Lioncash
|
0eef99f72e
|
CResourceIterator: Provide a virtual destructor
Prevents any potential undefined behavior from occurring from deleting a
derived type from a base class pointer.
|
2020-06-09 05:14:15 -04:00 |
|
Lioncash
|
621367e120
|
CResourceIterator: Make use of override where applicable
Same behavior, but enforces the interface.
|
2020-06-09 05:11:08 -04:00 |
|
Lioncash
|
65cc3a0d89
|
CResourceIterator: Use prefix form for iterators
Same behavior, minus any created temporaries.
|
2020-06-09 05:10:09 -04:00 |
|
Lioncash
|
e2209106fb
|
CResourceIterator: Remove unnecessary inline specifiers
|
2020-06-09 05:09:31 -04:00 |
|
Jack Andersen
|
30c1646f02
|
Update dew, fix no lighting mode
|
2019-11-24 16:46:57 -10:00 |
|
Jack Andersen
|
6e3b23ec50
|
Accurate MP3 material processing
|
2019-11-06 16:52:45 -10:00 |
|
Jack Andersen
|
374d836154
|
Disable user template editing if directory not writable
|
2019-05-26 20:38:29 -10:00 |
|
Jack Andersen
|
d593500e18
|
Codegen fixes, DPI scaling, SVG icons
|
2019-05-26 15:29:10 -10:00 |
|
Jack Andersen
|
9f94db6c82
|
Linux build fixes
|
2019-05-25 20:24:13 -10:00 |
|
Jack Andersen
|
b6191dc330
|
Initial round of CMake refactoring
|
2019-05-23 13:04:29 -10:00 |
|
Aruki
|
ff021dcdda
|
Fixed log spam during project creation
|
2019-02-11 01:57:29 -07:00 |
|
Aruki
|
b49f19c386
|
Fixed crash when creating new projects
|
2019-02-04 23:15:20 -07:00 |
|
Aruki
|
96c1aae27f
|
Added support for deleting resources + minor fixes
|
2019-02-03 02:22:36 -07:00 |
|
Aruki
|
56843e214d
|
Added ability to create brand new SCAN/STRG assets. Added ability to update old projects.
|
2019-02-02 17:32:19 -07:00 |
|
Aruki
|
1e997dac46
|
Implemented SCAN cooker
|
2019-01-30 13:48:05 -07:00 |
|
Aruki
|
a1d94cc58f
|
Rewrote SCAN asset handling + loading
|
2019-01-12 21:28:04 -08:00 |
|
Aruki
|
32b12ff650
|
Fixed a couple things related to attempting to create projects for demo builds
|
2019-01-12 09:28:06 -08:00 |
|
Aruki
|
eb9236bbea
|
Tweak cooking for MP1
|
2018-12-30 16:41:43 -07:00 |
|
Aruki
|
7588200c26
|
Tweak loader for MP1
|
2018-12-27 20:16:39 -07:00 |
|
Aruki
|
0ae7b8686e
|
More changes to how we handle text encoding, fixing up the code so it compiles now
|
2018-12-23 21:44:31 -07:00 |
|
Aruki
|
c4829f5fda
|
Cleanup & refactoring
|
2018-12-16 14:00:40 -07:00 |
|
Aruki
|
2287b05bc3
|
Refactor so PWE compiles with the newly externalized LibCommon
|
2018-12-11 22:50:46 -07:00 |
|
Aruki
|
f92b36a8ab
|
Merge branch 'master' into release
|
2018-10-21 19:58:19 -06:00 |
|
Aruki
|
64e0aa8a44
|
Updated outdated IArchive documentation and got rid of old template reader/writer classes
|
2018-10-21 19:23:41 -06:00 |
|
Aruki
|
84d689e104
|
Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
|
2018-10-07 17:53:19 -06:00 |
|
Aruki
|
42d021e757
|
More cleanup, renamed CMasterTemplate to CGameTemplate
|
2018-09-22 23:54:34 -06:00 |
|
Aruki
|
31dac74a64
|
Property cleanup
|
2018-09-22 13:36:50 -06:00 |
|
Aruki
|
2118bbd0cd
|
More fixes. Property/serialization changes are finally basically finished now. Serialized property templates now load & display correctly in the editor
|
2018-09-22 03:26:15 -06:00 |
|
Aruki
|
33e915a638
|
Fixed a few last things to get script template serialization working 100%. Fixed some bugs that caused the serializer to crash on loading old projects and prevented dependency trees from serializing correctly.
