String cooking support
This commit is contained in:
parent
a1d94cc58f
commit
e9e1ccb8d6
|
@ -252,6 +252,7 @@ HEADERS += \
|
|||
Tweaks/CTweakData.h \
|
||||
Tweaks/CTweakLoader.h \
|
||||
Tweaks/CTweakCooker.h \
|
||||
Resource/Cooker/CStringCooker.h \
|
||||
Resource/Scan/CScan.h \
|
||||
Resource/Scan/SScanParametersMP1.h \
|
||||
Resource/Scan/ELogbookCategory.h
|
||||
|
@ -370,6 +371,7 @@ SOURCES += \
|
|||
Tweaks/CTweakManager.cpp \
|
||||
Tweaks/CTweakLoader.cpp \
|
||||
Tweaks/CTweakCooker.cpp \
|
||||
Resource/Cooker/CStringCooker.cpp \
|
||||
Resource/Scan/CScan.cpp
|
||||
|
||||
# Codegen
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include "CAreaCooker.h"
|
||||
#include "CModelCooker.h"
|
||||
#include "CPoiToWorldCooker.h"
|
||||
#include "CStringCooker.h"
|
||||
#include "CWorldCooker.h"
|
||||
|
||||
#include "Core/Tweaks/CTweakCooker.h"
|
||||
|
@ -25,6 +26,7 @@ public:
|
|||
case EResourceType::Area: return CAreaCooker::CookMREA((CGameArea*) pRes, rOutput);
|
||||
case EResourceType::Model: return CModelCooker::CookCMDL((CModel*) pRes, rOutput);
|
||||
case EResourceType::StaticGeometryMap: return CPoiToWorldCooker::CookEGMC((CPoiToWorld*) pRes, rOutput);
|
||||
case EResourceType::StringTable: return CStringCooker::CookSTRG((CStringTable*) pRes, rOutput);
|
||||
case EResourceType::Tweaks: return CTweakCooker::CookCTWK((CTweakData*) pRes, rOutput);
|
||||
case EResourceType::World: return CWorldCooker::CookMLVL((CWorld*) pRes, rOutput);
|
||||
|
||||
|
|
|
@ -0,0 +1,328 @@
|
|||
#include "CStringCooker.h"
|
||||
#include <Common/NBasics.h>
|
||||
#include <algorithm>
|
||||
|
||||
void CStringCooker::WritePrimeDemoSTRG(IOutputStream& STRG)
|
||||
{
|
||||
uint StartOffset = STRG.Tell();
|
||||
uint NumStrings = mpStringTable->NumStrings();
|
||||
|
||||
// Start writing the file...
|
||||
STRG.WriteLong(0); // Dummy file size
|
||||
uint TableStart = STRG.Tell();
|
||||
STRG.WriteLong(NumStrings);
|
||||
|
||||
// Dummy string offsets
|
||||
for (uint StringIdx = 0; StringIdx < NumStrings; StringIdx++)
|
||||
STRG.WriteLong(0);
|
||||
|
||||
// Write strings
|
||||
std::vector<uint> StringOffsets(NumStrings);
|
||||
|
||||
for (uint StringIdx = 0; StringIdx < NumStrings; StringIdx++)
|
||||
{
|
||||
StringOffsets[StringIdx] = STRG.Tell() - TableStart;
|
||||
STRG.Write16String( mpStringTable->GetString(ELanguage::English, StringIdx).ToUTF16() );
|
||||
}
|
||||
|
||||
// Fill in offsets
|
||||
uint FileSize = STRG.Tell() - StartOffset;
|
||||
STRG.GoTo(StartOffset);
|
||||
STRG.WriteLong(FileSize);
|
||||
STRG.Skip(4);
|
||||
|
||||
for (uint StringIdx = 0; StringIdx < NumStrings; StringIdx++)
|
||||
STRG.WriteLong( StringOffsets[StringIdx] );
|
||||
}
|
||||
|
||||
void CStringCooker::WritePrimeSTRG(IOutputStream& STRG)
|
||||
{
|
||||
// Magic/Version
|
||||
STRG.WriteLong( 0x87654321 );
|
||||
STRG.WriteLong( mpStringTable->Game() >= EGame::EchoesDemo ? 1 : 0 );
|
||||
STRG.WriteLong( mpStringTable->NumLanguages() );
|
||||
STRG.WriteLong( mpStringTable->NumStrings() );
|
||||
|
||||
// Language info
|
||||
uint LanguagesStart = STRG.Tell();
|
||||
|
||||
