parax0
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d8ac185656
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Implemented frustum culling
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2015-09-27 16:02:53 -06:00 |
parax0
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21ebfe96af
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.pro updated for CCollisionMeshGroup
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2015-09-26 16:57:32 -06:00 |
parax0
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19b3ae59be
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Added AnimationParameters property type, decreased contents margins for struct properties in the modify tab, other minor fixes/cleanup
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2015-09-21 04:30:24 -06:00 |
parax0
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97ef20d0d2
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Updated script templates to version 3 + added script template writer class
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2015-09-17 23:53:53 -06:00 |
parax0
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dbf002d12a
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Split off lots of editor functionality into new abstract INodeEditor class and viewport functionality into CBasicViewport class; added viewport subclasses and undo/redo system in the World Editor
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2015-09-01 13:05:48 -04:00 |
parax0
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63c8351dcf
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Translation gizmo transform functionality implemented
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2015-08-19 21:01:58 -04:00 |
parax0
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928381f8e4
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Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
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2015-08-15 00:04:56 -04:00 |
parax0
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4d7774f19e
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Added interface for importing models in the Model Editor + fixed bugs
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2015-08-10 21:42:50 -04:00 |
parax0
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2967a483d9
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Added support for model importing using assimp
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2015-08-10 09:47:00 -04:00 |
parax0
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8d90cd7e01
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Material lookup by name + minor fixes
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2015-08-08 11:21:49 -04:00 |
parax0
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086819b939
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Model/material changes - addition of CMaterial clone functions, better encapsulation for CMaterialSet, removal of SModelData from model loading methods
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2015-07-31 23:44:50 -04:00 |
parax0
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8280055e21
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Prevented spin boxes in property editor from stealing focus on wheel scroll
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2015-07-29 00:41:23 -04:00 |
parax0
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66e8c2ebcb
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |