildVersion; }
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inline bool IsWiiBuild() const { return mBuildVersion >= 3.f; }
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};
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@ -1,7 +1,7 @@
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#include "CEditorApplication.h"
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#include "IEditor.h"
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#include "CBasicViewport.h"
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#include "CProjectOverviewDialog.h"
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#include "CProjectSettingsDialog.h"
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#include "Editor/CharacterEditor/CCharacterEditor.h"
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#include "Editor/ModelEditor/CModelEditorWindow.h"
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#include "Editor/ResourceBrowser/CResourceBrowser.h"
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@ -34,7 +34,7 @@ void CEditorApplication::InitEditor()
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{
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mpWorldEditor = new CWorldEditor();
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mpResourceBrowser = new CResourceBrowser(mpWorldEditor);
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mpProjectDialog = new CProjectOverviewDialog();
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mpProjectDialog = new CProjectSettingsDialog(mpWorldEditor);
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mpWorldEditor->showMaximized();
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}
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@ -7,7 +7,7 @@
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#include <QVector>
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class CBasicViewport;
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class CProjectOverviewDialog;
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class CProjectSettingsDialog;
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class CResourceBrowser;
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class CResourceEntry;
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class CWorldEditor;
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@ -22,7 +22,7 @@ class CEditorApplication : public QApplication
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CGameProject *mpActiveProject;
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CWorldEditor *mpWorldEditor;
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CResourceBrowser *mpResourceBrowser;
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CProjectOverviewDialog *mpProjectDialog;
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CProjectSettingsDialog *mpProjectDialog;
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QVector<IEditor*> mEditorWindows;
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QMap<CResourceEntry*,IEditor*> mEditingMap;
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@ -43,7 +43,7 @@ public:
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inline CGameProject* ActiveProject() const { return mpActiveProject; }
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inline CWorldEditor* WorldEditor() const { return mpWorldEditor; }
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inline CResourceBrowser* ResourceBrowser() const { return mpResourceBrowser; }
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inline CProjectOverviewDialog* ProjectDialog() const { return mpProjectDialog; }
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inline CProjectSettingsDialog* ProjectDialog() const { return mpProjectDialog; }
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inline void SetEditorTicksEnabled(bool Enabled) { Enabled ? mRefreshTimer.start(gkTickFrequencyMS) : mRefreshTimer.stop(); }
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inline bool AreEditorTicksEnabled() const { return mRefreshTimer.isActive(); }
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@ -61,6 +61,9 @@ void CExportGameDialog::InitUI(QString ExportDir)
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ASSERT(mpDisc != nullptr);
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// Export settings
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CGameInfo GameInfo;
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GameInfo.LoadGameInfo(mGame);
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ExportDir.replace('/', '\\');
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TWideString DefaultNameMapPath = CAssetNameMap::DefaultNameMapPath();