for (uint LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
|
||||
{
|
||||
const CStringTable::SLanguageData& kLanguage = mpStringTable->mLanguages[LanguageIdx];
|
||||
STRG.WriteLong( (uint) kLanguage.Language );
|
||||
STRG.WriteLong( 0 ); // Dummy offset
|
||||
|
||||
if ( mpStringTable->Game() >= EGame::EchoesDemo )
|
||||
{
|
||||
STRG.WriteLong( 0 ); // Dummy size
|
||||
}
|
||||
}
|
||||
|
||||
// Name Table
|
||||
if ( mpStringTable->Game() >= EGame::EchoesDemo )
|
||||
{
|
||||
WriteNameTable(STRG);
|
||||
}
|
||||
|
||||
// Strings
|
||||
uint StringDataStart = STRG.Tell();
|
||||
std::vector<uint> LanguageOffsets( mpStringTable->NumLanguages() );
|
||||
std::vector<uint> LanguageSizes( mpStringTable->NumLanguages() );
|
||||
|
||||
for (uint LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
|
||||
{
|
||||
const CStringTable::SLanguageData& kLanguage = mpStringTable->mLanguages[LanguageIdx];
|
||||
|
||||
uint LanguageStart = STRG.Tell();
|
||||
LanguageOffsets[LanguageIdx] = LanguageStart - StringDataStart;
|
||||
|
||||
if ( mpStringTable->Game() == EGame::Prime )
|
||||
{
|
||||
STRG.WriteLong( 0 ); // Dummy size
|
||||
}
|
||||
|
||||
// Fill dummy string offsets
|
||||
uint StringOffsetBase = STRG.Tell();
|
||||
|
||||
for (uint StringIdx = 0; StringIdx < mpStringTable->NumStrings(); StringIdx++)
|
||||
{
|
||||
STRG.WriteLong( 0 );
|
||||
}
|
||||
|
||||
// Write strings
|
||||
std::vector<uint> StringOffsets( mpStringTable->NumStrings() );
|
||||
|
||||
for (uint StringIdx = 0; StringIdx < mpStringTable->NumStrings(); StringIdx++)
|
||||
{
|
||||
StringOffsets[StringIdx] = STRG.Tell() - StringOffsetBase;
|
||||
STRG.Write16String( kLanguage.Strings[StringIdx].String.ToUTF16() );
|
||||
}
|
||||
|
||||
// Go back and fill in size/offsets
|
||||
uint LanguageEnd = STRG.Tell();
|
||||
LanguageSizes[LanguageIdx] = LanguageEnd - StringOffsetBase;
|
||||
STRG.GoTo(LanguageStart);
|
||||
|
||||
if ( mpStringTable->Game() == EGame::Prime )
|
||||
{
|
||||
STRG.WriteLong( LanguageSizes[LanguageIdx] );
|
||||
}
|
||||
|
||||
for (uint StringIdx = 0; StringIdx < mpStringTable->NumStrings(); StringIdx++)
|
||||
{
|
||||
STRG.WriteLong( StringOffsets[StringIdx] );
|
||||
}
|
||||
|
||||
STRG.GoTo(LanguageEnd);
|
||||
}
|
||||
|
||||
uint STRGEnd = STRG.Tell();
|
||||
|
||||
// Fill in missing language data
|
||||
STRG.GoTo(LanguagesStart);
|
||||
|
||||
for (uint LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
|
||||
{
|
||||
STRG.Skip(4); // Skip language ID
|
||||
STRG.WriteLong( LanguageOffsets[LanguageIdx] );
|
||||
|
||||
if ( mpStringTable->Game() >= EGame::EchoesDemo )
|
||||
{
|
||||
STRG.WriteLong( LanguageSizes[LanguageIdx] );
|
||||
}
|
||||
}
|
||||
|
||||
STRG.GoTo(STRGEnd);
|
||||
}
|
||||
|
||||
void CStringCooker::WriteCorruptionSTRG(IOutputStream& STRG)
|
||||
{
|
||||
// Magic/Version
|
||||
STRG.WriteLong( 0x87654321 );
|
||||
STRG.WriteLong( 3 );
|
||||
STRG.WriteLong( mpStringTable->NumLanguages() );
|
||||
STRG.WriteLong( mpStringTable->NumStrings() );
|
||||
|
||||
// Name Table
|
||||
WriteNameTable(STRG);
|
||||
|
||||
// Create some structures before continuing...
