parax0
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af59009b56
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Minor bugfixes in world/character editors
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2016-05-03 03:18:42 -06:00 |
parax0
|
57451e231d
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Fixed damageable triggers rendering the wrong side in rotated areas
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2016-05-03 03:13:21 -06:00 |
parax0
|
ab38205611
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Added some application-wide macros, set up various parts of the editor to reference the application name via macro instead of hardcoded to a specific string
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2016-05-03 00:42:55 -06:00 |
parax0
|
2db740e572
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Added a bunch of new options and tools to the character editor
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2016-05-02 05:23:16 -06:00 |
parax0
|
7880dd34f4
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Added keyboard shortcuts for play/prev anim/next anim to character editor
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2016-05-02 00:36:11 -06:00 |
parax0
|
709087d2fe
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Added support for bone selection in the character editor
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2016-05-01 21:01:15 -06:00 |
parax0
|
ed16d05136
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Added skeleton hierarchy tree view to the character editor
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2016-05-01 20:00:35 -06:00 |
parax0
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ce688fcb8e
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Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type
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2016-05-01 17:32:55 -06:00 |
parax0
|
07609cfa14
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Made a fix to CQuaternion::Slerp to fix animation jitteriness
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2016-05-01 05:02:36 -06:00 |
parax0
|
cf84f9909a
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Added support for attaching assets from properties to locator bones in the World Editor
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2016-04-30 06:17:02 -06:00 |
parax0
|
2655f9d3fd
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Read in bone rotation on Echoes CINFs
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2016-04-29 23:52:51 -06:00 |
parax0
|
18e9eebb8d
|
Fixed crash when loading uncompressed MP2 animations
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2016-04-29 23:17:52 -06:00 |
parax0
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3a5b63c484
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Fixed incorrect scale decoding on compressed animations
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2016-04-29 19:08:32 -06:00 |
parax0
|
420f483b56
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Cache shader uniform locations instead of looking them up every frame (1-2 fps boost yay?)
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2016-04-29 15:59:26 -06:00 |
parax0
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e781908205
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Fixed child bones inheriting scale from their parent, fixed null weights on CSkin being incorrect, fixed uncompressed animations being read incorrectly
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2016-04-29 15:58:50 -06:00 |
parax0
|
82f037c69e
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Added support for Echoes animation formats
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2016-04-28 05:10:49 -06:00 |
parax0
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769662b51d
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Syncing template changes
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2016-04-28 00:50:01 -06:00 |
parax0
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7f3929d4ca
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Fixed grid drawing at incorrect depth, fixed MP2 areas not loading correctly with the AnimSet loader changes
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2016-04-28 00:44:50 -06:00 |
parax0
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c4268746f2
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Fixed skeleton raycasting using the incorrect bone position + renamed a variable
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2016-04-27 23:55:41 -06:00 |
parax0
|
59d8de0f31
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Added support for depth groups on the renderer
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2016-04-27 23:32:02 -06:00 |
parax0
|
5b63556527
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Switched to 8-bit bone indices, removed material skinning flag
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2016-04-27 21:33:45 -06:00 |
parax0
|
0bd9506a93
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Fixed null animations not being cleared out correctly when loading animsets
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2016-04-27 20:40:43 -06:00 |
parax0
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50dcc9cc1a
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Pre-transform bones with inverse bind instead of sending it to the shader
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2016-04-27 20:36:50 -06:00 |
parax0
|
401fe22b75
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Disabled skinning flag on all resource models
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2016-04-27 19:07:13 -06:00 |
parax0
|
98059cedaa
|
Added support for model skinning
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2016-04-27 04:27:57 -06:00 |
parax0
|
c5ff634cd1
|
Implemented assert macros
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2016-04-10 14:59:34 -06:00 |
parax0
|
61afbabfa4
|
Character editor UI improvements
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2016-04-10 07:54:49 -06:00 |
parax0
|
feace9e38c
|
Fixed animation loader bug, added CBoneTransformData to separate animation transforms away from CSkeleton, added skeleton raycasting, added a bunch of animation playback controls to the character editor
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2016-04-10 06:49:42 -06:00 |
parax0
|
dfdbed24c4
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Change CTransform4f to inherit from CMatrix4f
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2016-04-08 19:16:26 -06:00 |
parax0
|
876cb0e737
|
Added support for loading animations from ANCS, fixed some bugs
|
2016-04-08 18:38:40 -06:00 |
parax0
|
a931e2aec6
|
Added support for loading compressed animations
|
2016-04-08 09:02:15 -06:00 |
parax0
|
ef523c2339
|
Added support for loading uncompressed animations and playing them back
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2016-04-07 12:15:24 -06:00 |
parax0
|
2376a36f0b
|
Added support for loading and rendering skeletons, added character editor
|
2016-04-05 17:26:16 -06:00 |
parax0
|
f9a2d019e1
|
Color properties now update in realtime while the user is choosing a color from the color dialog; also some misc bugfixes
|
2016-03-28 03:28:33 -06:00 |
parax0
|
e461039882
|
Fixed crash when reading STRG files, fixed scale on script objects defaulting to 0, more cleanup
|
2016-03-27 22:01:07 -06:00 |
parax0
|
1150ee2b22
|
More code cleanup
|
2016-03-27 20:26:33 -06:00 |
parax0
|
82ad4fb5c8
|
Mass code cleanup
|
2016-03-27 13:09:38 -06:00 |
parax0
|
6b79ef2f3f
|
Template updates
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2016-03-25 01:05:15 -06:00 |
parax0
|
8234ffce1b
|
Fixed a bug in the unlink dialog, changed the link/unlink keyboard shortcuts
|
2016-03-22 21:53:16 -06:00 |
parax0
|
77eb2b3dc5
|
Fixed crash when editing character properties
|
2016-03-22 20:22:43 -06:00 |
parax0
|
0ca82afbfe
|
Fixed a crash after extracting or repacking a pak
|
2016-03-22 17:21:49 -06:00 |
parax0
|
843ea96ceb
|
Fixed PakTool dialog not having a parent assigned, fixed a crash when attempting to clone SCGN objects
|
2016-03-22 01:29:17 -06:00 |
parax0
|
c6e932e14b
|
Added CameraShaker billboards
|
2016-03-21 18:55:51 -06:00 |
parax0
|
e43cc3586b
|
Finalized the About dialog, made it accessible through the start window
|
2016-03-21 18:24:12 -06:00 |
parax0
|
b8b9426411
|
Fixed crash when repacking paks
|
2016-03-21 18:23:25 -06:00 |
parax0
|
220c54004f
|
Fixed combo boxes in the property view resizing when you modify them and screwing up vertical alignment
|
2016-03-21 17:07:11 -06:00 |
parax0
|
87bf3dbfcc
|
Fixed draggable spinboxes updating while the user is typing into them
|
2016-03-21 16:51:35 -06:00 |
parax0
|
9d782f5a4c
|
Fixed rotation arrow rendering bug, fixed waypoint path bounding boxes not updating when the waypoints are transformed, fixed clone selection and paste nodes commands not properly notifying linked instances of their links being modified
|
2016-03-21 16:01:14 -06:00 |
parax0
|
0faa4c3630
|
Replaced uses of std::cout with Log::Write and Log::Error
|
2016-03-21 15:29:56 -06:00 |
parax0
|
2c120e0b16
|
Added improved functionality for running PakTool and added "Save and Repack" button in the World Editor
|
2016-03-21 06:55:01 -06:00 |