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@ -76,7 +79,7 @@ void CExportGameDialog::InitUI(QString ExportDir)
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// Info boxes
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mpUI->GameTitleLineEdit->setText( TO_QSTRING(mGameTitle) );
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mpUI->GameIdLineEdit->setText( TO_QSTRING(mGameID) );
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mpUI->BuildVersionLineEdit->setText( QString::number(mBuildVer) );
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mpUI->BuildVersionLineEdit->setText( QString("%1 (%2)").arg(mBuildVer).arg( TO_QSTRING(GameInfo.GetBuildName(mBuildVer, mRegion)) ));
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mpUI->RegionLineEdit->setText( mRegion == eRegion_NTSC ? "NTSC" :
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mRegion == eRegion_PAL ? "PAL" : "JPN" );
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@ -1,66 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>CProjectOverviewDialog</class>
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<widget class="QDialog" name="CProjectOverviewDialog">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>492</width>
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<height>445</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Dialog</string>
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</property>
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<widget class="QGroupBox" name="PackagesGroupBox">
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<property name="geometry">
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<rect>
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<x>100</x>
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<y>130</y>
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<width>280</width>
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<height>287</height>
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</rect>
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</property>
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<property name="title">
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<string>Packages</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_4">
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<item>
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<widget class="QListWidget" name="PackagesList">
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<property name="font">
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<font>
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<pointsize>10</pointsize>
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</font>
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</property>
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<property name="alternatingRowColors">
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<bool>true</bool>
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</property>
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<property name="verticalScrollMode">
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<enum>QAbstractItemView::ScrollPerPixel</enum>
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</property>
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<property name="horizontalScrollMode">
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<enum>QAbstractItemView::ScrollPerPixel</enum>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="CookPackageButton">
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<property name="text">
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<string>Cook Package</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="CookAllDirtyPackagesButton">
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<property name="text">
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<string>Cook All Dirty Packages</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</widget>
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<resources/>
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<connections/>
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</ui>
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@ -1,5 +1,5 @@
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#include "CProjectOverviewDialog.h"
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#include "ui_CProjectOverviewDialog.h"
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#include "CProjectSettingsDialog.h"
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#include "ui_CProjectSettingsDialog.h"