|
||||
// In MP3 and DKCR, if a string has not been localized, then the English text
|
||||
// is reused, instead of duplicating the string data like MP1 and MP2 would have.
|
||||
struct SCookedLanguageData
|
||||
{
|
||||
ELanguage Language;
|
||||
std::vector<uint> StringOffsets;
|
||||
uint TotalSize;
|
||||
};
|
||||
std::vector<SCookedLanguageData> CookedLanguageData( mpStringTable->NumLanguages() );
|
||||
|
||||
for (uint LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
|
||||
{
|
||||
const CStringTable::SLanguageData& kLanguageData = mpStringTable->mLanguages[LanguageIdx];
|
||||
|
||||
SCookedLanguageData& CookedData = CookedLanguageData[LanguageIdx];
|
||||
CookedData.Language = kLanguageData.Language;
|
||||
CookedData.StringOffsets.resize( mpStringTable->NumStrings() );
|
||||
CookedData.TotalSize = 0;
|
||||
}
|
||||
|
||||
// Language IDs
|
||||
for (uint LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
|
||||
{
|
||||
STRG.WriteLong( (uint) CookedLanguageData[LanguageIdx].Language );
|
||||
}
|
||||
|
||||
// Language Info
|
||||
uint LanguageInfoStart = STRG.Tell();
|
||||
|
||||
for (uint LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
|
||||
{
|
||||
// Fill language size/offsets with dummy data...
|
||||
STRG.WriteLong( 0 );
|
||||
|
||||
for (uint StringIdx = 0; StringIdx < mpStringTable->NumStrings(); StringIdx++)
|
||||
STRG.WriteLong( 0 );
|
||||
}
|
||||
|
||||
// Some of the following code assumes that language 0 is English.
|
||||
ASSERT( mpStringTable->mLanguages[0].Language == ELanguage::English );
|
||||
|
||||
// Strings
|
||||
uint StringsStart = STRG.Tell();
|
||||
|
||||
for (uint StringIdx = 0; StringIdx < mpStringTable->NumStrings(); StringIdx++)
|
||||
{
|
||||
for (uint LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
|
||||
{
|
||||
const CStringTable::SLanguageData& kLanguageData = mpStringTable->mLanguages[LanguageIdx];
|
||||
const CStringTable::SStringData& kStringData = kLanguageData.Strings[StringIdx];
|
||||
SCookedLanguageData& CookedData = CookedLanguageData[LanguageIdx];
|
||||
|
||||
// If the "localized" flag is disabled, then we will not write this string. Instead, it will
|
||||
// reuse the offset for the English text.
|
||||
if (LanguageIdx == 0 || kStringData.IsLocalized)
|
||||
{
|
||||
CookedData.StringOffsets[StringIdx] = STRG.Tell() - StringsStart;
|
||||
CookedData.TotalSize += kStringData.String.Size() + 1; // +1 for terminating zero
|
||||
STRG.WriteLong( kStringData.String.Size() + 1 );
|
||||
STRG.WriteString( kStringData.String );
|
||||
}
|
||||
else
|
||||
{
|
||||
CookedData.StringOffsets[StringIdx] = CookedLanguageData[0].StringOffsets[StringIdx];
|
||||
CookedData.TotalSize += mpStringTable->mLanguages[0].Strings[StringIdx].String.Size() + 1; // +1 for terminating zero
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint STRGEnd = STRG.Tell();
|
||||
|
||||
// Fill in missing language data
|
||||
STRG.GoTo(LanguageInfoStart);
|
||||
|
||||
for (uint LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
|
||||
{
|
||||
const SCookedLanguageData& kCookedData = CookedLanguageData[LanguageIdx];
|
||||
STRG.WriteLong( kCookedData.TotalSize );
|
||||
|
||||
for (uint StringIdx = 0; StringIdx < mpStringTable->NumStrings(); StringIdx++)
|
||||
STRG.WriteLong( kCookedData.StringOffsets[StringIdx] );
|
||||
}
|
||||
|
||||
STRG.GoTo(STRGEnd);
|
||||
}
|
||||
|
||||
void CStringCooker::WriteNameTable(IOutputStream& STRG)
|
||||
