parax0
|
a46cd5446f
|
Added Editor Properties widget at the top of every World Editor tab, made tons of backend changes to get it to work properly
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2016-02-07 23:48:43 -07:00 |
parax0
|
8e1b66fa5a
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Unsaved changes bugfix, added close event for start window
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2016-02-01 22:15:28 -07:00 |
parax0
|
1a07a9c083
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Added TPropCast property casting function, added support for clean/dirty state in the world editor + check for unsaved changes when the window is closed
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2016-02-01 16:42:12 -07:00 |
parax0
|
6669dd4367
|
Added check for the World Lighting Options property in LightParameters when lighting script nodes
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2016-01-31 23:53:35 -07:00 |
parax0
|
c7d448225c
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Update the rest of the UI on property changes and update properties on node transform
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2016-01-30 18:54:00 -07:00 |
parax0
|
2e6024b413
|
Notify script nodes when their properties are modified
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2016-01-30 11:21:29 -07:00 |
parax0
|
bb7ec84397
|
Adding new billboards for ColorModulate, StreamedAudioModifier, and SequenceTimer
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2016-01-25 23:28:16 -07:00 |
parax0
|
c91c275af7
|
Template updates + small fixes
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2016-01-25 23:12:22 -07:00 |
parax0
|
9a24a34bc6
|
Added interface for editing array properties in the property view
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2016-01-25 16:57:04 -07:00 |
parax0
|
cae8caaabb
|
Implemented sorting and context menus on the instance views
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2016-01-23 04:00:26 -07:00 |
parax0
|
38942988d5
|
Implemented new property editor, CPropertyView
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2016-01-22 13:53:57 -07:00 |
parax0
|
d1a73e6d02
|
Billboards for AreaAttributes, DamageableTrigger, and WeaponGenerator
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2016-01-09 09:40:11 -07:00 |
parax0
|
b61f21f346
|
Renaming some DKCR templates
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2016-01-05 01:41:48 -07:00 |
parax0
|
37fd93d10e
|
Added new batch of script object icons + some fixes
|
2016-01-02 11:03:33 -07:00 |
parax0
|
78400b7072
|
Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
parax0
|
6e3deb836c
|
Getting rid of CylinderLarge, replacing with preview volume scaling support
|
2015-12-16 17:44:21 -07:00 |
parax0
|
2a38fb5b09
|
Added CRadiusSphereExtra for RadialDamage and Repulsor objects
|
2015-12-16 16:10:36 -07:00 |
parax0
|
8805baaee1
|
Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
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2015-12-14 18:33:16 -07:00 |