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#include "CEditorApplication.h"
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#include "CExportGameDialog.h"
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#include "UICommon.h"
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@ -9,9 +9,9 @@
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#include <QFileDialog>
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#include <QMessageBox>
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CProjectOverviewDialog::CProjectOverviewDialog(QWidget *pParent)
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CProjectSettingsDialog::CProjectSettingsDialog(QWidget *pParent)
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: QDialog(pParent)
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, mpUI(new Ui::CProjectOverviewDialog)
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, mpUI(new Ui::CProjectSettingsDialog)
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, mpProject(nullptr)
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{
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mpUI->setupUi(this);
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@ -23,18 +23,43 @@ CProjectOverviewDialog::CProjectOverviewDialog(QWidget *pParent)
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connect(gpEdApp, SIGNAL(AssetsModified()), this, SLOT(SetupPackagesList()));
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}
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CProjectOverviewDialog::~CProjectOverviewDialog()
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CProjectSettingsDialog::~CProjectSettingsDialog()
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{
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delete mpUI;
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}
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void CProjectOverviewDialog::ActiveProjectChanged(CGameProject *pProj)
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void CProjectSettingsDialog::ActiveProjectChanged(CGameProject *pProj)
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{
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mpProject = pProj;
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if (mpProject)
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{
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// Set up project info
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mpUI->ProjectNameLineEdit->setText( TO_QSTRING(pProj->Name()) );
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mpUI->GameLineEdit->setText( TO_QSTRING(GetGameName(pProj->Game())) );
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mpUI->GameIdLineEdit->setText( TO_QSTRING(pProj->GameID()) );
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float BuildVer = pProj->BuildVersion();
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ERegion Region = pProj->Region();
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TString BuildName = pProj->GameInfo()->GetBuildName(BuildVer, Region);
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mpUI->BuildLineEdit->setText( QString("%1 (%2)").arg(BuildVer).arg( TO_QSTRING(BuildName) ) );
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mpUI->RegionLineEdit->setText( TO_QSTRING(GetRegionName(Region)) );
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}
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else
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{
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// Clear project info
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mpUI->ProjectNameLineEdit->clear();
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mpUI->GameLineEdit->clear();
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mpUI->GameIdLineEdit->clear();
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mpUI->BuildLineEdit->clear();
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mpUI->RegionLineEdit->clear();
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close();
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}
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|
||||
SetupPackagesList();
|
||||
}
|
||||
|
||||
void CProjectOverviewDialog::SetupPackagesList()
|
||||
void CProjectSettingsDialog::SetupPackagesList()
|
||||
{
|
||||
mpUI->PackagesList->clear();
|
||||
if (!mpProject) return;
|
||||
|
@ -50,7 +75,7 @@ void CProjectOverviewDialog::SetupPackagesList()
|
|||
}
|
||||
}
|
||||
|
||||
void CProjectOverviewDialog::CookPackage()
|
||||
void CProjectSettingsDialog::CookPackage()
|
||||
{
|
||||
u32 PackageIdx = mpUI->PackagesList->currentRow();
|
