107 Commits

Author SHA1 Message Date
Aruki
2287b05bc3 Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
Aruki
f92b36a8ab Merge branch 'master' into release 2018-10-21 19:58:19 -06:00
Aruki
64e0aa8a44 Updated outdated IArchive documentation and got rid of old template reader/writer classes 2018-10-21 19:23:41 -06:00
Aruki
84d689e104 Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs. 2018-10-07 17:53:19 -06:00
Aruki
42d021e757 More cleanup, renamed CMasterTemplate to CGameTemplate 2018-09-22 23:54:34 -06:00
Aruki
31dac74a64 Property cleanup 2018-09-22 13:36:50 -06:00
Aruki
2118bbd0cd More fixes. Property/serialization changes are finally basically finished now. Serialized property templates now load & display correctly in the editor 2018-09-22 03:26:15 -06:00
Aruki
33e915a638 Fixed a few last things to get script template serialization working 100%. Fixed some bugs that caused the serializer to crash on loading old projects and prevented dependency trees from serializing correctly. 2018-09-20 13:11:42 -06:00
Aruki
5182f436b8 Major refactor of serialization system 2018-09-04 13:27:27 -06:00
Aruki
6cbc2a3208 Re-commit of VS2017/submodule/library changes 2018-07-07 17:17:33 -06:00
Aruki
ce3dfdc397 Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now. 2018-06-22 15:24:04 -06:00
Aruki
4084375dce Finishing touches on PWE v1.2.0 2017-07-26 03:42:57 -06:00
Aruki
f980bc7536 Added support for tracking extra dependencies in Corruption areas (necessary to avoid crashes) 2017-07-26 01:30:52 -06:00
Aruki
ca40c26154 Directory tree view now updates to reflect changes when moving/renaming folders 2017-07-25 04:02:48 -06:00
Aruki
5e79d88bb8 Minor bugfix - Prime 3 is not Wii de Asobu 2017-07-25 00:50:50 -06:00
Aruki
588c4aa0bd Added support for building Wii de Asobu/Trilogy ISOs 2017-07-24 23:51:09 -06:00
Aruki
e4d7c37541 Added support for exporting Trilogy and Wii de Asobu builds 2017-07-24 21:08:12 -06:00
Aruki
89d668a810 Added ability to display referencers/dependencies of assets 2017-07-20 20:56:29 -06:00
Aruki
db277d7a15 Added ability to rename resources/directories in the resource table view 2017-07-16 03:24:14 -06:00
Aruki
932e2bff7a Changed resource cache to save with the basic binary serializer to improve read/write time 2017-07-15 23:19:26 -06:00
Aruki
bfe541a35d Added null progress notifier, optimized CResourceStore::BuildFromDirectory a little 2017-07-15 22:55:26 -06:00
Aruki
a813c4c61c Fixed table view updating to properly show changes after moving resources/directories 2017-07-15 22:24:59 -06:00
Aruki
dbe8b7922c Added support for dragging/dropping resources; you can use drag/drop to rearrange resources/folders in the resource browser now, and you can drag/drop resources onto resource selector widgets 2017-07-14 18:41:56 -06:00
Aruki
137c10f28f Major resource browser UI overhaul 2017-07-12 20:45:14 -06:00
Aruki
0ffbaefcde Added ability to edit the game name in opening.bnr; slightly reorganized world editor menu options 2017-07-10 16:43:53 -06:00
Aruki
096ef45bac Added support for building Wii ISOs 2017-07-09 15:44:42 -06:00
Aruki
665a098d50 Integrated latest changes from nod, and updated the structure of the Disc folder for compatibility with the upcoming Dolphin directory blob updates 2017-07-09 13:44:06 -06:00
Aruki
2ddba0cacc Removed unneeded ToLower() call 2017-07-08 13:42:31 -06:00
Aruki
cbdebd2f7e Fixed some issues with asset name generation in MP3/DKCR and fixed a memory leak in the character editor 2017-07-08 13:38:03 -06:00
Aruki
8b84b638ac Fixed all DKCR name generation issues 2017-07-05 01:10:57 -06:00
Aruki
3fa1279d29 Lots of changes to how resource database/entry data is serialized; resource database file is now binary and merged with the cache data file. Binary reader/writer now use 32-bit sizes. 2017-07-04 19:02:56 -06:00
Aruki
4652e125e5 Resource database can now keep track of empty directories 2017-07-04 13:34:14 -06:00
Aruki
9a52fe52d4 Added ability to rebuild the resource database from the project resources folder. Editor can detect if the resource database is corrupt on load and if so prompts the user to repair it. 2017-07-04 04:59:22 -06:00
Aruki
1f3df14b02 Configured asset name map and resource entries to be able to track whether or not a resource/directory name is auto-generated, and made adjustments to the name generation system to not override custom-set names 2017-07-02 15:56:30 -06:00
Aruki
4b73d0abcc Added resource metadata files 2017-07-02 02:17:04 -06:00
Aruki
c6e6ccaa89 Unify directory structure for cooked/raw assets 2017-07-01 19:03:56 -06:00
Aruki
46b65a5bcd Added support for the remaining DKCR formats; DKCR repacking works now 2017-06-26 20:34:58 -06:00
Aruki
09bcf4114c Updated disc extraction/building progress bar code to use the new progress reporting functionality in nod 2017-05-22 00:26:24 -06:00
Aruki
0a9b052413 Added progress bars for most major blocking operations 2017-05-21 18:01:09 -06:00
Aruki
31621874a6 Added preliminary support for building new ISOs 2017-05-20 23:29:09 -06:00
Aruki
7f18a33fae Added support for Prime 3 package cooking 2017-05-09 21:08:52 -06:00
Aruki
560706d285 Fixed issues in MP3 package list building 2017-05-09 14:16:41 -06:00
Aruki
f72f82d519 Dropped support for transient resources; I am not using this functionality at all whatsoever and likely won't for a while, so why do I have it? 2017-05-07 20:29:33 -06:00
Aruki
e112c93498 Switch to using forward slashes in file paths 2017-05-05 14:06:42 -06:00
Aruki
fc29370427 Switch CStringTable over to using UTF-8 internally 2017-05-04 15:58:06 -06:00
Aruki
e950634db2 Switch over to using TString to represent filesystem paths instead of TWideString. Fixed FileUtil not handling UTF-8 paths with Unicode characters correctly. 2017-05-04 15:43:25 -06:00
Aruki
bdf0d188c3 Integrated FileIO as part of Common instead of a separate subproject 2017-05-04 12:18:52 -06:00
Aruki
336744ed49 Split asset name map into separate 32-bit and 64-bit files (necessary to avoid name conflict errors) 2017-05-04 01:14:51 -06:00
Aruki
9d6798b7ae Fixed up MP3 asset name generation, implemented a bunch of extra checks and safeguards to ensure asset names/directories are valid 2017-05-03 03:07:34 -06:00
Aruki
3fc35b7c09 Fixed log spam while exporting MP3 + fixed world asset name being generated incorrectly 2017-04-30 23:45:56 -06:00