{
|
||||
// Build a list of name entries to put in the map
|
||||
struct SNameEntry
|
||||
{
|
||||
uint Offset;
|
||||
uint Index;
|
||||
TString Name;
|
||||
};
|
||||
std::vector<SNameEntry> NameEntries;
|
||||
|
||||
for (uint StringIdx = 0; StringIdx < mpStringTable->NumStrings(); StringIdx++)
|
||||
{
|
||||
SNameEntry Entry;
|
||||
Entry.Offset = 0;
|
||||
Entry.Index = StringIdx;
|
||||
Entry.Name = mpStringTable->StringNameByIndex(StringIdx);
|
||||
|
||||
if (!Entry.Name.IsEmpty())
|
||||
{
|
||||
NameEntries.push_back(Entry);
|
||||
}
|
||||
}
|
||||
|
||||
std::stable_sort( NameEntries.begin(), NameEntries.end(), [](const SNameEntry& kLHS, const SNameEntry& kRHS) -> bool {
|
||||
return kLHS.Name < kRHS.Name;
|
||||
});
|
||||
|
||||
// Write out name entries
|
||||
uint NameTableStart = STRG.Tell();
|
||||
STRG.WriteLong( NameEntries.size() );
|
||||
STRG.WriteLong( 0 ); // Dummy name table size
|
||||
uint NameTableOffsetsStart = STRG.Tell();
|
||||
|
||||
for (uint NameIdx = 0; NameIdx < NameEntries.size(); NameIdx++)
|
||||
{
|
||||
STRG.WriteLong( 0 ); // Dummy name offset
|
||||
STRG.WriteLong( NameEntries[NameIdx].Index );
|
||||
}
|
||||
|
||||
// Write out names
|
||||
std::vector<uint> NameOffsets( NameEntries.size() );
|
||||
|
||||
for (uint NameIdx = 0; NameIdx < NameEntries.size(); NameIdx++)
|
||||
{
|
||||
NameOffsets[NameIdx] = STRG.Tell() - NameTableOffsetsStart;
|
||||
STRG.WriteString( NameEntries[NameIdx].Name );
|
||||
}
|
||||
|
||||
// Fill out sizes and offsets
|
||||
uint NameTableEnd = STRG.Tell();
|
||||
uint NameTableSize = NameTableEnd - NameTableOffsetsStart;
|
||||
|
||||
STRG.GoTo(NameTableStart);
|
||||
STRG.Skip(4);
|
||||
STRG.WriteLong(NameTableSize);
|
||||
|
||||
for (uint NameIdx = 0; NameIdx < NameEntries.size(); NameIdx++)
|
||||
{
|
||||
STRG.WriteLong( NameOffsets[NameIdx] );
|
||||
STRG.Skip(4);
|
||||
}
|
||||
|
||||
STRG.GoTo(NameTableEnd);
|
||||
}
|
||||
|
||||
/** Static entry point */
|
||||
bool CStringCooker::CookSTRG(CStringTable* pStringTable, IOutputStream& STRG)
|
||||
{
|
||||
CStringCooker Cooker(pStringTable);
|
||||
|
||||
switch (pStringTable->Game())
|
||||
{
|
||||
case EGame::PrimeDemo:
|
||||
Cooker.WritePrimeDemoSTRG(STRG);
|
||||
return true;
|
||||
|
||||
case EGame::Prime:
|
||||
case EGame::EchoesDemo:
|
||||
case EGame::Echoes:
|
||||
case EGame::CorruptionProto:
|
||||
Cooker.WritePrimeSTRG(STRG);
|
||||
return true;
|
||||
|
||||
case EGame::Corruption:
|
||||
case EGame::DKCReturns:
|
||||
Cooker.WriteCorruptionSTRG(STRG);
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
#ifndef CSTRINGCOOKER_H
|
||||
#define CSTRINGCOOKER_H
|
||||
|
||||
#include "Core/Resource/TResPtr.h"
|
||||
#include "Core/Resource/StringTable/CStringTable.h"
|
||||
|
||||
/** Cooker class for writing game-compatible STRG assets */
|
||||
class CStringCooker
|
||||
{
|
||||
TResPtr<CStringTable> mpStringTable;
|
||||
|
||||
CStringCooker(CStringTable* pStringTable)
|
||||
: mpStringTable(pStringTable) {}
|
||||
|
||||
public:
|
||||
void WritePrimeDemoSTRG(IOutputStream& STRG);
|
||||
void WritePrimeSTRG(IOutputStream& STRG);
|
||||
void WriteCorruptionSTRG(IOutputStream& STRG);
|
||||
void WriteNameTable(IOutputStream& STRG);
|
||||
|
||||
/** Static entry point */
|
||||
static bool CookSTRG(CStringTable* pStringTable, IOutputStream& STRG);
|
||||
};
|
||||
|
||||
#endif // CSTRINGCOOKER_H
|
|
@ -1,7 +1,7 @@
|
|||
#ifndef CSCANLOADER_H
|
||||
#define CSCANLOADER_H
