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Moved POI mapping dialog to be a sidebar instead, fixed standable collision visualization in MP2/3
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@@ -79,5 +79,5 @@ bool CCollisionMaterial::IsFloor() const
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bool CCollisionMaterial::IsUnstandable(EGame Game) const
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{
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return HasFlag(eCF_JumpNotAllowed) || (Game >= eEchoesDemo && !HasFlag(eCF_Floor) && HasAnyFlags(eCF_Wall | eCF_Ceiling));
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return HasFlag(eCF_JumpNotAllowed) || (Game >= eCorruptionProto && !HasFlag(eCF_Floor) && HasAnyFlags(eCF_Wall | eCF_Ceiling));
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}
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