A model's surfaces are now depth sorted together (except on world geometry)

This commit is contained in:
parax0
2016-05-03 05:05:10 -06:00
parent af59009b56
commit f64ee6b3b7
30 changed files with 101 additions and 100 deletions

View File

@@ -20,7 +20,7 @@ public:
virtual ENodeType NodeType();
virtual void PostLoad();
virtual void AddToRenderer(CRenderer *pRenderer, const SViewInfo& rkViewInfo);
virtual void Draw(FRenderOptions Options, int ComponentIndex, const SViewInfo& rkViewInfo);
virtual void Draw(FRenderOptions Options, int ComponentIndex, ERenderCommand Command, const SViewInfo& rkViewInfo);
virtual void DrawSelection();
virtual void RayAABoxIntersectTest(CRayCollisionTester& Tester, const SViewInfo& rkViewInfo);
virtual SRayIntersection RayNodeIntersectTest(const CRay &Ray, u32 AssetID, const SViewInfo& rkViewInfo);