128 Commits

Author SHA1 Message Date
Lioncash
0eef99f72e CResourceIterator: Provide a virtual destructor
Prevents any potential undefined behavior from occurring from deleting a
derived type from a base class pointer.
2020-06-09 05:14:15 -04:00
Lioncash
621367e120 CResourceIterator: Make use of override where applicable
Same behavior, but enforces the interface.
2020-06-09 05:11:08 -04:00
Lioncash
65cc3a0d89 CResourceIterator: Use prefix form for iterators
Same behavior, minus any created temporaries.
2020-06-09 05:10:09 -04:00
Lioncash
e2209106fb CResourceIterator: Remove unnecessary inline specifiers 2020-06-09 05:09:31 -04:00
Jack Andersen
30c1646f02 Update dew, fix no lighting mode 2019-11-24 16:46:57 -10:00
Jack Andersen
6e3b23ec50 Accurate MP3 material processing 2019-11-06 16:52:45 -10:00
Jack Andersen
374d836154 Disable user template editing if directory not writable 2019-05-26 20:38:29 -10:00
Jack Andersen
d593500e18 Codegen fixes, DPI scaling, SVG icons 2019-05-26 15:29:10 -10:00
Jack Andersen
9f94db6c82 Linux build fixes 2019-05-25 20:24:13 -10:00
Jack Andersen
b6191dc330 Initial round of CMake refactoring 2019-05-23 13:04:29 -10:00
Aruki
ff021dcdda Fixed log spam during project creation 2019-02-11 01:57:29 -07:00
Aruki
b49f19c386 Fixed crash when creating new projects 2019-02-04 23:15:20 -07:00
Aruki
96c1aae27f Added support for deleting resources + minor fixes 2019-02-03 02:22:36 -07:00
Aruki
56843e214d Added ability to create brand new SCAN/STRG assets. Added ability to update old projects. 2019-02-02 17:32:19 -07:00
Aruki
1e997dac46 Implemented SCAN cooker 2019-01-30 13:48:05 -07:00
Aruki
a1d94cc58f Rewrote SCAN asset handling + loading 2019-01-12 21:28:04 -08:00
Aruki
32b12ff650 Fixed a couple things related to attempting to create projects for demo builds 2019-01-12 09:28:06 -08:00
Aruki
eb9236bbea Tweak cooking for MP1 2018-12-30 16:41:43 -07:00
Aruki
7588200c26 Tweak loader for MP1 2018-12-27 20:16:39 -07:00
Aruki
0ae7b8686e More changes to how we handle text encoding, fixing up the code so it compiles now 2018-12-23 21:44:31 -07:00
Aruki
c4829f5fda Cleanup & refactoring 2018-12-16 14:00:40 -07:00
Aruki
2287b05bc3 Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
Aruki
f92b36a8ab Merge branch 'master' into release 2018-10-21 19:58:19 -06:00
Aruki
64e0aa8a44 Updated outdated IArchive documentation and got rid of old template reader/writer classes 2018-10-21 19:23:41 -06:00
Aruki
84d689e104 Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs. 2018-10-07 17:53:19 -06:00
Aruki
42d021e757 More cleanup, renamed CMasterTemplate to CGameTemplate 2018-09-22 23:54:34 -06:00
Aruki
31dac74a64 Property cleanup 2018-09-22 13:36:50 -06:00
Aruki
2118bbd0cd More fixes. Property/serialization changes are finally basically finished now. Serialized property templates now load & display correctly in the editor 2018-09-22 03:26:15 -06:00
Aruki
33e915a638 Fixed a few last things to get script template serialization working 100%. Fixed some bugs that caused the serializer to crash on loading old projects and prevented dependency trees from serializing correctly. 2018-09-20 13:11:42 -06:00
Aruki
5182f436b8 Major refactor of serialization system 2018-09-04 13:27:27 -06:00
Aruki
6cbc2a3208 Re-commit of VS2017/submodule/library changes 2018-07-07 17:17:33 -06:00
Aruki
ce3dfdc397 Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now. 2018-06-22 15:24:04 -06:00
Aruki
4084375dce Finishing touches on PWE v1.2.0 2017-07-26 03:42:57 -06:00
Aruki
f980bc7536 Added support for tracking extra dependencies in Corruption areas (necessary to avoid crashes) 2017-07-26 01:30:52 -06:00
Aruki
ca40c26154 Directory tree view now updates to reflect changes when moving/renaming folders 2017-07-25 04:02:48 -06:00
Aruki
5e79d88bb8 Minor bugfix - Prime 3 is not Wii de Asobu 2017-07-25 00:50:50 -06:00
Aruki
588c4aa0bd Added support for building Wii de Asobu/Trilogy ISOs 2017-07-24 23:51:09 -06:00
Aruki
e4d7c37541 Added support for exporting Trilogy and Wii de Asobu builds 2017-07-24 21:08:12 -06:00
Aruki
89d668a810 Added ability to display referencers/dependencies of assets 2017-07-20 20:56:29 -06:00
Aruki
db277d7a15 Added ability to rename resources/directories in the resource table view 2017-07-16 03:24:14 -06:00
Aruki
932e2bff7a Changed resource cache to save with the basic binary serializer to improve read/write time 2017-07-15 23:19:26 -06:00
Aruki
bfe541a35d Added null progress notifier, optimized CResourceStore::BuildFromDirectory a little 2017-07-15 22:55:26 -06:00
Aruki
a813c4c61c Fixed table view updating to properly show changes after moving resources/directories 2017-07-15 22:24:59 -06:00
Aruki
dbe8b7922c Added support for dragging/dropping resources; you can use drag/drop to rearrange resources/folders in the resource browser now, and you can drag/drop resources onto resource selector widgets 2017-07-14 18:41:56 -06:00
Aruki
137c10f28f Major resource browser UI overhaul 2017-07-12 20:45:14 -06:00
Aruki
0ffbaefcde Added ability to edit the game name in opening.bnr; slightly reorganized world editor menu options 2017-07-10 16:43:53 -06:00
Aruki
096ef45bac Added support for building Wii ISOs 2017-07-09 15:44:42 -06:00
Aruki
665a098d50 Integrated latest changes from nod, and updated the structure of the Disc folder for compatibility with the upcoming Dolphin directory blob updates 2017-07-09 13:44:06 -06:00
Aruki
2ddba0cacc Removed unneeded ToLower() call 2017-07-08 13:42:31 -06:00
Aruki
cbdebd2f7e Fixed some issues with asset name generation in MP3/DKCR and fixed a memory leak in the character editor 2017-07-08 13:38:03 -06:00