||||
CPackage *pPackage = mpProject->PackageByIndex(PackageIdx);
|
||||
|
@ -58,7 +83,7 @@ void CProjectOverviewDialog::CookPackage()
|
|||
SetupPackagesList();
|
||||
}
|
||||
|
||||
void CProjectOverviewDialog::CookAllDirtyPackages()
|
||||
void CProjectSettingsDialog::CookAllDirtyPackages()
|
||||
{
|
||||
gpEdApp->CookAllDirtyPackages();
|
||||
SetupPackagesList();
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef CPROJECTOVERVIEWDIALOG_H
|
||||
#define CPROJECTOVERVIEWDIALOG_H
|
||||
#ifndef CPROJECTSETTINGSDIALOG_H
|
||||
#define CPROJECTSETTINGSDIALOG_H
|
||||
|
||||
#include "Editor/WorldEditor/CWorldEditor.h"
|
||||
#include <Core/GameProject/CGameProject.h>
|
||||
|
@ -7,13 +7,13 @@
|
|||
#include <QDialog>
|
||||
|
||||
namespace Ui {
|
||||
class CProjectOverviewDialog;
|
||||
class CProjectSettingsDialog;
|
||||
}
|
||||
|
||||
class CProjectOverviewDialog : public QDialog
|
||||
class CProjectSettingsDialog : public QDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
Ui::CProjectOverviewDialog *mpUI;
|
||||
Ui::CProjectSettingsDialog *mpUI;
|
||||
CGameProject *mpProject;
|
||||
|
||||
QVector<CResourceEntry*> mWorldEntries;
|
||||
|
@ -21,8 +21,8 @@ class CProjectOverviewDialog : public QDialog
|
|||
TResPtr<CWorld> mpWorld;
|
||||
|
||||
public:
|
||||
explicit CProjectOverviewDialog(QWidget *pParent = 0);
|
||||
~CProjectOverviewDialog();
|
||||
explicit CProjectSettingsDialog(QWidget *pParent = 0);
|
||||
~CProjectSettingsDialog();
|
||||
|
||||
public slots:
|
||||
void ActiveProjectChanged(CGameProject *pProj);
|
||||
|
@ -31,4 +31,4 @@ public slots:
|
|||
void CookAllDirtyPackages();
|
||||
};
|
||||
|
||||
#endif // CPROJECTOVERVIEWDIALOG_H
|
||||
#endif // CPROJECTSETTINGSDIALOG_H
|
|
@ -0,0 +1,148 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>CProjectSettingsDialog</class>
|
||||
<widget class="QDialog" name="CProjectSettingsDialog">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>290</width>
|
||||
<height>558</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Project Settings</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<widget class="QLabel" name="ProjectSettingsLabel">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>12</pointsize>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Project Settings</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QFormLayout" name="formLayout">
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="ProjectNameLabel">
|
||||
<property name="text">
|
||||
<string>Name:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QLineEdit" name="ProjectNameLineEdit">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="GameLabel">
|
||||
<property name="text">
|
||||
<string>Game:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QLineEdit" name="GameLineEdit">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QLabel" name="GameIdLabel">
|
||||
<property name="text">
|
||||
<string>Game ID:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QLineEdit" name="GameIdLineEdit">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0">
|
||||
<widget class="QLabel" name="BuildLabel">
|
||||
<property name="text">
|
||||
<string>Build:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="1">
|
||||
<widget class="QLineEdit" name="BuildLineEdit">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0">
|
||||
<widget class="QLabel" name="RegionLabel">
|
||||
<property name="text">
|
||||
<string>Region:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="1">
|
||||
<widget class="QLineEdit" name="RegionLineEdit">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="PackagesGroupBox">
|
||||
<property name="title">
|
||||
<string>Packages</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_4">
|
||||
<item>
|
||||
<widget class="QListWidget" name="PackagesList">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>10</pointsize>
|
||||
</font>
|
||||
</property>
|
||||
<property name="alternatingRowColors">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="verticalScrollMode">
|
||||
<enum>QAbstractItemView::ScrollPerPixel</enum>
|
||||
</property>
|
||||
<property name="horizontalScrollMode">
|
||||
<enum>QAbstractItemView::ScrollPerPixel</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="CookPackageButton">
|
||||
<property name="text">
|
||||
<string>Cook Package</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="CookAllDirtyPackagesButton">
|
||||
<property name="text">
|
||||
<string>Cook All Dirty Packages</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -172,7 +172,6 @@ HEADERS += \
|
|||
CharacterEditor/CSkeletonHierarchyModel.h \
|
||||
CLineRenderable.h \
|
||||