|
||||
|
||||
#include "Core/Resource/CScan.h"
|
||||
#include "Core/Resource/Scan/CScan.h"
|
||||
#include <Common/EGame.h>
|
||||
|
||||
class CScanLoader
|
||||
|
|
|
@ -24,7 +24,7 @@ void CStringLoader::LoadPrimeDemoSTRG(IInputStream& STRG)
|
|||
for (uint StringIdx = 0; StringIdx < NumStrings; StringIdx++)
|
||||
{
|
||||
STRG.GoTo( TableStart + StringOffsets[StringIdx] );
|
||||
Language.Strings[StringIdx] = STRG.Read16String().ToUTF8();
|
||||
Language.Strings[StringIdx].String = STRG.Read16String().ToUTF8();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -51,6 +51,9 @@ void CStringLoader::LoadPrimeSTRG(IInputStream& STRG)
|
|||
}
|
||||
}
|
||||
|
||||
// Some of the following code assumes that language 0 is English
|
||||
ASSERT( mpStringTable->mLanguages[0].Language == ELanguage::English );
|
||||
|
||||
// String names
|
||||
if (mVersion >= EGame::EchoesDemo)
|
||||
{
|
||||
|
@ -85,7 +88,17 @@ void CStringLoader::LoadPrimeSTRG(IInputStream& STRG)
|
|||
for (uint StringIdx = 0; StringIdx < NumStrings; StringIdx++)
|
||||
{
|
||||
STRG.GoTo( StringOffsets[StringIdx] );
|
||||
Language.Strings[StringIdx] = STRG.Read16String().ToUTF8();
|
||||
TString String = STRG.Read16String().ToUTF8();
|
||||
|
||||
// Flag the string as localized if it is different than the English
|
||||
// version of the same string.
|
||||
const TString& kEnglishString = (StringIdx == 0 ? String :
|
||||
mpStringTable->mLanguages[0].Strings[StringIdx].String);
|
||||
|
||||
bool IsLocalized = (LanguageIdx == 0 || String != kEnglishString);
|
||||
|
||||
Language.Strings[StringIdx].String = String;
|
||||
Language.Strings[StringIdx].IsLocalized = IsLocalized;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -120,6 +133,9 @@ void CStringLoader::LoadCorruptionSTRG(IInputStream& STRG)
|
|||
}
|
||||
}
|
||||
|
||||
// Some of the following code assumes that language 0 is English
|
||||
ASSERT( mpStringTable->mLanguages[0].Language == ELanguage::English );
|
||||
|
||||
// Strings
|
||||
uint StringsStart = STRG.Tell();
|
||||
|
||||
|
@ -132,7 +148,11 @@ void CStringLoader::LoadCorruptionSTRG(IInputStream& STRG)
|
|||
{
|
||||
STRG.GoTo( StringsStart + LanguageOffsets[LanguageIdx][StringIdx] );
|
||||
STRG.Skip(4); // Skipping string size
|
||||
Language.Strings[StringIdx] = STRG.ReadString();
|
||||
Language.Strings[StringIdx].String = STRG.ReadString();
|
||||
|
||||
// Flag the string as localized if it has a different offset than the English string
|
||||
Language.Strings[StringIdx].IsLocalized = (LanguageIdx == 0 ||
|
||||
LanguageOffsets[LanguageIdx][StringIdx] != LanguageOffsets[0][StringIdx]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,7 +6,6 @@
|
|||
#include "CFont.h"
|
||||
#include "CPoiToWorld.h"
|
||||
#include "CResource.h"
|
||||
#include "CScan.h"
|
||||
#include "CTexture.h"
|
||||
#include "CWorld.h"
|
||||
#include "Core/Resource/Animation/CAnimation.h"
|
||||
|
@ -15,6 +14,7 @@
|
|||
#include "Core/Resource/Animation/CSkin.h"
|
||||
#include "Core/Resource/Area/CGameArea.h"
|
||||
#include "Core/Resource/Model/CModel.h"
|
||||
#include "Core/Resource/Scan/CScan.h"
|
||||
#include "Core/Resource/StringTable/CStringTable.h"
|
||||
|
||||
#endif // RESOURCES_H
|
||||
|
|
|
@ -69,7 +69,7 @@ void CPropertyNameGenerator::Generate(const SPropertyNameGenerationParameters& r
|
|||
}
|
||||
|
||||
// If TestIntsAsChoices is enabled, and int is in the type list, then choice must be in the type list too.
