Aruki
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0a9b052413
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Added progress bars for most major blocking operations
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2017-05-21 18:01:09 -06:00 |
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Aruki
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e950634db2
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Switch over to using TString to represent filesystem paths instead of TWideString. Fixed FileUtil not handling UTF-8 paths with Unicode characters correctly.
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2017-05-04 15:43:25 -06:00 |
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Aruki
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3697401ebb
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Dropped support for resource collections in package definitions
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2017-02-14 19:20:22 -07:00 |
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Aruki
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882973d9d5
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Improved error handling and reporting when loading/saving project files; added file lock class to prevent the same project from being opened in multiple PWE instances
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2017-02-10 14:52:47 -07:00 |
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Aruki
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a7b0a2480c
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Reimplemented save & repack button to work in the project system
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2017-02-08 11:20:33 -07:00 |
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parax0
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20bddd5ed7
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Modified all editor file formats to use the serialization system; changed dependency caching so all resource cache data is in one file
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2016-08-26 19:33:33 -06:00 |
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parax0
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de18044ae0
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Fixed some missed dependencies in a few formats and implemented support for building file lists for paks and MLVLs, and implemented support for package cooking for MP1
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2016-08-12 04:27:19 -06:00 |
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parax0
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5f1b5da430
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Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16]
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2016-07-25 03:25:22 -06:00 |
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parax0
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f55b3666a0
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Added support for saving/loading package definitions
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2016-07-05 01:45:42 -06:00 |
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parax0
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8293f1d206
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Initial implementation of world/area exports, added support for asset lists to specify a path/name for resources
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2016-06-05 01:57:31 -06:00 |
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parax0
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5f2064178c
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Began initial implementation of the game exporter and game project classes
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2016-05-22 00:58:52 -06:00 |
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