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A model's surfaces are now depth sorted together (except on world geometry)
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@@ -62,7 +62,7 @@ void CGizmo::AddToRenderer(CRenderer *pRenderer, const SViewInfo&)
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}
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}
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void CGizmo::Draw(FRenderOptions /*Options*/, int ComponentIndex, const SViewInfo& /*rkViewInfo*/)
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void CGizmo::Draw(FRenderOptions /*Options*/, int ComponentIndex, ERenderCommand /*Command*/, const SViewInfo& /*rkViewInfo*/)
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{
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// Determine which SModelPart array to use
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if (ComponentIndex >= (int) mNumCurrentParts) return;
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