parax0
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0da183b161
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Set up CCamera, CLight, and CSceneNode to use mutable members for caching; modified CSceneNode to allow subclasses to change how transform is calculated
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2015-12-06 21:23:52 -07:00 |
parax0
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c260e547c9
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Added support for preview scale on script templates
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2015-11-29 04:28:10 -07:00 |
parax0
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9f7e304e41
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Added CDamageableTriggerExtra
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2015-11-28 11:37:22 -07:00 |
parax0
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9494d2276d
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Bunch of backend rendering reshuffling; getting rid of DrawAsset, adding convenience functions, renaming some things
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2015-11-27 16:28:35 -07:00 |
parax0
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c549cdcf42
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Added Script Extras system with classes for three objects (Waypoint, PointOfInterest, SpacePirate)
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2015-11-27 11:49:20 -07:00 |
parax0
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c132197df0
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Draw selected nodes as tinted with wireframe, instead of drawing the bounding box
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2015-11-26 03:42:42 -07:00 |
parax0
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373426a98f
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Added the ability to do accurate raycasts against billboards
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2015-11-25 14:37:34 -07:00 |
parax0
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1fedc8f616
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Added support for rendering billboards for script nodes instead of a model/box
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2015-11-24 08:43:26 -07:00 |
parax0
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367cb6c3d8
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Switched everything over from std::string to TString (farewell StringUtil!)
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2015-11-23 23:08:31 -07:00 |
parax0
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763d4b8b0a
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Added support for dynamic lighting in Metroid Prime 3 + some other dynamic lighting additions and fixes
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2015-10-25 23:36:53 -06:00 |
parax0
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d8ac185656
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Implemented frustum culling
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2015-09-27 16:02:53 -06:00 |
parax0
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07d7f14dc7
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Added support for loading DCLN files and displaying them in the World Editor
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2015-09-26 16:55:14 -06:00 |
parax0
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66e8c2ebcb
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |