parax0
|
5f1b5da430
|
Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16]
|
2016-07-25 03:25:22 -06:00 |
parax0
|
c1405bfac1
|
Applied some minor optimizations to the resource browser and right-aligned the file size column
|
2016-07-12 04:49:56 -06:00 |
parax0
|
6f98ae5bb8
|
Implemented initial version of resource browser
|
2016-07-10 06:58:23 -06:00 |
parax0
|
08dcfe5e5a
|
Added project overview dialog with placeholder UI to allow loading worlds through a game project
|
2016-07-08 01:10:07 -06:00 |
parax0
|
12bd4eff90
|
Added support for saving/loading game projects
|
2016-07-05 20:09:21 -06:00 |
parax0
|
24c5ad5cd7
|
Applied a bunch of fixes to get the current game exporter functionality working with the resource store system
|
2016-07-04 20:28:17 -06:00 |
parax0
|
2d6dfad2d3
|
Completely overhauled resource loading in preparation for projects
|
2016-06-29 17:18:31 -06:00 |
parax0
|
f15aca3f99
|
Initial implementation of resource database (mainly creation and read/write), and added resource registration system with a registrant for every format from every game
|
2016-05-31 00:45:30 -06:00 |
parax0
|
5f2064178c
|
Began initial implementation of the game exporter and game project classes
|
2016-05-22 00:58:52 -06:00 |
parax0
|
3009f06d11
|
Implemented filesystem handling functions in Common
|
2016-05-18 20:59:01 -06:00 |
parax0
|
b362a23e4b
|
Added button icons to the character editor
|
2016-05-03 14:23:55 -06:00 |
parax0
|
7423cdce42
|
Fixed edit link line being drawn at the wrong depth
|
2016-05-03 05:15:47 -06:00 |
parax0
|
f64ee6b3b7
|
A model's surfaces are now depth sorted together (except on world geometry)
|
2016-05-03 05:05:10 -06:00 |
parax0
|
af59009b56
|
Minor bugfixes in world/character editors
|
2016-05-03 03:18:42 -06:00 |
parax0
|
ab38205611
|
Added some application-wide macros, set up various parts of the editor to reference the application name via macro instead of hardcoded to a specific string
|
2016-05-03 00:42:55 -06:00 |
parax0
|
2db740e572
|
Added a bunch of new options and tools to the character editor
|
2016-05-02 05:23:16 -06:00 |
parax0
|
7880dd34f4
|
Added keyboard shortcuts for play/prev anim/next anim to character editor
|
2016-05-02 00:36:11 -06:00 |
parax0
|
709087d2fe
|
Added support for bone selection in the character editor
|
2016-05-01 21:01:15 -06:00 |
parax0
|
ed16d05136
|
Added skeleton hierarchy tree view to the character editor
|
2016-05-01 20:00:35 -06:00 |
parax0
|
cf84f9909a
|
Added support for attaching assets from properties to locator bones in the World Editor
|
2016-04-30 06:17:02 -06:00 |
parax0
|
7f3929d4ca
|
Fixed grid drawing at incorrect depth, fixed MP2 areas not loading correctly with the AnimSet loader changes
|
2016-04-28 00:44:50 -06:00 |
parax0
|
59d8de0f31
|
Added support for depth groups on the renderer
|
2016-04-27 23:32:02 -06:00 |
parax0
|
98059cedaa
|
Added support for model skinning
|
2016-04-27 04:27:57 -06:00 |
parax0
|
61afbabfa4
|
Character editor UI improvements
|
2016-04-10 07:54:49 -06:00 |
parax0
|
feace9e38c
|
Fixed animation loader bug, added CBoneTransformData to separate animation transforms away from CSkeleton, added skeleton raycasting, added a bunch of animation playback controls to the character editor
|
2016-04-10 06:49:42 -06:00 |
parax0
|
dfdbed24c4
|
Change CTransform4f to inherit from CMatrix4f
|
2016-04-08 19:16:26 -06:00 |
parax0
|
ef523c2339
|
Added support for loading uncompressed animations and playing them back
|
2016-04-07 12:15:24 -06:00 |
parax0
|
2376a36f0b
|
Added support for loading and rendering skeletons, added character editor
|
2016-04-05 17:26:16 -06:00 |
parax0
|
f9a2d019e1
|
Color properties now update in realtime while the user is choosing a color from the color dialog; also some misc bugfixes
|
2016-03-28 03:28:33 -06:00 |
parax0
|
1150ee2b22
|
More code cleanup
|
2016-03-27 20:26:33 -06:00 |
parax0
|
82ad4fb5c8
|
Mass code cleanup
|
2016-03-27 13:09:38 -06:00 |
parax0
|
8234ffce1b
|
Fixed a bug in the unlink dialog, changed the link/unlink keyboard shortcuts
|
2016-03-22 21:53:16 -06:00 |
parax0
|
77eb2b3dc5
|
Fixed crash when editing character properties
|
2016-03-22 20:22:43 -06:00 |
parax0
|
0ca82afbfe
|
Fixed a crash after extracting or repacking a pak
|
2016-03-22 17:21:49 -06:00 |
parax0
|
843ea96ceb
|
Fixed PakTool dialog not having a parent assigned, fixed a crash when attempting to clone SCGN objects
|
2016-03-22 01:29:17 -06:00 |
parax0
|
e43cc3586b
|
Finalized the About dialog, made it accessible through the start window
|
2016-03-21 18:24:12 -06:00 |
parax0
|
b8b9426411
|
Fixed crash when repacking paks
|
2016-03-21 18:23:25 -06:00 |
parax0
|
220c54004f
|
Fixed combo boxes in the property view resizing when you modify them and screwing up vertical alignment
|
2016-03-21 17:07:11 -06:00 |
parax0
|
87bf3dbfcc
|
Fixed draggable spinboxes updating while the user is typing into them
|
2016-03-21 16:51:35 -06:00 |
parax0
|
9d782f5a4c
|
Fixed rotation arrow rendering bug, fixed waypoint path bounding boxes not updating when the waypoints are transformed, fixed clone selection and paste nodes commands not properly notifying linked instances of their links being modified
|
2016-03-21 16:01:14 -06:00 |
parax0
|
0faa4c3630
|
Replaced uses of std::cout with Log::Write and Log::Error
|
2016-03-21 15:29:56 -06:00 |
parax0
|
2c120e0b16
|
Added improved functionality for running PakTool and added "Save and Repack" button in the World Editor
|
2016-03-21 06:55:01 -06:00 |
parax0
|
bb921dc613
|
Copy/paste bugfixes
|
2016-03-20 18:22:11 -06:00 |
parax0
|
5009c08c87
|
Added support for script instance copy/paste in the World Editor
|
2016-03-20 06:31:23 -06:00 |
parax0
|
d961545309
|
Added some extra menu actions to allow the user more control over which connected instances are selected
|
2016-03-19 21:47:40 -06:00 |
parax0
|
1921fbf5de
|
Added "select connected" action to CSceneViewport context menu
|
2016-03-19 21:02:23 -06:00 |
parax0
|
99a64342e9
|
Added support for script instance cloning
|
2016-03-19 20:30:42 -06:00 |
parax0
|
c1014f4748
|
Fixed a bug that caused a crash if you tried to spawn an instance without changing the spawn layer
|
2016-03-17 15:23:26 -06:00 |
parax0
|
f19e5c1153
|
Added check for no clean index
|
2016-03-16 22:22:10 -06:00 |
parax0
|
7bc7a7a610
|
Fixed a bug in the World Editor clean state checks
|
2016-03-16 22:09:53 -06:00 |