Commit Graph

14 Commits

Author SHA1 Message Date
parax0 769662b51d Syncing template changes 2016-04-28 00:50:01 -06:00
parax0 6b79ef2f3f Template updates 2016-03-25 01:05:15 -06:00
parax0 0b1f419142 Template updates 2016-03-20 06:48:30 -06:00
parax0 20849526e7 Renamed unknown properties that use a struct/enum template to match the template's name 2016-02-26 04:50:32 -07:00
parax0 b38c25e1f3 Marked uncooked properties in MP2/3 2016-02-26 04:37:36 -07:00
parax0 ccdf1af855 Syncing Miles's template changes. 2016-02-24 09:03:59 -07:00
parax0 a166dd8ac3 Fixed incorrect LayerSwitch/LayerID templates, made IPropertyTemplate::CookPreference() virtual and overrode it for certain types, fixed a CAnimationParameters bug 2016-02-24 04:01:03 -07:00
parax0 c36c09a674 Improved DKCR game mode + a few other assorted fixes 2016-02-17 01:55:19 -07:00
parax0 d39a9dd1c1 Added "support" for MayaSpline properties 2016-02-15 02:06:44 -07:00
parax0 c1e3808196 Added dialog for editing property templates 2016-02-14 21:36:24 -07:00
parax0 34eb7c436e Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
parax0 6d55444cc2 Added a label to WEditorProperties to present some basic information on the selected instance 2016-02-10 17:35:36 -07:00
parax0 e13868921c Added a bunch of new functionality to the property classes, set up property view to bold property names if the property has been modified from its default value 2016-02-10 04:55:05 -07:00
parax0 d9b5895074 Merged all the Properties.xmls together to eliminate the need to sync property name changes between games 2016-02-08 04:35:04 -07:00