Removed an unnecessary parameter from game templates

This commit is contained in:
Aruki
2018-10-09 23:27:31 -06:00
parent 22ab73883c
commit ef6759df4a
8 changed files with 999 additions and 1004 deletions

View File

@@ -35,7 +35,7 @@ void CGameTemplate::Load(const TString& kFilePath)
{
SScriptTemplatePath& ScriptPath = Iter->second;
TString AbsPath = gkGameRoot + ScriptPath.Path;
ScriptPath.pTemplate = std::make_shared<CScriptTemplate>(this, ScriptPath.ID, AbsPath);
ScriptPath.pTemplate = std::make_shared<CScriptTemplate>(this, Iter->first, AbsPath);
}
for (auto Iter = mPropertyTemplates.begin(); Iter != mPropertyTemplates.end(); Iter++)

View File

@@ -38,9 +38,6 @@ struct SObjId
/** Struct holding a reference to a script object template */
struct SScriptTemplatePath
{
/** Script object ID */
SObjId ID;
/** File path to the template file, relative to the game directory */
TString Path;
@@ -49,26 +46,24 @@ struct SScriptTemplatePath
/** Constructor */
SScriptTemplatePath()
: ID(0)
{}
SScriptTemplatePath(u32 InID, const TString& kInPath, CScriptTemplate* pInTemplate)
: ID(InID)
, Path(kInPath)
, pTemplate( std::shared_ptr<CScriptTemplate>(pInTemplate) )
{}
SScriptTemplatePath(const CFourCC& kInID, const TString& kInPath, CScriptTemplate* pInTemplate)
: ID(kInID)
, Path(kInPath)
SScriptTemplatePath(const TString& kInPath, CScriptTemplate* pInTemplate)
: Path(kInPath)
, pTemplate( std::shared_ptr<CScriptTemplate>(pInTemplate) )
{}
/** Serializer */
void Serialize(IArchive& Arc)
{
Arc << SerialParameter("ID", ID, SH_Attribute)
<< SerialParameter("Path", Path, SH_Attribute);
if (Arc.FileVersion() == 0)
{
Arc << SerialParameter("Path", Path, SH_Attribute);
}
else
{
Arc.SerializePrimitive(Path, 0);
}
}
};