CModelEditorWindow: Mark a missed string as translatable

This commit is contained in:
Lioncash 2020-07-03 22:59:02 -04:00
parent 55e93e6111
commit d8817d8cb2

View File

@ -169,7 +169,7 @@ void CModelEditorWindow::SetActiveModel(CModel *pModel)
const uint32 NumMats = (pModel ? pModel->GetMatCount() : 0);
const uint32 NumMatSets = (pModel ? pModel->GetMatSetCount() : 0);
ui->MeshInfoLabel->setText(tr("%1 vertices, %2 triangles").arg(NumVertices).arg(NumTriangles));
ui->MatInfoLabel->setText(tr("%1 materials, %2 set%3").arg(NumMats).arg(NumMatSets).arg(NumMatSets == 1 ? "" : "s"));
ui->MatInfoLabel->setText(tr("%1 materials, %2 set%3").arg(NumMats).arg(NumMatSets).arg(NumMatSets == 1 ? QString{} : tr("s")));
// Set items in matset combo box
ui->SetSelectionComboBox->blockSignals(true);