WorldEditor/CCollisionRenderSettingsDialog.h \
|
||||
CProjectOverviewDialog.h \
|
||||
ResourceBrowser/CResourceBrowser.h \
|
||||
ResourceBrowser/CResourceTableModel.h \
|
||||
ResourceBrowser/CResourceProxyModel.h \
|
||||
|
@ -184,7 +183,8 @@ HEADERS += \
|
|||
WorldEditor/CScriptEditSidebar.h \
|
||||
WorldEditor/CWorldInfoSidebar.h \
|
||||
WorldEditor/CWorldTreeModel.h \
|
||||
Widgets/CTimedLineEdit.h
|
||||
Widgets/CTimedLineEdit.h \
|
||||
CProjectSettingsDialog.h
|
||||
|
||||
# Source Files
|
||||
SOURCES += \
|
||||
|
@ -244,14 +244,14 @@ SOURCES += \
|
|||
CharacterEditor/CCharacterEditorViewport.cpp \
|
||||
CharacterEditor/CSkeletonHierarchyModel.cpp \
|
||||
WorldEditor/CCollisionRenderSettingsDialog.cpp \
|
||||
CProjectOverviewDialog.cpp \
|
||||
ResourceBrowser/CResourceBrowser.cpp \
|
||||
CEditorApplication.cpp \
|
||||
Widgets/CResourceSelector.cpp \
|
||||
CExportGameDialog.cpp \
|
||||
WorldEditor/CScriptEditSidebar.cpp \
|
||||
WorldEditor/CWorldInfoSidebar.cpp \
|
||||
WorldEditor/CWorldTreeModel.cpp
|
||||
WorldEditor/CWorldTreeModel.cpp \
|
||||
CProjectSettingsDialog.cpp
|
||||
|
||||
# UI Files
|
||||
FORMS += \
|
||||
|
@ -274,7 +274,7 @@ FORMS += \
|
|||
CAboutDialog.ui \
|
||||
CharacterEditor/CCharacterEditor.ui \
|
||||
WorldEditor/CCollisionRenderSettingsDialog.ui \
|
||||
CProjectOverviewDialog.ui \
|
||||
ResourceBrowser/CResourceBrowser.ui \
|
||||
CExportGameDialog.ui \
|
||||
WorldEditor/CWorldInfoSidebar.ui
|
||||
WorldEditor/CWorldInfoSidebar.ui \
|
||||
CProjectSettingsDialog.ui
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include "Editor/CExportGameDialog.h"
|
||||
#include "Editor/CNodeCopyMimeData.h"
|
||||
#include "Editor/CPakToolDialog.h"
|
||||
#include "Editor/CProjectSettingsDialog.h"
|
||||
#include "Editor/CSelectionIterator.h"
|
||||
#include "Editor/UICommon.h"
|
||||
#include "Editor/PropertyEdit/CPropertyView.h"
|
||||
|
@ -171,6 +172,7 @@ CWorldEditor::CWorldEditor(QWidget *parent)
|
|||
connect(ui->ActionSave, SIGNAL(triggered()) , this, SLOT(Save()));
|
||||
connect(ui->ActionSaveAndRepack, SIGNAL(triggered()), this, SLOT(SaveAndRepack()));
|
||||
connect(ui->ActionExportGame, SIGNAL(triggered()), this, SLOT(ExportGame()));
|
||||
connect(ui->ActionProjectSettings, SIGNAL(triggered()), this, SLOT(OpenProjectSettings()));
|
||||
connect(ui->ActionCloseProject, SIGNAL(triggered()), this, SLOT(CloseProject()));
|
||||
connect(ui->ActionExit, SIGNAL(triggered()), this, SLOT(close()));
|
||||
|
||||
|
@ -317,29 +319,20 @@ bool CWorldEditor::SetArea(CWorld *pWorld, int AreaIndex)
|
|||
mpLinkDialog->SetMaster(pMaster);
|
||||
|
||||
// Set window title
|
||||
CStringTable *pWorldNameTable = mpWorld->WorldName();
|
||||
TWideString WorldName = pWorldNameTable ? pWorldNameTable->String("ENGL", 0) : "[Untitled World]";
|
||||
QString ProjectName = TO_QSTRING(gpEdApp->ActiveProject()->Name());
|
||||
QString WorldName = TO_QSTRING(mpWorld->InGameName());
|
||||
QString AreaName = TO_QSTRING(mpWorld->AreaInGameName(AreaIndex));
|
||||
|
||||
if (CurrentGame() < eReturns)
|
||||
{
|
||||
CStringTable *pAreaNameTable = mpWorld->AreaName(AreaIndex);
|
||||
TWideString AreaName = pAreaNameTable ? pAreaNameTable->String("ENGL", 0) : (TWideString("!") + mpWorld->AreaInternalName(AreaIndex).ToUTF16());
|
||||
|
||||
if (AreaName.IsEmpty())
|
||||
AreaName = "[Untitled Area]";
|
||||
|
||||
SET_WINDOWTITLE_APPVARS( QString("%APP_FULL_NAME% - %1 - %2[*]").arg(TO_QSTRING(WorldName)).arg(TO_QSTRING(AreaName)) );
|
||||
Log::Write("Loaded area: " + mpArea->Source() + " (" + TO_TSTRING(TO_QSTRING(AreaName)) + ")");
|
||||
SET_WINDOWTITLE_APPVARS( QString("%APP_FULL_NAME% - %1 - %2 - %3[*]").arg(ProjectName, WorldName, AreaName) );
|
||||
Log::Write("Loaded area: " + mpArea->Entry()->Name().ToUTF8() + " (" + TO_TSTRING(AreaName) + ")");
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
QString LevelName;
|
||||
if (pWorldNameTable) LevelName = TO_QSTRING(WorldName);
|
||||
else LevelName = "!" + TO_QSTRING(mpWorld->AreaInternalName(AreaIndex));
|
||||
|
||||
SET_WINDOWTITLE_APPVARS( QString("%APP_FULL_NAME% - %1[*]").arg(LevelName) );
|
||||
Log::Write("Loaded level: World " + mpWorld->Source() + " / Area " + mpArea->Source() + " (" + TO_TSTRING(LevelName) + ")");
|
||||
SET_WINDOWTITLE_APPVARS( QString("%APP_FULL_NAME% - %1 - %2[*]").arg(AreaName) );
|
||||
Log::Write("Loaded level: World " + mpWorld->Entry()->Name().ToUTF8() + " / Area " + mpArea->Entry()->Name().ToUTF8() + " (" + TO_TSTRING(AreaName) + ")");
|
||||
}
|
||||
|
||||
// Update paste action
|
||||
|
@ -560,6 +553,13 @@ void CWorldEditor::ChangeEditMode(EWorldEditorMode Mode)
|
|||
}
|
||||
}
|