|
||||
if (rkParams.TestIntsAsChoices && NBasics::VectorContains(mTypeNames, TString("int")))
|
||||
if (rkParams.TestIntsAsChoices && NBasics::VectorFind(mTypeNames, TString("int")) >= 0)
|
||||
{
|
||||
NBasics::VectorAddUnique(mTypeNames, TString("choice"));
|
||||
}
|
||||
|
|
|
@ -23,8 +23,8 @@ const ELanguage gkSupportedLanguagesMP1PAL[] =
|
|||
// Supported languages in Metroid Prime 3
|
||||
const ELanguage gkSupportedLanguagesMP3[] =
|
||||
{
|
||||
ELanguage::English, ELanguage::German, ELanguage::French,
|
||||
ELanguage::Spanish, ELanguage::Italian, ELanguage::Japanese
|
||||
ELanguage::English, ELanguage::Japanese, ELanguage::German,
|
||||
ELanguage::French, ELanguage::Spanish, ELanguage::Italian
|
||||
};
|
||||
|
||||
// Supported languages in DKCR
|
||||
|
@ -57,7 +57,7 @@ TString CStringTable::GetString(ELanguage Language, uint StringIndex) const
|
|||
|
||||
if (LanguageIdx >= 0 && mLanguages[LanguageIdx].Strings.size() > StringIndex)
|
||||
{
|
||||
return mLanguages[LanguageIdx].Strings[StringIndex];
|
||||
return mLanguages[LanguageIdx].Strings[StringIndex].String;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -72,7 +72,9 @@ void CStringTable::SetString(ELanguage Language, uint StringIndex, const TString
|
|||
|
||||
if (LanguageIdx >= 0 && mLanguages[LanguageIdx].Strings.size() > StringIndex)
|
||||
{
|
||||
mLanguages[LanguageIdx].Strings[StringIndex] = kNewString;
|
||||
mLanguages[LanguageIdx].Strings[StringIndex].String = kNewString;
|
||||
mLanguages[LanguageIdx].Strings[StringIndex].IsLocalized =
|
||||
(LanguageIdx == 0 || kNewString != mLanguages[0].Strings[StringIndex].String);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -108,7 +110,7 @@ void CStringTable::MoveString(uint StringIndex, uint NewIndex)
|
|||
for (uint LanguageIdx = 0; LanguageIdx < mLanguages.size(); LanguageIdx++)
|
||||
{
|
||||
SLanguageData& Language = mLanguages[LanguageIdx];
|
||||
TString String = Language.Strings[StringIndex];
|
||||
SStringData String = Language.Strings[StringIndex];
|
||||
|
||||
if (NewIndex > StringIndex)
|
||||
{
|
||||
|
@ -171,7 +173,7 @@ void CStringTable::AddString(uint AtIndex)
|
|||
for (uint LanguageIdx = 0; LanguageIdx < mLanguages.size(); LanguageIdx++)
|
||||
{
|
||||
SLanguageData& Language = mLanguages[LanguageIdx];
|
||||
Language.Strings.insert( Language.Strings.begin() + AtIndex, 1, "" );
|
||||
Language.Strings.insert( Language.Strings.begin() + AtIndex, 1, SStringData() );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -216,7 +218,7 @@ CDependencyTree* CStringTable::BuildDependencyTree() const
|
|||
|
||||
for (uint StringIdx = 0; StringIdx < kLanguage.Strings.size(); StringIdx++)
|
||||
{
|
||||
const TString& kString = kLanguage.Strings[StringIdx];
|
||||
const TString& kString = kLanguage.Strings[StringIdx].String;
|
||||
|
||||
