Commit Graph

124 Commits

Author SHA1 Message Date
parax0 5f1b5da430 Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16] 2016-07-25 03:25:22 -06:00
parax0 c1405bfac1 Applied some minor optimizations to the resource browser and right-aligned the file size column 2016-07-12 04:49:56 -06:00
parax0 6f98ae5bb8 Implemented initial version of resource browser 2016-07-10 06:58:23 -06:00
parax0 08dcfe5e5a Added project overview dialog with placeholder UI to allow loading worlds through a game project 2016-07-08 01:10:07 -06:00
parax0 12bd4eff90 Added support for saving/loading game projects 2016-07-05 20:09:21 -06:00
parax0 24c5ad5cd7 Applied a bunch of fixes to get the current game exporter functionality working with the resource store system 2016-07-04 20:28:17 -06:00
parax0 2d6dfad2d3 Completely overhauled resource loading in preparation for projects 2016-06-29 17:18:31 -06:00
parax0 f15aca3f99 Initial implementation of resource database (mainly creation and read/write), and added resource registration system with a registrant for every format from every game 2016-05-31 00:45:30 -06:00
parax0 5f2064178c Began initial implementation of the game exporter and game project classes 2016-05-22 00:58:52 -06:00
parax0 3009f06d11 Implemented filesystem handling functions in Common 2016-05-18 20:59:01 -06:00
parax0 b362a23e4b Added button icons to the character editor 2016-05-03 14:23:55 -06:00
parax0 7423cdce42 Fixed edit link line being drawn at the wrong depth 2016-05-03 05:15:47 -06:00
parax0 f64ee6b3b7 A model's surfaces are now depth sorted together (except on world geometry) 2016-05-03 05:05:10 -06:00
parax0 af59009b56 Minor bugfixes in world/character editors 2016-05-03 03:18:42 -06:00
parax0 ab38205611 Added some application-wide macros, set up various parts of the editor to reference the application name via macro instead of hardcoded to a specific string 2016-05-03 00:42:55 -06:00
parax0 2db740e572 Added a bunch of new options and tools to the character editor 2016-05-02 05:23:16 -06:00
parax0 7880dd34f4 Added keyboard shortcuts for play/prev anim/next anim to character editor 2016-05-02 00:36:11 -06:00
parax0 709087d2fe Added support for bone selection in the character editor 2016-05-01 21:01:15 -06:00
parax0 ed16d05136 Added skeleton hierarchy tree view to the character editor 2016-05-01 20:00:35 -06:00
parax0 cf84f9909a Added support for attaching assets from properties to locator bones in the World Editor 2016-04-30 06:17:02 -06:00
parax0 7f3929d4ca Fixed grid drawing at incorrect depth, fixed MP2 areas not loading correctly with the AnimSet loader changes 2016-04-28 00:44:50 -06:00
parax0 59d8de0f31 Added support for depth groups on the renderer 2016-04-27 23:32:02 -06:00
parax0 98059cedaa Added support for model skinning 2016-04-27 04:27:57 -06:00
parax0 61afbabfa4 Character editor UI improvements 2016-04-10 07:54:49 -06:00
parax0 feace9e38c Fixed animation loader bug, added CBoneTransformData to separate animation transforms away from CSkeleton, added skeleton raycasting, added a bunch of animation playback controls to the character editor 2016-04-10 06:49:42 -06:00
parax0 dfdbed24c4 Change CTransform4f to inherit from CMatrix4f 2016-04-08 19:16:26 -06:00
parax0 ef523c2339 Added support for loading uncompressed animations and playing them back 2016-04-07 12:15:24 -06:00
parax0 2376a36f0b Added support for loading and rendering skeletons, added character editor 2016-04-05 17:26:16 -06:00
parax0 f9a2d019e1 Color properties now update in realtime while the user is choosing a color from the color dialog; also some misc bugfixes 2016-03-28 03:28:33 -06:00
parax0 1150ee2b22 More code cleanup 2016-03-27 20:26:33 -06:00
parax0 82ad4fb5c8 Mass code cleanup 2016-03-27 13:09:38 -06:00
parax0 8234ffce1b Fixed a bug in the unlink dialog, changed the link/unlink keyboard shortcuts 2016-03-22 21:53:16 -06:00
parax0 77eb2b3dc5 Fixed crash when editing character properties 2016-03-22 20:22:43 -06:00
parax0 0ca82afbfe Fixed a crash after extracting or repacking a pak 2016-03-22 17:21:49 -06:00
parax0 843ea96ceb Fixed PakTool dialog not having a parent assigned, fixed a crash when attempting to clone SCGN objects 2016-03-22 01:29:17 -06:00
parax0 e43cc3586b Finalized the About dialog, made it accessible through the start window 2016-03-21 18:24:12 -06:00
parax0 b8b9426411 Fixed crash when repacking paks 2016-03-21 18:23:25 -06:00
parax0 220c54004f Fixed combo boxes in the property view resizing when you modify them and screwing up vertical alignment 2016-03-21 17:07:11 -06:00
parax0 87bf3dbfcc Fixed draggable spinboxes updating while the user is typing into them 2016-03-21 16:51:35 -06:00
parax0 9d782f5a4c Fixed rotation arrow rendering bug, fixed waypoint path bounding boxes not updating when the waypoints are transformed, fixed clone selection and paste nodes commands not properly notifying linked instances of their links being modified 2016-03-21 16:01:14 -06:00
parax0 0faa4c3630 Replaced uses of std::cout with Log::Write and Log::Error 2016-03-21 15:29:56 -06:00
parax0 2c120e0b16 Added improved functionality for running PakTool and added "Save and Repack" button in the World Editor 2016-03-21 06:55:01 -06:00
parax0 bb921dc613 Copy/paste bugfixes 2016-03-20 18:22:11 -06:00
parax0 5009c08c87 Added support for script instance copy/paste in the World Editor 2016-03-20 06:31:23 -06:00
parax0 d961545309 Added some extra menu actions to allow the user more control over which connected instances are selected 2016-03-19 21:47:40 -06:00
parax0 1921fbf5de Added "select connected" action to CSceneViewport context menu 2016-03-19 21:02:23 -06:00
parax0 99a64342e9 Added support for script instance cloning 2016-03-19 20:30:42 -06:00
parax0 c1014f4748 Fixed a bug that caused a crash if you tried to spawn an instance without changing the spawn layer 2016-03-17 15:23:26 -06:00
parax0 f19e5c1153 Added check for no clean index 2016-03-16 22:22:10 -06:00
parax0 7bc7a7a610 Fixed a bug in the World Editor clean state checks 2016-03-16 22:09:53 -06:00