Added project settings dialog; added build name lookup functionality

This commit is contained in:
Aruki
2017-02-15 01:00:48 -07:00
parent 3697401ebb
commit bdb753dca2
23 changed files with 479 additions and 141 deletions

View File

@@ -0,0 +1,90 @@
#include "CProjectSettingsDialog.h"
#include "ui_CProjectSettingsDialog.h"
#include "CEditorApplication.h"
#include "CExportGameDialog.h"
#include "UICommon.h"
#include "Editor/ResourceBrowser/CResourceBrowser.h"
#include <Common/AssertMacro.h>
#include <Core/GameProject/CGameExporter.h>
#include <QFileDialog>
#include <QMessageBox>
CProjectSettingsDialog::CProjectSettingsDialog(QWidget *pParent)
: QDialog(pParent)
, mpUI(new Ui::CProjectSettingsDialog)
, mpProject(nullptr)
{
mpUI->setupUi(this);
connect(mpUI->CookPackageButton, SIGNAL(clicked()), this, SLOT(CookPackage()));
connect(mpUI->CookAllDirtyPackagesButton, SIGNAL(clicked(bool)), this, SLOT(CookAllDirtyPackages()));
connect(gpEdApp, SIGNAL(ActiveProjectChanged(CGameProject*)), this, SLOT(ActiveProjectChanged(CGameProject*)));
connect(gpEdApp, SIGNAL(AssetsModified()), this, SLOT(SetupPackagesList()));
}
CProjectSettingsDialog::~CProjectSettingsDialog()
{
delete mpUI;
}
void CProjectSettingsDialog::ActiveProjectChanged(CGameProject *pProj)
{
mpProject = pProj;
if (mpProject)
{
// Set up project info
mpUI->ProjectNameLineEdit->setText( TO_QSTRING(pProj->Name()) );
mpUI->GameLineEdit->setText( TO_QSTRING(GetGameName(pProj->Game())) );
mpUI->GameIdLineEdit->setText( TO_QSTRING(pProj->GameID()) );
float BuildVer = pProj->BuildVersion();
ERegion Region = pProj->Region();
TString BuildName = pProj->GameInfo()->GetBuildName(BuildVer, Region);
mpUI->BuildLineEdit->setText( QString("%1 (%2)").arg(BuildVer).arg( TO_QSTRING(BuildName) ) );
mpUI->RegionLineEdit->setText( TO_QSTRING(GetRegionName(Region)) );
}
else
{
// Clear project info
mpUI->ProjectNameLineEdit->clear();
mpUI->GameLineEdit->clear();
mpUI->GameIdLineEdit->clear();
mpUI->BuildLineEdit->clear();
mpUI->RegionLineEdit->clear();
close();
}
SetupPackagesList();
}
void CProjectSettingsDialog::SetupPackagesList()
{
mpUI->PackagesList->clear();
if (!mpProject) return;
for (u32 iPkg = 0; iPkg < mpProject->NumPackages(); iPkg++)
{
CPackage *pPackage = mpProject->PackageByIndex(iPkg);
ASSERT(pPackage != nullptr);
QString PackageName = TO_QSTRING(pPackage->Name());
if (pPackage->NeedsRecook()) PackageName += '*';
mpUI->PackagesList->addItem(PackageName);
}
}
void CProjectSettingsDialog::CookPackage()
{
u32 PackageIdx = mpUI->PackagesList->currentRow();
CPackage *pPackage = mpProject->PackageByIndex(PackageIdx);
pPackage->Cook();
SetupPackagesList();
}
void CProjectSettingsDialog::CookAllDirtyPackages()
{
gpEdApp->CookAllDirtyPackages();
SetupPackagesList();
}