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A model's surfaces are now depth sorted together (except on world geometry)
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@@ -234,7 +234,7 @@ void CDamageableTriggerExtra::AddToRenderer(CRenderer *pRenderer, const SViewInf
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}
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}
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void CDamageableTriggerExtra::Draw(FRenderOptions Options, int /*ComponentIndex*/, const SViewInfo& rkViewInfo)
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void CDamageableTriggerExtra::Draw(FRenderOptions Options, int /*ComponentIndex*/, ERenderCommand /*Command*/, const SViewInfo& rkViewInfo)
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{
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LoadModelMatrix();
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CGraphics::sPixelBlock.TintColor = mpParent->TintColor(rkViewInfo);
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