|
2018-09-20 13:11:42 -06:00 |
|
Aruki
|
5182f436b8
|
Major refactor of serialization system
|
2018-09-04 13:27:27 -06:00 |
|
Aruki
|
6cbc2a3208
|
Re-commit of VS2017/submodule/library changes
|
2018-07-07 17:17:33 -06:00 |
|
Aruki
|
ce3dfdc397
|
Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now.
|
2018-06-22 15:24:04 -06:00 |
|
Aruki
|
4084375dce
|
Finishing touches on PWE v1.2.0
|
2017-07-26 03:42:57 -06:00 |
|
Aruki
|
f980bc7536
|
Added support for tracking extra dependencies in Corruption areas (necessary to avoid crashes)
|
2017-07-26 01:30:52 -06:00 |
|
Aruki
|
ca40c26154
|
Directory tree view now updates to reflect changes when moving/renaming folders
|
2017-07-25 04:02:48 -06:00 |
|
Aruki
|
5e79d88bb8
|
Minor bugfix - Prime 3 is not Wii de Asobu
|
2017-07-25 00:50:50 -06:00 |
|
Aruki
|
588c4aa0bd
|
Added support for building Wii de Asobu/Trilogy ISOs
|
2017-07-24 23:51:09 -06:00 |
|
Aruki
|
e4d7c37541
|
Added support for exporting Trilogy and Wii de Asobu builds
|
2017-07-24 21:08:12 -06:00 |
|
Aruki
|
89d668a810
|
Added ability to display referencers/dependencies of assets
|
2017-07-20 20:56:29 -06:00 |
|
Aruki
|
db277d7a15
|
Added ability to rename resources/directories in the resource table view
|
2017-07-16 03:24:14 -06:00 |
|
Aruki
|
932e2bff7a
|
Changed resource cache to save with the basic binary serializer to improve read/write time
|
2017-07-15 23:19:26 -06:00 |
|
Aruki
|
bfe541a35d
|
Added null progress notifier, optimized CResourceStore::BuildFromDirectory a little
|
2017-07-15 22:55:26 -06:00 |
|
Aruki
|
a813c4c61c
|
Fixed table view updating to properly show changes after moving resources/directories
|
2017-07-15 22:24:59 -06:00 |
|
Aruki
|
dbe8b7922c
|
Added support for dragging/dropping resources; you can use drag/drop to rearrange resources/folders in the resource browser now, and you can drag/drop resources onto resource selector widgets
|
2017-07-14 18:41:56 -06:00 |
|
Aruki
|
137c10f28f
|
Major resource browser UI overhaul
|
2017-07-12 20:45:14 -06:00 |
|
Aruki
|
0ffbaefcde
|
Added ability to edit the game name in opening.bnr; slightly reorganized world editor menu options
|
2017-07-10 16:43:53 -06:00 |
|
Aruki
|
096ef45bac
|
Added support for building Wii ISOs
|
2017-07-09 15:44:42 -06:00 |
|
Aruki
|
665a098d50
|
Integrated latest changes from nod, and updated the structure of the Disc folder for compatibility with the upcoming Dolphin directory blob updates
|
2017-07-09 13:44:06 -06:00 |
|
Aruki
|
2ddba0cacc
|
Removed unneeded ToLower() call
|
2017-07-08 13:42:31 -06:00 |
|
Aruki
|
cbdebd2f7e
|
Fixed some issues with asset name generation in MP3/DKCR and fixed a memory leak in the character editor
|
2017-07-08 13:38:03 -06:00 |
|