parax0
|
e53a895b29
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Template updates
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2016-06-09 02:49:31 -06:00 |
parax0
|
ce688fcb8e
|
Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type
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2016-05-01 17:32:55 -06:00 |
parax0
|
769662b51d
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Syncing template changes
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2016-04-28 00:50:01 -06:00 |
parax0
|
6b79ef2f3f
|
Template updates
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2016-03-25 01:05:15 -06:00 |
parax0
|
0b1f419142
|
Template updates
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2016-03-20 06:48:30 -06:00 |
parax0
|
20849526e7
|
Renamed unknown properties that use a struct/enum template to match the template's name
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2016-02-26 04:50:32 -07:00 |
parax0
|
b38c25e1f3
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Marked uncooked properties in MP2/3
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2016-02-26 04:37:36 -07:00 |
parax0
|
ccdf1af855
|
Syncing Miles's template changes.
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2016-02-24 09:03:59 -07:00 |
parax0
|
a166dd8ac3
|
Fixed incorrect LayerSwitch/LayerID templates, made IPropertyTemplate::CookPreference() virtual and overrode it for certain types, fixed a CAnimationParameters bug
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2016-02-24 04:01:03 -07:00 |
parax0
|
c36c09a674
|
Improved DKCR game mode + a few other assorted fixes
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2016-02-17 01:55:19 -07:00 |
parax0
|
d39a9dd1c1
|
Added "support" for MayaSpline properties
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2016-02-15 02:06:44 -07:00 |
parax0
|
c1e3808196
|
Added dialog for editing property templates
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2016-02-14 21:36:24 -07:00 |
parax0
|
34eb7c436e
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Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes)
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2016-02-14 01:03:17 -07:00 |
parax0
|
6d55444cc2
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Added a label to WEditorProperties to present some basic information on the selected instance
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2016-02-10 17:35:36 -07:00 |
parax0
|
e13868921c
|
Added a bunch of new functionality to the property classes, set up property view to bold property names if the property has been modified from its default value
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2016-02-10 04:55:05 -07:00 |
parax0
|
d9b5895074
|
Merged all the Properties.xmls together to eliminate the need to sync property name changes between games
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2016-02-08 04:35:04 -07:00 |