||||
|
||||
void CWorldEditor::OpenProjectSettings()
|
||||
{
|
||||
CProjectSettingsDialog *pDialog = gpEdApp->ProjectDialog();
|
||||
pDialog->show();
|
||||
pDialog->raise();
|
||||
}
|
||||
|
||||
void CWorldEditor::OpenResourceBrowser()
|
||||
{
|
||||
CResourceBrowser *pBrowser = gpEdApp->ResourceBrowser();
|
||||
|
@ -569,6 +569,7 @@ void CWorldEditor::OpenResourceBrowser()
|
|||
|
||||
void CWorldEditor::OnActiveProjectChanged(CGameProject *pProj)
|
||||
{
|
||||
ui->ActionProjectSettings->setEnabled( pProj != nullptr );
|
||||
ui->ActionCloseProject->setEnabled( pProj != nullptr );
|
||||
ResetCamera();
|
||||
if (!pProj) return;
|
||||
|
|
|
@ -109,6 +109,7 @@ public slots:
|
|||
|
||||
void ChangeEditMode(int Mode);
|
||||
void ChangeEditMode(EWorldEditorMode Mode);
|
||||
void OpenProjectSettings();
|
||||
void OpenResourceBrowser();
|
||||
|
||||
void OnActiveProjectChanged(CGameProject *pProj);
|
||||
|
|
|
@ -283,8 +283,9 @@
|
|||
<addaction name="ActionSaveAndRepack"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="ActionExportGame"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="ActionProjectSettings"/>
|
||||
<addaction name="ActionCloseProject"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="ActionExit"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menuEdit">
|
||||
|
@ -350,7 +351,7 @@
|
|||
</widget>
|
||||
<widget class="QToolBar" name="EditModeToolBar">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
|
||||
<sizepolicy hsizetype="Fixed" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
|
@ -362,7 +363,7 @@
|
|||
<enum>RightToolBarArea</enum>
|
||||
</attribute>
|
||||
<attribute name="toolBarBreak">
|
||||
<bool>true</bool>
|
||||
<bool>false</bool>
|
||||
</attribute>
|
||||
</widget>
|
||||
<action name="ActionSave">
|
||||
|
@ -762,6 +763,14 @@
|
|||
<string>Edit Script</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="ActionProjectSettings">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Project Settings</string>
|
||||
</property>
|
||||
</action>
|
||||
</widget>
|
||||
<customwidgets>
|
||||
<customwidget>
|
||||
|
|
|
@ -17,6 +17,7 @@ CWorldInfoSidebar::CWorldInfoSidebar(CWorldEditor *pEditor)
|
|||
pHeader->resizeSection(0, pHeader->width() * 2); // I really have no idea how this works, I just got this from trial & error
|
||||
|
||||
connect(gpEdApp, SIGNAL(ActiveProjectChanged(CGameProject*)), this, SLOT(OnActiveProjectChanged(CGameProject*)));
|
||||
connect(mpUI->ProjectSettingsButton, SIGNAL(pressed()), pEditor, SLOT(OpenProjectSettings()));
|
||||
connect(mpUI->AreaSearchLineEdit, SIGNAL(StoppedTyping(QString)), this, SLOT(OnAreaFilterStringChanged(QString)));
|
||||
connect(mpUI->WorldTreeView->selectionModel(), SIGNAL(currentChanged(QModelIndex,QModelIndex)), this, SLOT(OnWorldTreeClicked(QModelIndex)));
|
||||
connect(mpUI->WorldTreeView, SIGNAL(doubleClicked(QModelIndex)), this, SLOT(OnWorldTreeDoubleClicked(QModelIndex)));
|
||||
|
|
|
@ -17,6 +17,9 @@
|
|||
<item>
|
||||
<widget class="QWidget" name="ProjectInfoWidget" native="true">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<property name="spacing">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
|
@ -30,16 +33,38 @@
|
|||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="GameNameLabel">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>12</pointsize>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>GAME NAME</string>
|
||||
</property>
|
||||
</widget>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="QLabel" name="GameNameLabel">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>12</pointsize>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>GAME NAME</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="ProjectSettingsButton">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>10</pointsize>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Project Settings</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="CTimedLineEdit" name="AreaSearchLineEdit">
|
||||
|
@ -252,10 +277,7 @@
|
|||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="CResourceSelector" name="AreaSelector" native="true">
|
||||
<zorder>AreaNameLineEdit</zorder>
|
||||
<zorder>AreaInternalNameLabel</zorder>
|
||||
</widget>
|
||||
<widget class="CResourceSelector" name="AreaSelector" native="true"/>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QLabel" name="AreaNameStringLabel">
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
#include "CEditorApplication.h"
|
||||
#include "CProjectOverviewDialog.h"
|
||||
#include <Common/Log.h>
|
||||
#include <Core/Resource/Factory/CTemplateLoader.h>
|
||||
|
||||
|
|
Loading…
Reference in New Issue