for (int TagIdx = kString.IndexOf('&'); TagIdx != -1; TagIdx = kString.IndexOf('&', TagIdx + 1))
|
||||
{
|
||||
|
|
|
@ -15,15 +15,32 @@ class CStringTable : public CResource
|
|||
{
|
||||
DECLARE_RESOURCE_TYPE(StringTable)
|
||||
friend class CStringLoader;
|
||||
friend class CStringCooker;
|
||||
|
||||
/** List of string names. Optional data, can be empty. */
|
||||
std::vector<TString> mStringNames;
|
||||
|
||||
/** String data for a language */
|
||||
struct SStringData
|
||||
{
|
||||
TString String;
|
||||
bool IsLocalized;
|
||||
|
||||
SStringData()
|
||||
: IsLocalized(false)
|
||||
{}
|
||||
|
||||
void Serialize(IArchive& Arc)
|
||||
{
|
||||
Arc << SerialParameter("String", String)
|
||||
<< SerialParameter("IsLocalized", IsLocalized, SH_Optional, true);
|
||||
}
|
||||
};
|
||||
|
||||
struct SLanguageData
|
||||
{
|
||||
ELanguage Language;
|
||||
std::vector<TString> Strings;
|
||||
std::vector<SStringData> Strings;
|
||||
|
||||
void Serialize(IArchive& Arc)
|
||||
{
|
||||
|
|
|
@ -60,6 +60,21 @@ CStringEditor::~CStringEditor()
|
|||
delete mpUI;
|
||||
}
|
||||
|
||||
bool CStringEditor::Save()
|
||||
{
|
||||
if (!mpStringTable->Entry()->Save())
|
||||
{
|
||||
UICommon::ErrorMsg(this, "Failed to save!");
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
UndoStack().setClean();
|
||||
setWindowModified(false);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
bool CStringEditor::eventFilter(QObject* pWatched, QEvent* pEvent)
|
||||
{
|
||||
if (pEvent->type() == QEvent::FocusOut)
|
||||
|
@ -120,6 +135,9 @@ void CStringEditor::InitUI()
|
|||
connect( mpListModel, SIGNAL(rowsMoved(QModelIndex,int,int,QModelIndex,int)),
|
||||
this, SLOT(OnRowsMoved(QModelIndex,int,int,QModelIndex,int)) );
|
||||
|
||||
connect( mpUI->ActionSave, SIGNAL(triggered(bool)), this, SLOT(Save()) );
|
||||
connect( mpUI->ActionSaveAndCook, SIGNAL(triggered(bool)), this, SLOT(SaveAndRepack()) );
|
||||
|
||||
connect( &UndoStack(), SIGNAL(indexChanged(int)), this, SLOT(UpdateUI()) );
|
||||
|
||||
mpUI->ToolBar->addSeparator();
|
||||
|
@ -224,6 +242,7 @@ void CStringEditor::UpdateUI()
|
|||
pSelectionModel->blockSignals(true);
|
||||
pSelectionModel->setCurrentIndex(NewStringIndex, QItemSelectionModel::ClearAndSelect);
|
||||
pSelectionModel->blockSignals(false);
|
||||
mpUI->StringNameListView->scrollTo(NewStringIndex);
|
||||
mpUI->StringNameListView->update(OldStringIndex);
|
||||
}
|
||||
mpUI->StringNameListView->update(NewStringIndex);
|
||||
|
|
|
@ -43,7 +43,8 @@ public:
|
|||
explicit CStringEditor(CStringTable* pStringTable, QWidget* pParent = 0);
|
||||
~CStringEditor();
|
||||
|
||||
bool eventFilter(QObject* pWatched, QEvent* pEvent);
|
||||
virtual bool Save() override;
|
||||
virtual bool eventFilter(QObject* pWatched, QEvent* pEvent) override;
|
||||
|
||||
void InitUI();
|
||||
void UpdateStatusBar();
|
||||
|
|
Loading…
Reference in New Issue